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  • [[File:creatures_preview2.png|right]]In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this art Some creatures have [[skill]]s that match what type of creature they are (e.g. [[monkey]]s having legendary climbing skill). Though most cr
    144 KB (21,198 words) - 05:05, 28 April 2024
  • {{updated for v0.42|link=http://dwarffortresswiki.org/index.php?title=DF2014:Creature&oldid=223659}} In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this art
    142 KB (20,073 words) - 03:17, 20 December 2022
  • In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile (and for the sake of this art '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    110 KB (15,549 words) - 13:55, 26 February 2021
  • In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile being that can interact with '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    170 KB (24,368 words) - 16:08, 24 December 2022
  • In ''Dwarf Fortress'', a '''creature''' is defined as any animate, normally-mobile being that can interact with '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    170 KB (24,364 words) - 02:52, 20 December 2022
  • ...avior are then specified by the use of further creature tokens. All known creature tokens are listed below. Vanilla creature definitions can be found in <code>[[Game folder|<Dwarf Fortress>]]\data\van
    110 KB (16,795 words) - 22:32, 20 April 2024
  • ...s further specified by the ... tokens.--> this is a full list of all known creature tokens: ...r species. Used by [[cat]]s in the vanilla game. When {{k|v}}iewing a tame creature with this token, the message "This animal isn't interested in your wishes"
    102 KB (15,512 words) - 00:24, 25 January 2024
  • A full list of all known creature tokens. ...ears that the basic requirements for adoption are intact; for example, the creature is more likely to adopt an owner which likes creatures of that species.{{ve
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...1×1 building that a tame [[egg]]-laying creature will claim and use to lay eggs in, once created and placed. ...ly lay [[egg]]s into the nest. This process is very quick (<1 day) and the eggs are ready to be collected immediately if they are to be cooked, but require
    7 KB (1,191 words) - 02:56, 2 February 2024
  • ...ime, domestic poultry, such as [[chicken]]s, can produce much more food as eggs than the same animal produces as meat when butchered (1 egg = 1 meat = 1 me ...ales of each animal you embark with. Since you don't need males to produce eggs, and need only one male to breed, you could embark with three or four hens,
    29 KB (3,992 words) - 08:38, 5 December 2023
  • ...ime, domestic poultry, such as [[chicken]]s, can produce much more food as eggs than the same animal produces as meat when butchered (1 egg = 1 meat = 1 me ...ales of each animal you embark with. Since you don't need males to produce eggs, and need only one male to breed, you could embark with three or four hens,
    22 KB (2,895 words) - 03:21, 20 December 2022
  • ...1x1 building that a tame [[egg]]-laying creature will claim and use to lay eggs in, once created and placed. ...ly lay [[egg]]s into the nest. This process is very quick (<1 day) and the eggs are ready to be collected immediately if they are to be cooked, but require
    7 KB (1,171 words) - 03:45, 20 December 2022
  • ...ated and placed, a tame, [[egg]] laying creature will claim and use to lay eggs in. ...ly lay [[egg]]s into the nest. This process is very quick (<1 day) and the eggs are ready to be collected immediately if they are to be cooked, but require
    6 KB (1,049 words) - 17:06, 6 July 2016
  • A full list of all known creature tokens. ...ears that the basic requirements for adoption are intact; for example, the creature is more likely to adopt an owner which likes creatures of that species.{{ve
    52 KB (7,911 words) - 13:53, 19 November 2021
  • ...ated and placed, a tame, [[egg]]-laying creature will claim and use to lay eggs in. ...ly lay [[egg]]s into the nest. This process is very quick (<1 day) and the eggs are ready to be collected immediately if they are to be cooked, but require
    4 KB (695 words) - 17:06, 6 July 2016
  • ...h applies a collection of [[Syndrome#Creature effect tokens|effects]] to [[creature]]s who contract it. Syndromes give rise to several of the game's [[fun|more ...ill appear with an indigo/blue tint, black eyes and white pupils, as every creature will have a unique undead sprite (including that of children and babies for
    73 KB (11,308 words) - 18:52, 26 April 2024
  • ...can be thought of as a condition which applies a collection of [[Syndrome#Creature effect tokens|effects]] to creatures who contract it. Syndromes give rise t ...y fatal (severe necrosis from a contact poison attached to a breath weapon/creature made of blood).
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...others. Eggs can be used by dwarves as [[food]], or they can be hatched. Eggs can only be eaten raw if at least one of their component materials (yolk, w Males can also be [[mod]]ded to lay eggs, although these may not hatch.<sup>Needs clarification</sup>
    4 KB (588 words) - 09:49, 10 March 2024
  • ...others. Eggs can be used by dwarves as [[food]], or they can be hatched. Eggs can only be eaten raw if at least one of their component materials (yolk, w Males can also be [[mod]]ded to lay eggs, although these may not hatch.<sup>Needs clarification</sup>
    3 KB (539 words) - 03:21, 20 December 2022
  • ...others. Eggs can be used by dwarves as [[food]], or they can be hatched. Eggs can only be eaten raw if at least one of their component materials (yolk, w Males can also be [[mod]]ded to lay eggs, although these may not hatch.<sup>Needs clarification</sup>
    2 KB (399 words) - 05:47, 15 June 2014

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