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  • ...important factors in designing dwarven housing. The ability to modify the design to enlarge, improve, or add rooms can be important as well. Proximity of th ...our dwarves sleep in a large communal [[barracks]]. The smallest ''bedroom design'' possible is a corridor with notched spaces for beds.
    24 KB (3,120 words) - 20:53, 15 November 2021
  • #REDIRECT [[40d:Stockpile design]]
    34 bytes (4 words) - 01:35, 31 July 2014
  • For more information on organizing stockpiles see [[Stockpile Design]]. This design gives workshops easy access to input and output stockpiles.
    10 KB (1,348 words) - 02:00, 30 June 2012
  • ...on training, organizing and deploying soldiers and militia, see [[Military design]]. ...ve plan, (but might be adapted or plugged into one) see [[Trap design|Trap Design]].
    27 KB (4,194 words) - 15:10, 28 July 2021
  • ...ng your fortress and your dwarves. This page will focus on the theory and design of complex traps, mechanical systems and other automation for defending you ...For designs that could be adapted to use any complex trap, see [[Defense design]].
    24 KB (4,016 words) - 02:01, 7 January 2023
  • ...ical defenses that will defend your military, see [[Defense design|Defense Design]]. ...ve plan, (but might be adapted or plugged into one) see [[Trap design|Trap Design]].
    20 KB (3,347 words) - 20:18, 23 June 2017
  • #REDIRECT [[40d:Defense design]]
    32 bytes (4 words) - 23:26, 11 April 2010
  • As such, it's a good idea to design all these workshops and their stockpiles around each other. Farms can only It's often efficient to design your stockpiles around workshops to ensure they have the materials they nee
    6 KB (867 words) - 20:25, 23 June 2017
  • {{Category|Design}}
    30 KB (5,064 words) - 20:24, 23 June 2017
  • :* [[Defense design]] :* [[Trap design]]
    11 KB (1,807 words) - 15:09, 28 July 2021
  • #REDIRECT [[40d:Design strategies]]
    35 bytes (4 words) - 05:43, 26 March 2010
  • #REDIRECT [[40d:Design strategies]]
    35 bytes (4 words) - 05:43, 26 March 2010
  • ...ut they must be planned and designed carefully. This page discusses how to design a macro and avoid common problems. The specific operation or structure for Start by planning out your design as a series of steps to create the final result. Then code each step indivi
    8 KB (1,370 words) - 20:16, 23 June 2017

Page text matches

  • ...important factors in designing dwarven housing. The ability to modify the design to enlarge, improve, or add rooms can be important as well. Proximity of th ...our dwarves sleep in a large communal [[barracks]]. The smallest ''bedroom design'' possible is a corridor with notched spaces for beds.
    24 KB (3,120 words) - 20:53, 15 November 2021
  • :* [[Defense design]] :* [[Trap design]]
    11 KB (1,807 words) - 15:09, 28 July 2021
  • Waterwheels have quality levels for both design and building. These can be checked from the {{k|r}}oom screen by moving to |+'''Basic watermill design'''
    26 KB (3,185 words) - 20:29, 23 June 2017
  • ...on training, organizing and deploying soldiers and militia, see [[Military design]]. ...ve plan, (but might be adapted or plugged into one) see [[Trap design|Trap Design]].
    27 KB (4,194 words) - 15:10, 28 July 2021
  • * '''fortress layout''', see [[Defense design]]. * '''soldiers & military''', see [[Military design]].
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...ng your fortress and your dwarves. This page will focus on the theory and design of complex traps, mechanical systems and other automation for defending you ...For designs that could be adapted to use any complex trap, see [[Defense design]].
    24 KB (4,016 words) - 02:01, 7 January 2023
  • ==Workshop Design== ...appens, it is important to plan them as carefully as you do your [[Bedroom Design|bedrooms]]. Workshop designs have a couple key considerations:
    16 KB (2,622 words) - 20:30, 23 June 2017
  • For more information on organizing stockpiles see [[Stockpile Design]]. This design gives workshops easy access to input and output stockpiles.
    10 KB (1,348 words) - 02:00, 30 June 2012
  • ...ical defenses that will defend your military, see [[Defense design|Defense Design]]. ...ve plan, (but might be adapted or plugged into one) see [[Trap design|Trap Design]].
    20 KB (3,347 words) - 20:18, 23 June 2017
  • * ''Reusability'': Approaches zero, except for mass storage. Any design other than a large hall requires reconstruction. ...single-tile gems. As an added bonus, it is more efficient than a 3×3 design.
    29 KB (4,118 words) - 22:32, 30 March 2024
  • Based on Palin88's Apartment design based on Raynard's Fractal Design. * Macro by Pyrofyr for Room Design -- Cleaned up by 0x517A5D
    58 KB (7,542 words) - 12:24, 29 July 2021
  • ===Basic Design=== The basic advantage of this design is that it uses much less water than infinite flow gates. A river is enough
    13 KB (1,944 words) - 20:12, 23 June 2017
  • ...'' of more or less complexity, depending on the situation and the player's design. Some complex [[trap design|trap designs]] incorporate machine components. You do ''not'' need machine
    18 KB (2,908 words) - 11:32, 30 November 2021
  • ...]]s. To get the full benefit of this approach, you would probably have to design your fortress around the waterfalls. Remember not to dig under their feedi ...ill depends on the extent of your use of levers and traps in your fortress design.
    30 KB (5,046 words) - 20:09, 23 June 2017
  • In this design, a drawbridge is built to come down on at least one tile of solid floor. Th This is the most common design, since large areas (up to 9x10) can be affected per bridge; it's easy to cr
    2 KB (329 words) - 19:37, 13 December 2023
  • ==Design tips== {{main|Bedroom design}}
    4 KB (643 words) - 21:34, 14 December 2011
  • ==Design Examples== ...d --> <!-- GreyMario: Oh, right. Okay. It won't be too hard to modify that design, though. Water can flow through supports IIRC. -->
    17 KB (3,052 words) - 20:14, 23 June 2017
  • ...s agility: a no-skill building designer and a legendary designer will both design buildings at an identical rate. The rate of construction is likewise unaff ...support]]s in a recently mined hall. The architect can use nearby stone to design the supports and gain experience, then those designations can be deleted wi
    5 KB (808 words) - 21:54, 14 December 2011
  • :* [[Defense design]] :* [[Trap design]]
    12 KB (2,067 words) - 00:34, 31 March 2015
  • |+'''Basic watermill design''' |+ '''Basic windmill design'''
    7 KB (876 words) - 20:18, 23 June 2017

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