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  • ...initial seven dwarves when starting a new game in [[fortress mode]]. These skills and items which you assign to your dwarves will have a large impact on life ...there is no "best" build, no "perfect" or "clearly superior" final mix of skills and items. There are too many variables to connect, not the least of which
    40 KB (6,591 words) - 04:07, 22 February 2014
  • ...and are the easiest to acquire quests from. Each race fares differently in combat; the humans also are the only civilizations with shops so it's a good place === Choosing skills ===
    74 KB (13,058 words) - 16:34, 13 October 2021
  • ...full-time [[soldier]]s, a pair of wardogs each make a great boost to their combat effectiveness. One build that is actually very easy to use is to take no mining skills and 7 (or more) copper picks. Then, choose a site with a type of [[soil]],
    30 KB (5,064 words) - 20:24, 23 June 2017
  • ==Buying skills and items== ...nd enough to make your own decisions. The embark screen opens up on the ''skills'' screen, and can be changed to the ''items'' screen by pressing {{k|TAB}}.
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...d themselves. Third, it ensures that your [[soldier]]s have some domestic skills so they will not receive [[thought|unhappy thoughts]] from being de-activat ...o need about a year of sparring or training before they're ready for heavy combat. You might not have that much time if you are getting sieges regularly.
    30 KB (5,046 words) - 20:09, 23 June 2017
  • ...s, are much easier to mine through. Dwarves with legendary item production skills are able to produce far higher quality items than dwarves of lower skill, i *'''Toughness:''' Tough dwarves are more durable in combat and heal much faster.
    8 KB (1,350 words) - 20:21, 28 April 2013
  • This guide relates to soldier-level combat, whether applied to military units in Dwarf Fortress mode or the character ==Combat Mechanics==
    17 KB (2,927 words) - 22:48, 19 April 2012
  • ...parring takes place at [[barracks]]; off-duty soldiers will engage in mock combat with other off-duty soldiers, causing incidental injuries as they go but ga If a military dwarf gets a minor nervous injury before gaining much combat skill, you may want to [[Department of Dwarven Veteran's Affairs|release hi
    10 KB (1,631 words) - 20:24, 23 June 2017
  • ...ll]] used to wield a [[weapon]] and the wielder themselves. All '''weapon skills''' determine in large part the accuracy and the damage inflicted when using ...ced in favour of dwarves, proudly so and unashamed of it, and so often the skills are all informally used in the ____-dwarf form. Formally or informally, an
    4 KB (588 words) - 20:20, 28 December 2011
  • ...lain "about the draft". Likewise, dwarves with no (non-dabbling) civilian skills will not like being de-Activated. ...s are, in fact, "on duty" and which are "standing down" and training their skills.
    15 KB (2,557 words) - 03:20, 21 November 2021
  • ...sher skill is no longer relevant, and the hunter will engage in standard [[combat]] with their prey using whatever [[weapon]] they are carrying. If a hunter ...a crossbow. From there, the ambusher skill has no effect, and only combat skills are used.
    8 KB (1,395 words) - 14:26, 8 December 2011
  • ...|champion]] can take out several squads of goblins without a scratch. But combat always has a random element - DF happens. ...uard, have them sleep on the ground while on duty. Hopefully the sounds of combat will wake them up before they get killed. Sleeping on the floor causes unha
    20 KB (3,347 words) - 20:18, 23 June 2017
  • ...user skill is gained when a [[dwarf]] wearing armor is successfully hit in combat, either [[sparring]] or in the field, wrestling or with a [[weapon]]. {{Skills}}
    2 KB (262 words) - 01:22, 28 June 2023
  • ...use of [[fist|fists]] and improvised weapons (such as pieces of clothing) combat also increases Wrestler skill. {{Skills}}
    2 KB (322 words) - 15:24, 8 December 2011
  • ...t does not involve a skill -- hauling, being stationed on duty (and not in combat), on break, etc. Speeds many tasks undertaken by a dwarf, including movement, combat, digging. (Does'' not'' speed "workshop" related tasks.{{verify}})
    6 KB (884 words) - 18:50, 14 August 2021
  • ...t expect - basically, they are spears that do 30% less damage. During this combat, a miner gains mining skill. ...quality]] of a [[pick]] does not affect mining speed, but it does affect [[combat]] strength.
    3 KB (519 words) - 15:02, 8 December 2011
  • ...w. If you'd prefer your marksdwarves to reload instead of going into melee combat, you can go the {{key|m}}ilitary menu, {{key|v}}iew their squad, and then t {{Skills}}
    3 KB (545 words) - 17:01, 29 August 2021
  • ...'' is the skill associated with the use of [[shield]]s and [[buckler]]s in combat. The skill is gained every time a block roll is attempted, and presumably i {{Skills}}
    612 bytes (89 words) - 10:58, 18 May 2015
  • ...nd train the dogs as early as possible; war dogs are far more effective in combat than regular dogs. War dogs will follow their trainers around, so have dwa ...ls. 2 miners and 2 growers can make the early game much easier. Military skills can be critical in harsh starting locations. [[Cook]] and [[Brewer]] are o
    32 KB (5,458 words) - 20:14, 23 June 2017
  • | Can talk. Note that it is not necessary for a creature to gain social skills. ...e creatures. 16 is for giants. Larger creatures are far more dangerous in combat. Also equals the amount of Meat/Chunks/Bones you get from the beast. Creatu
    40 KB (5,917 words) - 22:41, 3 September 2021

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