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  • ...ry of ''Dwarf Fortress'', starting from the very first public release of [[23a:Release information/0.21.93.19a|0.21.93.19a]]. See each release's page for ...orders can now specify start conditions, restart frequencies, and how many workshops can be used
    25 KB (3,070 words) - 13:35, 17 April 2024
  • ...ome small military squads to guard the camp. Designate the lower levels as workshops, and when migrants arrive, assign them to the mines. Give the workers minim ...indow]]s can be used to plug any holes, such as those required below magma workshops.
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...n also find alternative methods to clear away stone. You can build Mason's workshops in the middle of the stone piles. This clears away the piles more efficient ...p]], which can then be used instead of rough stone for the construction of workshops and other [[building]]s.
    3 KB (486 words) - 20:13, 19 October 2016
  • ...ome small military squads to guard the camp. Designate the lower levels as workshops, and when migrants arrive, assign them to the mines. Give the workers minim ...l.png‎|thumb|right|Vomitoria: preventing cave adaptation since [[23a:Vomit|23a]].]]
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...changing. This page is a historical list of some of the best-known bugs in 23a; an official compilation of all bugs, and their development status, can be ...in the [https://github.com/quietust/dfhack-23a/tree/master/patches DFHack-23a GitHub repository] (primarily in the "bugs" subdirectory), in a format whic
    17 KB (2,858 words) - 21:32, 11 March 2022
  • {{Main page progress bar|23a|width=48em}} <div>{{news/23a}}</div>
    5 KB (559 words) - 12:17, 16 April 2019
  • ...ome small military squads to guard the camp. Designate the lower levels as workshops, and when migrants arrive, assign them to the mines. Give the workers minim ...l.png‎|thumb|right|Vomitoria: preventing cave adaptation since [[23a:Vomit|23a]].]]
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...ishing industry produces non-edible raw materials that can be used by your workshops, like [[shell]]s and [[extract]]s. Fishing is an excellent way to initially ...imming in shells, this can be VERY lucrative. Setting up a few craftsdwarf workshops next to a dedicated shell stockpile near your fishery with constant repeati
    12 KB (1,949 words) - 03:23, 20 December 2022
  • ...ishing industry produces non-edible raw materials that can be used by your workshops, like [[shell]]s and [[extract]]s. Fishing is an excellent way to initially ...imming in shells, this can be VERY lucrative. Setting up a few craftsdwarf workshops next to a dedicated shell stockpile near your fishery with constant repeati
    12 KB (1,947 words) - 01:24, 22 August 2023
  • Contrary to common belief based on [[23a:Noise|earlier versions]], workshops do ''not'' currently produce any noise.
    3 KB (351 words) - 16:32, 24 February 2019
  • ...ishing industry produces non-edible raw materials that can be used by your workshops, like [[shell]]s and [[extract]]s. Fishing is an excellent way to initially ...longest-running and most obvious missing features, having persisted since 23a.
    10 KB (1,661 words) - 20:50, 15 January 2014
  • '''Note''': Contrary to common belief based on [[23a:Noise|earlier versions]], [[workshop]]s do ''not'' currently produce any no
    4 KB (474 words) - 00:40, 21 December 2022
  • {{23a creaturelookup/0}} ...are useless as defense. Even their breath is able to destroy (deconstruct) workshops and turn paved stone roads into dirt.
    2 KB (377 words) - 17:16, 26 July 2021
  • {{23a creaturelookup/0|butcher=no|wiki=no}} It is highly advisable to build plenty of [[trap]]s around all of your magma workshops to protect your [[metalsmith]]s.
    680 bytes (105 words) - 15:43, 8 December 2011
  • {{23a creaturelookup/0|item=[[Ash]] [[bar]]|wiki=no}} It is highly advisable to build plenty of [[trap]]s around all of your magma workshops to protect your [[metalsmith]]s.
    2 KB (356 words) - 15:43, 8 December 2011
  • Contrary to common belief based on [[23a:Noise|earlier versions]], workshops do ''not'' currently produce any noise.
    4 KB (417 words) - 17:50, 5 March 2014
  • {{23a creaturelookup/0|item=[[Obsidian]] [[stone]]|wiki=no}} ...troyer|Building Destroyer 2]] tag, which means that doors, floodgates, and workshops are vulnerable to their rampage, potentially leading to disasterous magma f
    1 KB (191 words) - 22:39, 21 December 2023
  • Contrary to common belief based on [[23a:Noise|earlier versions]], workshops do ''not'' currently produce any noise.
    3 KB (337 words) - 16:38, 24 February 2019
  • '''Note''': Contrary to common belief based on [[23a:Noise|earlier versions]], [[workshop]]s do ''not'' currently produce any no
    4 KB (472 words) - 03:45, 20 December 2022