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  • ===Drinks=== ...less work they will do, so make sure they have a steady supply of alcohol. Drinks also increase dwarves' [[Thought|happiness]]. If no alcohol is available, d
    8 KB (1,251 words) - 13:32, 5 May 2014
  • ...ible, and still others are inedible, producing only non-food products. All drinks may be cooked into meals. Plants, drinks and products have their values multiplied by how many items are created fro
    8 KB (1,041 words) - 04:04, 8 September 2017
  • ...e before being processed by a [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel]]s. Seeds can be stored in [[bag]]s, whereas
    18 KB (2,989 words) - 14:21, 24 June 2022
  • ...fortress of 100 dwarves will thus consume 800 meals (food-units) and 1600 drinks (booze-units) in a single year. Plan your stockpiles accordingly.{{verify}}
    7 KB (1,163 words) - 17:40, 5 November 2012
  • * [[Still]]: Used to make [[alcohol]] drinks from [[crop|plants]].
    7 KB (1,225 words) - 21:57, 6 January 2014
  • Dwarves with the [[food hauling]] [[labor]] will haul food and drinks to the appropriate [[stockpile]]s.
    8 KB (1,366 words) - 15:45, 8 December 2011
  • Dwarves who prefer particular drinks or foods will seek them out instead of choosing whatever's closest or newes
    9 KB (1,365 words) - 23:37, 27 July 2020
  • * Drinks - various types of [[alcohol]]
    4 KB (622 words) - 05:01, 9 April 2014
  • ...t to wear when stored in [[stockpile]]s, notably prepared meals, [[Alcohol|drinks]] and [[plant]]s. Some items, in particular plants and cooked meals, will s
    2 KB (359 words) - 22:06, 5 December 2012
  • 3 KB (552 words) - 18:10, 9 May 2020
  • ...may be taken to other workshops for further processing into (e.g.) flour, drinks et cetera, taken back to the food pile, and finally be taken to the dining
    16 KB (2,124 words) - 20:32, 6 February 2014
  • Drinks
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...ers, cloth, etc). Prepared foods have quality levels, but simple foods and drinks do not.
    18 KB (2,023 words) - 17:12, 13 December 2023
  • {{Use Block|item=[[Barrel]]s, Bins|use=Store [[food]], [[Alcohol|drinks]] and items
    3 KB (309 words) - 20:55, 3 July 2012
  • ..., a brewable [[plant]], and at least one empty [[barrel]] in order to brew drinks.
    1 KB (174 words) - 20:30, 12 August 2022
  • | 78 || DRINK || [[Alcohol]]ic drinks.
    6 KB (847 words) - 01:25, 8 July 2013
  • ...ure at which an alcoholic drink made from the creature will boil. Creature drinks are not implemented in this version of Dwarf Fortress.
    42 KB (6,298 words) - 20:38, 25 July 2021
  • ...d has a drink, setting fire to the booze stockpiles and causing all of the drinks to boil away.
    8 KB (1,419 words) - 21:54, 9 July 2012
  • ...ore than 400 food when summer of the first year comes around, not counting drinks or seeds. When I tried this strategy at a good location with thick vegetati
    31 KB (5,230 words) - 15:54, 8 December 2011