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  • To brew alcohol at a [[still]] requires a [[#Brewable_plants|brewable plant]] and an empty [[barrel]]. Every unit of plant produces 5 units of al Since a single brewable item will produce five units of alcohol, and each unit of alcohol can be co
    5 KB (713 words) - 16:22, 26 June 2012
  • Brewers need a [[still]], a brewable [[plant]], and at least one empty [[barrel]] in order to brew drinks. Regardless of skill, a brewer produces five units of alcohol for each unit of brewable plant. Because of crop stacking, this allows brewers to synergize well with
    1 KB (174 words) - 20:30, 12 August 2022
  • Brewing [[alcohol]] requires a brewable item (most [[crop]]s from your farms as well as most gathered plants can be
    2 KB (329 words) - 15:54, 8 December 2011
  • * Brewer's stock: brewable plants.
    18 KB (2,989 words) - 14:21, 24 June 2022
  • ...arly on and then becomes primary farmer. Herbalists get much more food and brewable matter than fisherdwarves, but the latter provide bones and shells.
    31 KB (5,230 words) - 15:54, 8 December 2011