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40d:Dungeon master

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Dungeon Master
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb Burial Chamber
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 50 population
  • Discover site feature
Function
  • Tame exotic animals
"The dungeon master ponders fell beasts and treasure."

The dungeon master is a noble and, like the expedition leader, is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected. The dungeon master arrives in a fortress' first immigrant wave after reaching a population of 50 if certain site features are present like magma, a river or a brook (as confirmed by Toady One). Toady has signaled the intention that the site feature should initially be hidden; the dungeon master would only arrive after the feature is discovered; currently this is not (yet) the case. v0.27.176.38c The dungeon master may also arrive alone, without immigrants.

The presence of this noble allows taming of exotic animals. Exotic animals are animals with the [PET_EXOTIC] tag.

The dungeon master arrives with skills from both the metalsmith and ranger groups. These skills are:

Additionally, Dungeon masters have armorsmith, weaponsmithing and metalsmithing turned on even though they possess no base skill. At the momentv0.27.176.38c since there is no way of adjusting a noble's jobs this means s/he could start taking over any of these crafts from a more skilled dwarf unless Workshop Profiles are used on the forge to prevent such.