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Difference between revisions of "v0.34:Wheelbarrow"

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(→‎Bugs: That's not a bug, it's a feature.)
("Bugs" generally list not only bugs but also features that sometimes cause irritation. Fixed (bugged) adamantine smithing cost.)
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Dwarves carrying items in wheelbarrows ignore the weight of the contents, moving always at their top speed. This makes them particularly useful for hauling heavy items like stone, which slow haulers a lot. There's little benefit to carrying light items in a wheelbarrow, as dwarves won't load multiple items in it.  They will, however, load a single bin ''full of items'' in a wheelbarrow.
 
Dwarves carrying items in wheelbarrows ignore the weight of the contents, moving always at their top speed. This makes them particularly useful for hauling heavy items like stone, which slow haulers a lot. There's little benefit to carrying light items in a wheelbarrow, as dwarves won't load multiple items in it.  They will, however, load a single bin ''full of items'' in a wheelbarrow.
  
Although wheelbarrows carry less stuff than [[minecart]]s, they do not require a track to be preconstructed, and they can go up and down stairs.
+
Wheelbarrows carry less stuff than [[minecart]]s, but do not require a track to be preconstructed, and can go up and down stairs.
  
 
== Forging and Melting ==
 
== Forging and Melting ==
  
* Metal wheelbarrows cost '''two''' [[metal]] bars to forge, or '''six''' [[adamantine]] wafers.
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* Metal wheelbarrows cost '''two''' [[metal]] bars or [[adamantine]] wafers to forge.
 
 
* When a non-adamantine metal wheelbarrow is melted down, it will return '''1.8''' metal bars, for an '''efficiency of 90%'''.
 
 
 
* When an adamantine wheelbarrow is melted down, it will produce '''1.8''' wafers, for an '''efficiency of 30%'''
 
  
 +
* When a metal wheelbarrow is melted down, it will return '''1.8''' metal bars or'''1.8''' wafers, for an '''efficiency of 90%'''.
  
 
== Bugs ==  
 
== Bugs ==  
* It's a feature that if wheelbarrows are assigned to a stockpile, dwarves will use them exclusively and cease hauling items to it with their bare hands, meaning that the number of assigned wheelbarrows is also the maximum number of active hauling jobs for said stockpile, saving a few haulers for other more urgent jobs. If you want everyone to hall to a new stonepile, you need to set wheelbarrows to 0.
+
* If wheelbarrows are assigned to a stockpile, dwarves will use them exclusively and cease hauling items to it with their bare hands, meaning that the number of assigned wheelbarrows is also the maximum number of active hauling jobs for said stockpile. This actually is the intended behaviour, saving haulers for other more urgent jobs, but is sometimes inconvenient. Increasing the number of assigned wheelbarrows and optionally splitting a large stone stockpile into several smaller ones allows to pour more dwarfpower into hauling. If you set wheelbarrows at your stockpile to 0, all haulers may carry stones there, but will do it by hand, which is painfully slow work when long distances are involved.
  
 
* Once a stockpile has an assigned wheelbarrow and a bin/barrel, storing an item in this bin/barrel will be split into two separate jobs: hauling the container by hand to the location of the item to be collected, and fetching the wheelbarrow to return the errant container. Since this doubles the number of trips, it is generally inadvisable to enable wheelbarrows and containers in the same stockpile.{{bug|5964}} As a workaround, a "feeder" stockpile with wheelbarrows enabled can be designated to "give to" an adjacent "storage" stockpile with containers enabled.
 
* Once a stockpile has an assigned wheelbarrow and a bin/barrel, storing an item in this bin/barrel will be split into two separate jobs: hauling the container by hand to the location of the item to be collected, and fetching the wheelbarrow to return the errant container. Since this doubles the number of trips, it is generally inadvisable to enable wheelbarrows and containers in the same stockpile.{{bug|5964}} As a workaround, a "feeder" stockpile with wheelbarrows enabled can be designated to "give to" an adjacent "storage" stockpile with containers enabled.
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* Items can rarely be left inside a wheelbarrow sometimes causing the wheelbarrow to become unusable this can cause a stockpile to stop collecting items if all the wheelbarrows assigned to it end up in this state{{bug|6074}} You can workaround this by marking the contents of the wheelbarrow for dumping.
 
* Items can rarely be left inside a wheelbarrow sometimes causing the wheelbarrow to become unusable this can cause a stockpile to stop collecting items if all the wheelbarrows assigned to it end up in this state{{bug|6074}} You can workaround this by marking the contents of the wheelbarrow for dumping.
  
 +
* Like several other [[tool]]s, adamantine wheelbarrows take the wrong amount of material to make - they can be smithed for two wafers instead of the size-adequate six.
  
 
{{Category|Items}}
 
{{Category|Items}}
  
 
[[ru:Wheelbarrow]]
 
[[ru:Wheelbarrow]]

Revision as of 08:48, 1 June 2014

This article is about an older version of DF.

A wheelbarrow is a tool used to increase the speed of hauling. Wheelbarrows can be made of metal or wood at a metalsmith's forge or carpenter's workshop, and can carry the equivalent of a single stockpile tile, be it a single stone, a bin or barrel (with its contents included), or stray items. This is equivalent to one fifth of a minecart's capacity.

Construction

Wheelbarrows are constructed of either wood or metal:

Material Worker Workshop
Wood (1 log) Carpenter Carpenter's workshop
Metal (2 bars) Metal crafter Metalsmith's forge or Magma forge

Utility

Each stockpile may have up to 3 wheelbarrows assigned for hauling items to that stockpile, with stone stockpiles having 1 wheelbarrow automatically assigned upon designation. This setting can be changed from the Set Building Tasks/Prefs (q) menu with the w hotkey. Wheelbarrows will be stored in their assigned stockpile when not in use, potentially sharing a tile with a stockpiled item. A stockpile's wheelbarrows are only used to carry items to that stockpile; they will not be used to carry items away from it.

Dwarves carrying items in wheelbarrows ignore the weight of the contents, moving always at their top speed. This makes them particularly useful for hauling heavy items like stone, which slow haulers a lot. There's little benefit to carrying light items in a wheelbarrow, as dwarves won't load multiple items in it. They will, however, load a single bin full of items in a wheelbarrow.

Wheelbarrows carry less stuff than minecarts, but do not require a track to be preconstructed, and can go up and down stairs.

Forging and Melting

  • When a metal wheelbarrow is melted down, it will return 1.8 metal bars or1.8 wafers, for an efficiency of 90%.

Bugs

  • If wheelbarrows are assigned to a stockpile, dwarves will use them exclusively and cease hauling items to it with their bare hands, meaning that the number of assigned wheelbarrows is also the maximum number of active hauling jobs for said stockpile. This actually is the intended behaviour, saving haulers for other more urgent jobs, but is sometimes inconvenient. Increasing the number of assigned wheelbarrows and optionally splitting a large stone stockpile into several smaller ones allows to pour more dwarfpower into hauling. If you set wheelbarrows at your stockpile to 0, all haulers may carry stones there, but will do it by hand, which is painfully slow work when long distances are involved.
  • Once a stockpile has an assigned wheelbarrow and a bin/barrel, storing an item in this bin/barrel will be split into two separate jobs: hauling the container by hand to the location of the item to be collected, and fetching the wheelbarrow to return the errant container. Since this doubles the number of trips, it is generally inadvisable to enable wheelbarrows and containers in the same stockpile.Bug:5964 As a workaround, a "feeder" stockpile with wheelbarrows enabled can be designated to "give to" an adjacent "storage" stockpile with containers enabled.
  • If all of a stockpile's tiles are occupied by wheelbarrows, it will stop requesting new items even though the tiles under the wheelbarrows have no stockpiled item. Consequently, stockpiles need to have more tiles than wheelbarrows to work correctly.
  • Dwarves carry wheelbarrows instead of pushing them when the wheelbarrows themselves are being hauled.Bug:6008
  • Items can rarely be left inside a wheelbarrow sometimes causing the wheelbarrow to become unusable this can cause a stockpile to stop collecting items if all the wheelbarrows assigned to it end up in this stateBug:6074 You can workaround this by marking the contents of the wheelbarrow for dumping.
  • Like several other tools, adamantine wheelbarrows take the wrong amount of material to make - they can be smithed for two wafers instead of the size-adequate six.