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Editing v0.34:Thief
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Spotting the thief is half the battle, but catching and killing them is not always easy. A thief can typically outrun an [[armor]]ed recruit, but a highly trained military dwarf will often be able to catch up. (Thieves can't outrun crossbow bolts, either.) | Spotting the thief is half the battle, but catching and killing them is not always easy. A thief can typically outrun an [[armor]]ed recruit, but a highly trained military dwarf will often be able to catch up. (Thieves can't outrun crossbow bolts, either.) | ||
− | Certain | + | Certain "playful" [[creatures]] will also try to steal items from your hoard, if left open to more general traffic. These include [[raccoon]]s, which tend to be solitary, groups of [[kea]]s (which are harmless but annoying), [[rhesus macaque]]s and [[mandrill]]s (which aren't just playful, but downright dangerous) and finally the most threatening animal thief, the dreaded [[giant kea]]. In addition, [[black bear|bear]]s and [[gnome]]s will try to steal your [[alcohol|booze]] if they can get at it. None of these animals has any special ability to avoid standard traps or bypass locked doors. |
A thief announcement can appear while mass-designating dumping or forbidding. (Seen in .31.12.) | A thief announcement can appear while mass-designating dumping or forbidding. (Seen in .31.12.) |