v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Graphics set repository"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (fix double-bracketed URLs)
 
(27 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 
{{quality|Exceptional|13:38, 28 April 2012 (UTC)}}{{av}}  
 
{{quality|Exceptional|13:38, 28 April 2012 (UTC)}}{{av}}  
 +
 +
:''You may be looking for general information on [[tilesets]] or the [[DF2012:Tileset repository|tileset repository]].''
 +
 +
----
 +
 +
 +
'''Graphics sets''' are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2012:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.
  
 
==18x18 square graphics sets==
 
==18x18 square graphics sets==
===Ironhand and Wormslayer's Graphics Pack===
 
{{GraphicsSet
 
| image          = [[Image:Ironhandtileset.png|270px]]<br/>[[Image:IronhandDwarves.png|270px]]
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread]
 
| author          = Ironhand and Wormslayer
 
| sprite          = 18&times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&times;16 version (Ironhand16 for 0.34.11)]
 
| resolution      = 1440x450
 
| current version = 0.68
 
| df compatible  = 0.34.07 / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.34.11]
 
| installation    = Available pre-installed or as a patch
 
| comments        =
 
}}
 
 
 
===CLA's ASCII-like Graphics Set===
 
===CLA's ASCII-like Graphics Set===
 +
[[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]]
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:CLAtileset.png|270px]]
+
| image          = [[Image:ZwymD.png|256px]]
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread]
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread]
 
| author          = CLA
 
| author          = CLA
Line 25: Line 20:
 
| df compatible  = 0.34.11
 
| df compatible  = 0.34.11
 
| installation    = Available pre-installed or as a patch
 
| installation    = Available pre-installed or as a patch
| comments        = ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter.
+
| comments        = Last updated: May 26, 2013
 +
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter.
 
}}
 
}}
==16×16 square graphics sets==
+
 
===Phoebus' Graphics Pack===
+
===Ironhand and Wormslayer's Graphics Pack===
 +
[[Image:Zscrn-ironhand.jpg|thumb|right|Screenshot of game using Ironhand and Wormslayer's Graphics Pack]]
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:Phoebus_16x16.png]]
+
| image          = [[Image:Ironhandtileset.png|256px]]<!--[[Image:IronhandDwarves.png|270px]]-->
[[Image:Phoebus_Dwarves.png]]
+
| download link  = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread]
| download link  = [http://www.bay12forums.com/smf/index.php?topic=57557.0 Official Forum Thread]
+
| author          = Ironhand and Wormslayer
| author          = Phoebus
+
| sprite          = 18&times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&times;16 version (Ironhand16 for 0.34.11)]
| sprite          = 16&times;16
+
| resolution      = 1440x450
| resolution      = 1280&times;400
+
| current version = 0.68
| current version = 0.34.11v00
+
| df compatible  = 0.34.07 / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.34.11]
| df compatible  = 0.34.11
 
 
| installation    = Available pre-installed or as a patch
 
| installation    = Available pre-installed or as a patch
| comments        =  
+
| comments        = Last updated:  March 30, 2012
 
}}
 
}}
  
===Mayday's Graphic Set===
+
==16×16 square graphics sets==
 +
===Beefmo 2012===
 +
[http://www.img.ie/images/84007.png Sample creatures from Beefmo 2012, maintained by Thirin]
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:DFG13.png|270px]]
+
| image          = [http://www.img.ie/images/84007.png Dwarves]
| download link  = [http://mayday.w.staszic.waw.pl/df.php Mayday's site]
+
[http://www.img.ie/b4a62.png Goblins]
| author          = [[User:Mikemayday|Mikemayday]]
+
 
 +
[http://www.img.ie/c228a.png Men]
 +
[http://www.img.ie/4c681.png Some Animals]
 +
| download link  = [http://dffd.wimbli.com/file.php?id=2087 Beefmo 2012 page on DFFD]
 +
| author          = Beefmo and Thirin
 
| sprite          = 16&times;16
 
| sprite          = 16&times;16
| resolution      = 1280 horizontal
+
| resolution      = 1024&times;768 or higher
| current version = 34_11
+
| current version = 0.54
 
| df compatible  = 0.34.11
 
| df compatible  = 0.34.11
| installation    = Available as a pre-installed copy
+
| installation    = Instructions at download site
| comments        = Combined with a customized main tileset. Just follow the link, download and enjoy, no need to mess around with files. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).
+
| comments        = Last updated: Dec 26, 2012
}}
+
Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna. Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available. Most of the new 2012 animals and animal-men are present, though some are still TBD. The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].}}
for linux and mac, there's an install script out there which applies a diff to the current DF installation, see http://github.com/rofl0r/df-mayday. it worked with 0.31.25 on linux.
 
the way it works is a diff file with a little context, so it can in theory be applied to any new DF version, as long as the raws aren't changed too heavily. the diff file used didn't need a single change in .14-.25.
 
additionally, it automatically fixes accented characters used in names, to look better with the tileset.
 
 
 
Worth noting is that the download from Mayday's website has the music files removed. If you want music in the game you will need to add these from the ordinary release into the correct folder (data\sound).
 
Question: How do i install my saves from previous versions to this version of DF?
 
  
 
===Geoduck's 16x16 Graphics Set===
 
===Geoduck's 16x16 Graphics Set===
 +
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:Geoducksample16.png|192px]]
+
| image          = [[Image:Geoduck logo.png|256px]]
 
| download link  = [http://cook.web.eschelon.com/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page]
 
| download link  = [http://cook.web.eschelon.com/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page]
 
| author          = Geoduck
 
| author          = Geoduck
Line 73: Line 70:
 
| comments        = Last updated: May 22, 2013
 
| comments        = Last updated: May 22, 2013
 
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}}
 
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}}
 +
 +
===Mayday's Graphic Set===
 +
[[Image:Zscrn-mayday.jpg|thumb|right|Screenshot of game using Mayday's Graphic Set]]
 +
{{GraphicsSet
 +
| image          = [[Image:DFG13.png|256px]]
 +
| download link  = [http://mayday.w.staszic.waw.pl/df.php Mayday's site]
 +
| author          = [[User:Mikemayday|Mikemayday]]
 +
| sprite          = 16&times;16
 +
| resolution      = 1280 horizontal
 +
| current version = 34_11
 +
| df compatible  = 0.34.11
 +
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy], or as [http://dffd.wimbli.com/file.php?id=7025 a package for the] [[Utility:Lazy_Newb_Pack|Lazy Newb Pack]].
 +
| comments        = Last updated: October 7, 2012
 +
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating). }}
  
 
===Obsidian Graphics Set===
 
===Obsidian Graphics Set===
 +
[[Image:Zscrn-obsidian.jpg|thumb|right|Screenshot of game using the Obsidian Graphics Set]]
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:Obsidian Graphics Set.png|256px]]
+
| image          = [[Image:Obsidian Graphics Set.png|256px]]<!--[[File:Obsidian Graphics Set Dwarves Sheet.png]]-->
[[File:Obsidian Graphics Set Dwarves Sheet.png]]
 
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page]
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page]
 
| author          = [[User:Obsidian Soul|Obsidian Soul]]
 
| author          = [[User:Obsidian Soul|Obsidian Soul]]
 
| sprite          = 16&times;16
 
| sprite          = 16&times;16
 
| resolution      = 1024&times;768 or higher
 
| resolution      = 1024&times;768 or higher
| current version = 0.7
+
| current version = 0.8
 
| df compatible  = 0.34.11
 
| df compatible  = 0.34.11
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
| comments        = Last updated: June 11, 2013
+
| comments        = Last updated: July 24, 2013
A tileset based on Phoebus' Graphics Set with the tiles replaced. It focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.}}
+
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.}}
 +
 
 +
===Phoebus' Graphics Pack===
 +
[[Image:Zscrn-phoebus.jpg|thumb|right|Screenshot of game using Phoebus' Graphics Pack]]
 +
{{GraphicsSet
 +
| image          = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]-->
 +
| download link  = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread]
 +
| author          = Phoebus
 +
| sprite          = 16&times;16
 +
| resolution      = 1280&times;400
 +
| current version = 0.40.24v00
 +
| df compatible  = 0.40.24
 +
| installation    = Available pre-installed or as a patch
 +
| comments        = Last updated: January 07, 2015
 +
}}
 +
 
 +
===Spacefox Graphics Set===
 +
[[Image:Spacefoxscr.png|thumb|right|Screenshot of game using the Spacefox Graphics Set]]
 +
{{GraphicsSet
 +
| image          = [[Image:Spacefox-preview.png|256px]]
 +
| download link  = [http://www.bay12forums.com/smf/index.php?topic=129219.0 Official Forum Thread]
 +
| author          = Spacefox
 +
| sprite          = 16&times;16
 +
| resolution      = 1280&times;400
 +
| current version = 1.0
 +
| df compatible  = 0.34.11
 +
| installation    = Instructions at download site
 +
| comments        = Last updated: August 01, 2013
 +
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.
 +
}}
  
 
==12×12 square graphics sets==
 
==12×12 square graphics sets==
 
===Geoduck's 12x12 Graphics Set===
 
===Geoduck's 12x12 Graphics Set===
 +
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[Image:Geoduck12x12dwarfsample.png|144px]]
+
| image          = [[Image:Geoduck12x12dwarfsample2.png|256px]]
 
| download link  = [http://cook.web.eschelon.com/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page]
 
| download link  = [http://cook.web.eschelon.com/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page]
 
| author          = Geoduck
 
| author          = Geoduck
Line 99: Line 140:
 
| df compatible  = 0.34.11
 
| df compatible  = 0.34.11
 
| installation    = Instructions at download site
 
| installation    = Instructions at download site
| comments        = Last updated: July 15, 2012
+
| comments        = Last updated: May 22, 2013
 
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.
 
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.
 
}}
 
}}
  
===Jolly Bastion Graphics Set (true-to-ascii, warm colours) ===
+
==10×10 square graphics sets==
 +
===Taffer's Tilesets & Graphics===
 +
[[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset & Graphics]]
 
{{GraphicsSet
 
{{GraphicsSet
| image          = [[File:Jollyb2-2.jpg|256px]]
+
| image          = [[Image:Taffergraphics.png|250px]]
[[File:Jolly Bastion Screenies2-1.png|256px]]
+
| download link  = [http://dffd.bay12games.com/file.php?id=7767 DFFD listing]
| download link  = [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page]
+
| author          = Taffer
| author          = Alexander Ocias
+
| sprite          = 10&times;10
| sprite          = 12&times;12 (also available in 9&times;12)
+
| resolution      = Any
| resolution      = 1024&times;768 or higher
+
| current version = XIII
| current version = 34.10v5
 
 
| df compatible  = 0.34.11
 
| df compatible  = 0.34.11
| installation    = Instructions at download site
+
| installation    = Unzip over DF install
| comments        = Last updated: March 11, 2012
+
| comments        = Last updated: October 17, 2013
Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod:
+
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.
 
+
}}
*Injecting some more personality and brightness into the visuals
 
*Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!)
 
*Delicious icon :D}}
 
 
 
===Grim Fortress Tileset (true-to-ascii) ===
 
{{GraphicsSet
 
| image          = [[File:Grim Fortress Logo.png|256px]]
 
[[File:Grim Fortress sample tileset.png|256px]]
 
| download link  = [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page]
 
| author          = Lightrow
 
| sprite          = 12&times;12 (also available in 9&times;12)
 
| resolution      = 1024&times;768
 
| current version = 1.2
 
| df compatible  = 0.34.11
 
| installation    = Instructions at download site
 
| comments        = Last updated: February 3, 2013
 
I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well.}}
 
  
 
{{Category|Mods}}
 
{{Category|Mods}}
 
{{Category|Interface}}
 
{{Category|Interface}}

Latest revision as of 20:19, 17 June 2019

This article is about an older version of DF.
You may be looking for general information on tilesets or the tileset repository.


Graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain tilesets. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.

18x18 square graphics sets[edit]

CLA's ASCII-like Graphics Set[edit]

Screenshot of game using CLA's ASCII-like Graphics Set
ZwymD.png
Download: Official Forum Thread
Author: CLA
Tile Size: 18×18
Resolution: 1440x450
Current Version: 15
DF Compatibility: 0.34.11
Installation: Available pre-installed or as a patch
Last updated: May 26, 2013

ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter.

Ironhand and Wormslayer's Graphics Pack[edit]

Screenshot of game using Ironhand and Wormslayer's Graphics Pack
Ironhandtileset.png
Download: Official Forum Thread
Author: Ironhand and Wormslayer
Tile Size: 18×18 / unofficial 16×16 version (Ironhand16 for 0.34.11)
Resolution: 1440x450
Current Version: 0.68
DF Compatibility: 0.34.07 / unofficial update for 0.34.11
Installation: Available pre-installed or as a patch
Last updated: March 30, 2012

16×16 square graphics sets[edit]

Beefmo 2012[edit]

Sample creatures from Beefmo 2012, maintained by Thirin

Dwarves

Goblins

Men Some Animals

Download: Beefmo 2012 page on DFFD
Author: Beefmo and Thirin
Tile Size: 16×16
Resolution: 1024×768 or higher
Current Version: 0.54
DF Compatibility: 0.34.11
Installation: Instructions at download site
Last updated: Dec 26, 2012

Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna. Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available. Most of the new 2012 animals and animal-men are present, though some are still TBD. The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found here.

Geoduck's 16x16 Graphics Set[edit]

Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset
Geoduck logo.png
Download: Geoduck's Dwarf Fortress 16x16 page
Author: Geoduck
Tile Size: 16×16
Resolution: 1024×768 or higher
Current Version: 1.1
DF Compatibility: 0.34.01
Installation: Instructions at download site
Last updated: May 22, 2013

Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.

Mayday's Graphic Set[edit]

Screenshot of game using Mayday's Graphic Set
DFG13.png
Download: Mayday's site
Author: Mikemayday
Tile Size: 16×16
Resolution: 1280 horizontal
Current Version: 34_11
DF Compatibility: 0.34.11
Installation: Available as a pre-installed copy, or as a package for the Lazy Newb Pack.
Last updated: October 7, 2012

Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).

Obsidian Graphics Set[edit]

Screenshot of game using the Obsidian Graphics Set
Obsidian Graphics Set.png
Download: Official Forum Page
Author: Obsidian Soul
Tile Size: 16×16
Resolution: 1024×768 or higher
Current Version: 0.8
DF Compatibility: 0.34.11
Installation: Instructions at download site
Last updated: July 24, 2013

A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.

Phoebus' Graphics Pack[edit]

Screenshot of game using Phoebus' Graphics Pack
Phoebus 16x16.png
Download: Official Forum Thread
Author: Phoebus
Tile Size: 16×16
Resolution: 1280×400
Current Version: 0.40.24v00
DF Compatibility: 0.40.24
Installation: Available pre-installed or as a patch
Last updated: January 07, 2015

Spacefox Graphics Set[edit]

Screenshot of game using the Spacefox Graphics Set
Spacefox-preview.png
Download: Official Forum Thread
Author: Spacefox
Tile Size: 16×16
Resolution: 1280×400
Current Version: 1.0
DF Compatibility: 0.34.11
Installation: Instructions at download site
Last updated: August 01, 2013

A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.

12×12 square graphics sets[edit]

Geoduck's 12x12 Graphics Set[edit]

Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset
Geoduck12x12dwarfsample2.png
Download: Geoduck's 12x12 Dwarf Fortress page
Author: Geoduck
Tile Size: 12×12
Resolution: 1024×768
Current Version: 3.0
DF Compatibility: 0.34.11
Installation: Instructions at download site
Last updated: May 22, 2013

Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.

10×10 square graphics sets[edit]

Taffer's Tilesets & Graphics[edit]

Screenshot of game using Taffer's Tileset & Graphics
Taffergraphics.png
Download: DFFD listing
Author: Taffer
Tile Size: 10×10
Resolution: Any
Current Version: XIII
DF Compatibility: 0.34.11
Installation: Unzip over DF install
Last updated: October 17, 2013

Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.