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Difference between revisions of "v0.34:Flying"

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(Added info on the spawn mechanics of FLIER creatures.)
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{{catbox}}<onlyinclude>
 
{{catbox}}<onlyinclude>
 
'''Flying''' creatures (those with the FLIER creature tag) are capable of moving (and remaining) in [[open space]] tiles, either horizontally, vertically, or diagonally. Flying creatures can prove [[fun|challenging]] since they may be able to bypass some of your fortress's [[trap]]s and defenses, and render others (such as pit traps) completely ineffective.
 
'''Flying''' creatures (those with the FLIER creature tag) are capable of moving (and remaining) in [[open space]] tiles, either horizontally, vertically, or diagonally. Flying creatures can prove [[fun|challenging]] since they may be able to bypass some of your fortress's [[trap]]s and defenses, and render others (such as pit traps) completely ineffective.
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Some research has implied that flying creatures CAN spawn on air tiles at the edge of the map - unlike ground creatures, they do not need a floor to spawn on. This renders raised drawbridges useless against the spawning of fliers at an embark zone.
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It is possible to [[wall]] off every edge tile at every Z-level. This theoretically prevents fliers from spawning altogether.
  
 
Due to an apparent bug, flying creatures must be able to path to their target '''without''' flying, however when actually moving to the target they will take the most direct route (flying).
 
Due to an apparent bug, flying creatures must be able to path to their target '''without''' flying, however when actually moving to the target they will take the most direct route (flying).
 
</onlyinclude>
 
</onlyinclude>
 
{{Category|Creature attributes}}
 
{{Category|Creature attributes}}

Revision as of 18:57, 8 May 2013

Flying creatures (those with the FLIER creature tag) are capable of moving (and remaining) in open space tiles, either horizontally, vertically, or diagonally. Flying creatures can prove challenging since they may be able to bypass some of your fortress's traps and defenses, and render others (such as pit traps) completely ineffective.

Some research has implied that flying creatures CAN spawn on air tiles at the edge of the map - unlike ground creatures, they do not need a floor to spawn on. This renders raised drawbridges useless against the spawning of fliers at an embark zone.

It is possible to wall off every edge tile at every Z-level. This theoretically prevents fliers from spawning altogether.

Due to an apparent bug, flying creatures must be able to path to their target without flying, however when actually moving to the target they will take the most direct route (flying).