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Difference between revisions of "v0.34:Dining room"

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===Happiness considerations===
 
===Happiness considerations===
*While a single table is enough to create a dining room, dwarves will receive a small unhappy [[thought]] from eating without a chair. To prevent this, {{k|b}}uild a {{k|c}}hair or throne next to each table.  
+
*While a single table is enough to create a dining room, dwarves will receive unhappy [[thought]]s from sharing a table, eating at a table without a chair, and sharing a chair. To prevent this, {{k|b}}uild multiple {{k|t}}ables and add a {{k|c}}hair or throne next to each table. A good general rule of thumb is to have enough tables and chairs to serve one fifth of your fortress population at any given time.
  
 
*Since the room quality is determined solely by the total value of all items and furniture, it is possible to make a legendary room simply by having a great many more chairs and tables than you actually need, which will give your mason something to do and give your fort some room to grow.
 
*Since the room quality is determined solely by the total value of all items and furniture, it is possible to make a legendary room simply by having a great many more chairs and tables than you actually need, which will give your mason something to do and give your fort some room to grow.
 
*Multiple dwarves may use the same table, but they will receive a small unhappy thought if this happens. A good general rule of thumb is to have enough tables and chairs to serve one fifth of a fortress' population at any given time. Because dwarves do not eat very often, this should be more than enough to avoid any unhappiness.
 
  
 
*The total [[value]] of a dining room will affect how happy dwarves get about eating there. Because dining rooms tend to be large and have lots of potentially valuable furniture, it is fairly simple to get incredibly valuable dining rooms that easily offset the depression of a dwarf's best friend being torn apart by [[goblin]]s. Building furniture from valuable materials such as [[flux]], [[obsidian]], or various [[metal]]s is a great help. [[engraver|Decorating the walls and floors]] is also an easy way to make a dining hall more valuable.
 
*The total [[value]] of a dining room will affect how happy dwarves get about eating there. Because dining rooms tend to be large and have lots of potentially valuable furniture, it is fairly simple to get incredibly valuable dining rooms that easily offset the depression of a dwarf's best friend being torn apart by [[goblin]]s. Building furniture from valuable materials such as [[flux]], [[obsidian]], or various [[metal]]s is a great help. [[engraver|Decorating the walls and floors]] is also an easy way to make a dining hall more valuable.

Revision as of 20:47, 5 December 2012

This article is about an older version of DF.


A dining room is a room designated from a table. The assigned room may be either assigned to a specific dwarf or designated as a dining hall. A valuable communal dining hall is an excellent way to keep dwarves happy.

It is also possible to further designate a dining hall as a meeting hall, resulting in parties. Dwarves that are on break or jobless will meet here and become further acquainted.

Constructing a dining hall

In order to construct a dining hall, first build a table, then use the q menu to designate the table as a room. It is recommended to place a food stockpile nearby in order to lessen the time it takes dwarves to grab a bite to eat.

Once a dining hall has been designated, you may assign the room to a specific dwarf or further designate it as a meeting hall using the q menu. Dining halls assigned as meeting halls will attract idle dwarves and serve as a party hub, which may or may not be a useful consideration depending on individual play style.

Happiness considerations

  • While a single table is enough to create a dining room, dwarves will receive unhappy thoughts from sharing a table, eating at a table without a chair, and sharing a chair. To prevent this, build multiple tables and add a chair or throne next to each table. A good general rule of thumb is to have enough tables and chairs to serve one fifth of your fortress population at any given time.
  • Since the room quality is determined solely by the total value of all items and furniture, it is possible to make a legendary room simply by having a great many more chairs and tables than you actually need, which will give your mason something to do and give your fort some room to grow.
  • The total value of a dining room will affect how happy dwarves get about eating there. Because dining rooms tend to be large and have lots of potentially valuable furniture, it is fairly simple to get incredibly valuable dining rooms that easily offset the depression of a dwarf's best friend being torn apart by goblins. Building furniture from valuable materials such as flux, obsidian, or various metals is a great help. Decorating the walls and floors is also an easy way to make a dining hall more valuable.



Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
BarsBridgeDoorFloodgateGrateHatchRoadWindow
Constructions
Machine & Trap parts
Other Buildings

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