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Editing v0.34:Dining room

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===Happiness considerations===
 
===Happiness considerations===
*While a single table is enough to create a dining room, dwarves will receive unhappy [[thought]]s from "sharing" this table, eating at a dining room (or anywhere else) without a chair and table. To prevent this, {{k|b}}uild multiple {{k|t}}ables and add a {{k|c}}hair or throne next to each table. A good general rule of thumb is to have enough tables and chairs to serve one fifth of your fortress population at any given time. While it makes sense to put a chair on either side of a table, dwarves will receive an [[Thought#Amenities|unhappy thought]] if forced to share a table.
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*While a single table is enough to create a dining room, dwarves will receive unhappy [[thought]]s from "sharing" this table, eating at a dining room (or anywhere else) without a chair and table. To prevent this, {{k|b}}uild multiple {{k|t}}ables and add a {{k|c}}hair or throne next to each table. A good general rule of thumb is to have enough tables and chairs to serve one fifth of your fortress population at any given time. While it seems to make sense do not put a chair on either side of a table as the dwarves will get upset about sharing it.
  
 
*Since the room quality is determined solely by the total value of all items and furniture, it is possible to make a legendary room simply by having a great many more chairs and tables than you actually need, which will give your mason something to do and give your fort room to grow in the future. Artifacts that can be used in animal and weapon traps, like mechanisms, will add immensely to room value and impress any dwarf that looks at them, even if they are useless where they are placed. Artifacts you can build are a huge boon for this reason.
 
*Since the room quality is determined solely by the total value of all items and furniture, it is possible to make a legendary room simply by having a great many more chairs and tables than you actually need, which will give your mason something to do and give your fort room to grow in the future. Artifacts that can be used in animal and weapon traps, like mechanisms, will add immensely to room value and impress any dwarf that looks at them, even if they are useless where they are placed. Artifacts you can build are a huge boon for this reason.

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