v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Cloth"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 +
{{Quality|Superior|02:07, 8 July 2013 (UTC)}}
 
{{av}}
 
{{av}}
{{Quality|Fine|06:21, 12 July 2010 (UTC)}}
+
Cloth is made at [[Loom]] from [[Thread|threads]] of plant fiber, yarn, [[silk]] or adamantine:
 
+
* [[Pig tail]] thread, found/grown underground
Cloth is made at [[Loom]] from [[Thread|threads]] of plant fiber, yarn/hair, silk or adamantine:
+
* [[Rope reed]] thread, found/grown above ground
 +
* [[Yarn]] thread, made from [[wool]] that in turn is sheared from animals or won from butchered corpses
 
* [[cave spider]] silk, found in underground caverns
 
* [[cave spider]] silk, found in underground caverns
 +
* [[giant cave spider]] silk, found near giant cave spiders
 
* [[phantom spider]] silk, found in evil forests
 
* [[phantom spider]] silk, found in evil forests
* [[giant cave spider]] silk, found near giant cave spiders
 
 
* [[brown recluse spider]] silk, found in temperate broadleaf forests
 
* [[brown recluse spider]] silk, found in temperate broadleaf forests
* [[rope reed]] thread, found/grown above ground
+
* [[forgotten beast]] silk is gatherable if you happen to find one with a web attack.
* [[pig tail]] thread, found/grown underground
 
* [[Yarn]] thread, sheared from animals or from butchered corpses
 
 
* [[Adamantine]] strands, extracted from [[Raw adamantine]]
 
* [[Adamantine]] strands, extracted from [[Raw adamantine]]
  
Cloth is woven from thread.  Silk is gathered as thread, but a [[Farmer's workshop]] is necessary to Process plant fiber and Spin yarn/hair into their thread forms.
+
Silk is gathered as thread, but a [[Farmer's workshop]] is necessary to Process plant fiber and Spin yarn into their thread forms ([[Hair]] can not be woven into cloth).
  
 
[[Elf|Elves]] bring large amounts of rope reed cloth when they arrive for trading in the spring. [[human|Humans]] and [[dwarf|dwarves]] often bring wool and pig tail cloth.
 
[[Elf|Elves]] bring large amounts of rope reed cloth when they arrive for trading in the spring. [[human|Humans]] and [[dwarf|dwarves]] often bring wool and pig tail cloth.
Line 23: Line 23:
  
 
*Note: While other metals can be made into cloth, the same as Adamantine, the cloth cannot further be worked without new reactions.
 
*Note: While other metals can be made into cloth, the same as Adamantine, the cloth cannot further be worked without new reactions.
 +
 +
{{Category|Materials}}

Latest revision as of 13:11, 14 July 2014

This article is about an older version of DF.

Cloth is made at Loom from threads of plant fiber, yarn, silk or adamantine:

Silk is gathered as thread, but a Farmer's workshop is necessary to Process plant fiber and Spin yarn into their thread forms (Hair can not be woven into cloth).

Elves bring large amounts of rope reed cloth when they arrive for trading in the spring. Humans and dwarves often bring wool and pig tail cloth.

One newly made piece of cloth is worth 10000 'cloth units' and a thread is worth 15000 units of thread, according to the hospital.

Cloth can be fashioned into clothing or bags at a Clothier's shop, or made into crafts at a craftsdwarf's workshop. Empty bags and quivers, cloth crafts and clothing can be decorated with cloth at a craftsdwarf's workshop.

Cloth can be dyed at a dyer's shop.

  • Note: While other metals can be made into cloth, the same as Adamantine, the cloth cannot further be worked without new reactions.