v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31 Talk:Nether-cap"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 10: Line 10:
 
:::::::I '''did''' open it - that's why I also noted that it was preventing its granite mechanism from melting. --[[User:Quietust|Quietust]] 15:43, 3 December 2010 (UTC)
 
:::::::I '''did''' open it - that's why I also noted that it was preventing its granite mechanism from melting. --[[User:Quietust|Quietust]] 15:43, 3 December 2010 (UTC)
 
So, has anyone tested if nether caps freeze water? Or if they can be made to freeze water without harming dorfs attempting to carry them?  I'd test my self but haven't gotten that far deep with current fort. Also too lazy too mod so I can embark with right now.--[[User:MadGreyOne|MadGreyOne]] 12:30, 1 December 2010 (UTC)
 
So, has anyone tested if nether caps freeze water? Or if they can be made to freeze water without harming dorfs attempting to carry them?  I'd test my self but haven't gotten that far deep with current fort. Also too lazy too mod so I can embark with right now.--[[User:MadGreyOne|MadGreyOne]] 12:30, 1 December 2010 (UTC)
 +
 +
== No nether-caps ==
 +
 +
So I've had my underground tree farm up and running for years, and go looking for some nether-caps to cut for a magma project. None found. Plenty of blood thorns, but not one nether-cap. On examining cavern 3, I find lots of blood-red blood thorns, and plenty of ''indigo''... '''blood thorns'''! Anyone else had this problem? No obvious problems with the (unmodded) plant raws. The only slightly strange things I've done to this fort/world is turn temperature off, and occasionally run dfcleanmap, both for FPS reasons. Running v. .13.16. [[Special:Contributions/202.156.10.234|202.156.10.234]] 01:50, 15 January 2011 (UTC)

Revision as of 01:50, 15 January 2011

Do nether-cap logs inherit the fixed temperature of the nether-cap tree?--DarthCloakedDwarf 03:15, 4 May 2010 (UTC)

I think the more important question is "Since Nethercaps are chilled to 32 degrees F (if I did the math right), will submerged Nnethercaps cause water to freeze into ice?" I only wish I could test this right now. -Coaldiamond 17:14, 8 June 2010 (UTC)

Likely not - items melt/boil at their melting/boiling points, as opposed to freezing/condensing at them. For example, an object with a melting point of 12345 will be solid at 12344 and liquid at 12345. --Quietust 18:41, 8 June 2010 (UTC)
Created a completely nethercap pump and have had it pumping magma for ages now, still no signs of deconstruction or damage, whatsoever. --MLegion 20:59, 13 July 2010 (UTC)
Pump got submerged totally still no damage. --MLegion 21:13, 13 July 2010 (UTC)
Will items and liquids in a nether-cap barrel always maintain it's temperature? If so - totally fire-safe way of storing food and booze is in such barrels... submerged under magma. Metal barrels don't catch fire themselves but would eventually boil/char their contents.
Imagine showing foreign diplomats a magma-filled room and saying: "This is our strategic booze reserve".--Another 22:14, 28 September 2010 (UTC)
I just tried using a nether-cap floodgate with magma and not only did it not burn up, but it also seemed to stop its (magma-unsafe) granite mechanisms from melting. --Quietust 18:00, 31 October 2010 (UTC)
Try and open it =>fun unsigned comment by 91.10.249.49
I did open it - that's why I also noted that it was preventing its granite mechanism from melting. --Quietust 15:43, 3 December 2010 (UTC)

So, has anyone tested if nether caps freeze water? Or if they can be made to freeze water without harming dorfs attempting to carry them? I'd test my self but haven't gotten that far deep with current fort. Also too lazy too mod so I can embark with right now.--MadGreyOne 12:30, 1 December 2010 (UTC)

No nether-caps

So I've had my underground tree farm up and running for years, and go looking for some nether-caps to cut for a magma project. None found. Plenty of blood thorns, but not one nether-cap. On examining cavern 3, I find lots of blood-red blood thorns, and plenty of indigo... blood thorns! Anyone else had this problem? No obvious problems with the (unmodded) plant raws. The only slightly strange things I've done to this fort/world is turn temperature off, and occasionally run dfcleanmap, both for FPS reasons. Running v. .13.16. 202.156.10.234 01:50, 15 January 2011 (UTC)