Editing v0.31 Talk:Exploratory mining

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Current version suggests giving waterskins to miners. How? --[[User:Romeofalling|Romeofalling]] 03:02, 28 September 2010 (UTC)
 
Current version suggests giving waterskins to miners. How? --[[User:Romeofalling|Romeofalling]] 03:02, 28 September 2010 (UTC)
 
:There are more streamlined ways but this should be OK. 1) Go to [n]nobles screen and appoint one of your miners as militia commander or militia captain. Go to [m]military screen and then to [n]Uniforms.2) Create new uniform, name it "Miner" and either leave everything blank or customize your civilian clothing (and don't forget to check "replace clothing" in this case) however you like; I recommend adding picks (foreign??? - ha-ha) and shields to increase survivability. 3) Go to [p]positions and [c]create squad with your commander. Add every other miner to that squad (You don't have more than 10 miners, right? :) ). When creating the squad - choose your uniform. 4) Go to [u]Supplies and set appropriate levels for your squad or leave as is. You may go to [s]Schedule and make sure that [u]"Inactive = Uniformed" for that squad.<br> Do not ever activate this squad and do not assign any barracks for [t] training if you don't want them to train in their free time. Caveat is that every miner will also grab a free backpack, I think, even if his squad is set to not carry any food.{{verify}}<br><br>A variation of this can be quite useful: general civilian uniform, all civilians in "inactive" squads and always carrying at least a weapon. If you don't care about their speed and have the resources - full metal plate armor. <br><br> Maybe someone will generalize this advice a little and copy it to an appropriate article?--[[User:Another|Another]] 21:43, 28 September 2010 (UTC)
 
:There are more streamlined ways but this should be OK. 1) Go to [n]nobles screen and appoint one of your miners as militia commander or militia captain. Go to [m]military screen and then to [n]Uniforms.2) Create new uniform, name it "Miner" and either leave everything blank or customize your civilian clothing (and don't forget to check "replace clothing" in this case) however you like; I recommend adding picks (foreign??? - ha-ha) and shields to increase survivability. 3) Go to [p]positions and [c]create squad with your commander. Add every other miner to that squad (You don't have more than 10 miners, right? :) ). When creating the squad - choose your uniform. 4) Go to [u]Supplies and set appropriate levels for your squad or leave as is. You may go to [s]Schedule and make sure that [u]"Inactive = Uniformed" for that squad.<br> Do not ever activate this squad and do not assign any barracks for [t] training if you don't want them to train in their free time. Caveat is that every miner will also grab a free backpack, I think, even if his squad is set to not carry any food.{{verify}}<br><br>A variation of this can be quite useful: general civilian uniform, all civilians in "inactive" squads and always carrying at least a weapon. If you don't care about their speed and have the resources - full metal plate armor. <br><br> Maybe someone will generalize this advice a little and copy it to an appropriate article?--[[User:Another|Another]] 21:43, 28 September 2010 (UTC)
:It is impossible due to bugs [[User:Kogut|Kogut]] 18:03, 1 December 2011 (UTC)
 
  
 
==  Ladder Rows ==
 
==  Ladder Rows ==
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Can you remove the section? I did the math and noticed that it's no more efficient then rows, even though intuitively it seems like it should be. I attempted to remove it shortly after adding it, but was not successful. I think the software blocks anon editors from removing content. [[Special:Contributions/76.20.35.236|76.20.35.236]] 14:41, 25 October 2010 (UTC)
 
Can you remove the section? I did the math and noticed that it's no more efficient then rows, even though intuitively it seems like it should be. I attempted to remove it shortly after adding it, but was not successful. I think the software blocks anon editors from removing content. [[Special:Contributions/76.20.35.236|76.20.35.236]] 14:41, 25 October 2010 (UTC)
 
:It is much more easily reusable later in the fortress than rows.--[[Special:Contributions/65.30.6.90|65.30.6.90]] 23:42, 6 December 2010 (UTC)
 
:It is much more easily reusable later in the fortress than rows.--[[Special:Contributions/65.30.6.90|65.30.6.90]] 23:42, 6 December 2010 (UTC)
 
== Rows ==
 
 
The utility of plain ol' rows is a lot better than this page makes out. Rows of 3x3 rooms are trivially easy, and rows of 4x4, 5x5, or 6x6 are possible if you don't mind oddly-placed and redundant doors. 5x5 rooms can give you 100% usage of the space (i.e. don't leave pointless 1-wide corridors like 3x3s would), and other sizes can be used in combinations (e.g. alternating 3x3 and 4x4 rows) to give 100% usage as well. [[Special:Contributions/218.186.8.11|218.186.8.11]] 06:07, 10 August 2011 (UTC)
 

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