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Difference between revisions of "v0.31 Talk:Dog"

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This did not seem to work for me. I didn't have a butcher available, however.
 
This did not seem to work for me. I didn't have a butcher available, however.
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Did not work for me either (v. .31.25) with butchers available. Even tried at every step; setting the butcher flag, allowing the Slaughter job to get created, allowing the job to get assigned, and letting the assigned butcher go get the critter and start hauling it to the workshop; at every stage, unsetting the flag caused ownership to revert to its original (deceased) owner. If this ever actually worked, it was likely a bug which is now fixed. [[Special:Contributions/218.186.8.11|218.186.8.11]] 05:48, 1 November 2011 (UTC)
  
 
== Puppies to Dogs? ==
 
== Puppies to Dogs? ==

Revision as of 05:48, 1 November 2011

We don't know

  • how much more damage war dogs do than regular dogs.
  • if dogs are still the best purchase at the embark screen for meat
  • that the comments about war dogs being "weak" still have any merit: personal experience suggests a pack of them are very dangerous indeed

This still needs to be tested.

Still relevant?

"A hunting animal will target the creature its owner is targeting if the owner is hunting, and it will be sneaking without a movement penalty if it is reasonably close to its hunting owner. A hunting animal notices creatures from farther away, although this isn't exactly effective if it decides to target what its owner is targeting. It all needs a bit of work, but that is true of hunting in general." -Toady One, long before DF2010

Puppies

Can War Dogs breed? I've converted my entire fortress canine population into war dogs, and haven't seen any dog birth messages in a while. --162.83.223.4 20:29, 10 August 2010 (UTC)

How many dogs do you have? If you've got more than 50 or so, you won't get any more births. --Quietust 21:43, 10 August 2010 (UTC)
I often take 1 male wardog and 2 female normal dogs at embark and this always led to little, cute puppys.--Used 06:10, 11 August 2010 (UTC)

Guard dogs in cages?

You can assign dogs to cages or restraints to act as guard dogs.

Does this work? would a dog (or other creature) in a cage spot a hidden ambusher if they walked past him? I have my doubts about this --Syndic 13:50, 30 August 2010 (UTC)

Dogs in cages do not spot enemies, dogs tied to restraints will do. --Used 08:16, 2 September 2010 (UTC)


Unassigning dogs possible?

Note: Once a dog is assigned to a dwarf it can not be unassigned nor placed in a cage.

It seems that if you designate an assigned dog for slaughter and then undesignate it, it becomes available for reassignment? --80.255.214.156 12:52, 2 November 2010 (UTC)

This did not seem to work for me. I didn't have a butcher available, however.

Did not work for me either (v. .31.25) with butchers available. Even tried at every step; setting the butcher flag, allowing the Slaughter job to get created, allowing the job to get assigned, and letting the assigned butcher go get the critter and start hauling it to the workshop; at every stage, unsetting the flag caused ownership to revert to its original (deceased) owner. If this ever actually worked, it was likely a bug which is now fixed. 218.186.8.11 05:48, 1 November 2011 (UTC)

Puppies to Dogs?

How long does it take for a puppy to grow into a dog that's ready for training? unsigned comment by Twilightdusk

As per the raws, one year - it has the tag [CHILD:1]. --DeMatt 07:07, 28 November 2010 (UTC)

I'm sure this is the wrong place for this...

but maybe someone who knows whether or not the DF team takes suggestions might know where to put it. I'd really love to see an option to assign war dogs to children. My military is enough that snatchers flee on discovery even if in range of a child they could snatch, they don't hang around. But sometimes they get a kid from outdoors before being spotted - I usually manage to catch them, but not always, and it's annoying. I have a surplus stockpile of war dogs just following my trainer around anyway, I'd love to be able to give each kid a trained protection dog to keep them safe.

(I realize most people likely don't have this problem, but I used Therapist to give the children in my fort labors that I thought realistically represented what kids would be expected to do in a settlement-type situation. Farming, fishing, and light hauling (no furniture or stone hauling or burial duties), with a few others I can't recall off hand. Since I'm in a fortress that was abandoned and reclaimed, light hauling includes making trips to all over the map to get random clothing articles and bins that scattered everywhere on abandon.) Gatherer818 18:20, 16 June 2011 (UTC)

The suggestions part of the forums is a good place to make suggestions(http://www.bay12forums.com/smf/index.php?board=5.0). The 'DF team' (Toady One and ThreeToe read most if not all of the suggestions people post there.Dutchling 19:07, 16 June 2011 (UTC)