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v0.31 Talk:Cat

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Revision as of 18:29, 30 September 2010 by Romeofalling (talk | contribs) (cat meat & cat-to-vermin ratios?)
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Embark Cost

Has the update done anything to the 40d system of embark points? Also, I tried to clear out anything that looked like it won't fit in this version when I filled the page out, but this definitely needs work.--Johntor 18:31, 9 April 2010 (UTC)

Embark cost is still the same. However, some other details have been changed with respect to butchering - reportedly, particularly young kittens will yield zero bones due to the new creature size mechanics. --Quietust 20:05, 9 April 2010 (UTC)
Speaking of size mechanics, do you know if anyone has pinned down the exact relationship between butchering yields and the new creature size mechanics? --Johntor 00:44, 10 April 2010 (UTC)

Cat body colors and male calicos

If you get a cat's profile using 'z' it will describe the cat, including all the colors of their fur. I've found that cats often have multiple colors, including males. Multiple colors indicates a calico cat, which is strictly female.--208.81.12.34 16:43, 13 May 2010 (UTC)

Cat meat

When I butcher a cat, I get only a skull and no meat. 89.251.107.19 14:16, 16 May 2010 (UTC)

The results of butchery depend a LOT on the individual animal's stats. If they're described as being fat, then they'll generate more fat. If they're described as being skinny, they'll generate less. Cats are small enough that no-variation kittens tend to generate only a skull - once it's grown into an adult, it'll generate a few bones and skin and such. If you want more out of each individual animal, then you'll need to breed your animals larger - kill off small ones, let big ones breed. --DeMatt 07:53, 17 May 2010 (UTC)
Does that actually work in DF? Genetic breeding programs? --Romeofalling 18:29, 30 September 2010 (UTC)

Cat/vermin ratios?

How many cats does your fortress need, anyway? I assume the answer is based on size? Or maybe number of food stockpiles? --Romeofalling 18:29, 30 September 2010 (UTC)