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Difference between revisions of "v0.31:Tundra"

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{{av}} {{quality|Fine|07:54, 31 May 2010 (UTC)}}
 
{{av}} {{quality|Fine|07:54, 31 May 2010 (UTC)}}
'''Tundra''' is a cold and mostly flat biome.  
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[[Image:Tundra.png‎|thumb|right|Some elks wandering through a desolate tundra.]]
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'''Tundra''' is a [[Climate#Freezing|very cold]] and mostly flat biome.  
  
Tundras are essentially a freezing {{L|grassland}}, with no flora of any kind, and no water sources. Unlike glaciers, they do not have a layer of ice. Rivers and other waterways do not exist in tundras, and will in fact stop immediately on the border of the tundra. {{L|Lake}}s and {{L|ocean}}s in the same climatic region will be frozen over and exist as a {{L|glacier}}. All of these water features may be frozen year-round.
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Tundras are essentially a freezing [[grassland]], with no above ground flora of any kind, and no above ground water sources. Unlike glaciers, they do not have a layer of ice. Rivers and other waterways do not exist in tundras, and will in fact stop immediately on the border of the tundra. [[Lake]]s and [[ocean]]s in the same climatic region will be frozen over and exist as a [[glacier]]. All of these water features may be frozen year-round.
  
 
== Fortress construction ==
 
== Fortress construction ==
  
If you plan to start a fortress on a tundra, find a {{L|cavern}} as soon as possible for wood and water. Players are advised to empty their wagons and move all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to freeze to death quickly. Likewise, trade depots should also be built underground, and a tunnel to the edge of the map should be made with a road leading to the absolute edge (must be above ground) and continuing underground to the depot, to encourage merchants to use it and to protect them from said cold.
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If you plan to start a fortress on a tundra, find a [[cavern]] as soon as possible for wood and water. Players are advised to empty their wagons and move all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to freeze to death quickly. Likewise, trade depots should also be built underground, and a tunnel to the edge of the map should be made with a road leading to the absolute edge (must be above ground) and continuing underground to the depot, to encourage merchants to use it and to protect them from said cold.
  
{{L|Caverns}} are vital, as they are the only source of wood apart from trading. They also give easy access to water, which you would otherwise need to melt {{L|ice}} for.
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[[Caverns]] are vital, as they are the only source of wood apart from trading. They also give easy access to water, which you would otherwise need to melt [[ice]] for.
  
 
== Wildlife ==
 
== Wildlife ==
  
'''In neutral tundras appear:'''
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'''Appearing in neutral tundras:'''
  
* {{L|Blizzard man}}
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* [[Elk]]
* {{L|Elk}}
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* [[Muskox]]
* {{L|Muskox}}
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* [[Polar bear]]
* {{L|Polar bear}}
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* [[Reindeer]]
* {{L|Yeti}}
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* [[Yeti]]
  
'''In evil tundras also appear:'''
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'''Also appearing in evil tundras:'''
  
* {{L|Ice wolf}}
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* [[Blizzard man]]
* {{L|Werewolf}}
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* [[Ice wolf]]
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* [[Werewolf]]
  
 
{{Expand Topic}}
 
{{Expand Topic}}
  
{{World}}
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{{World|Biomes}}
 
 
{{Category|World}}
 

Latest revision as of 19:05, 31 July 2012

This article is about an older version of DF.
Some elks wandering through a desolate tundra.

Tundra is a very cold and mostly flat biome.

Tundras are essentially a freezing grassland, with no above ground flora of any kind, and no above ground water sources. Unlike glaciers, they do not have a layer of ice. Rivers and other waterways do not exist in tundras, and will in fact stop immediately on the border of the tundra. Lakes and oceans in the same climatic region will be frozen over and exist as a glacier. All of these water features may be frozen year-round.

Fortress construction[edit]

If you plan to start a fortress on a tundra, find a cavern as soon as possible for wood and water. Players are advised to empty their wagons and move all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to freeze to death quickly. Likewise, trade depots should also be built underground, and a tunnel to the edge of the map should be made with a road leading to the absolute edge (must be above ground) and continuing underground to the depot, to encourage merchants to use it and to protect them from said cold.

Caverns are vital, as they are the only source of wood apart from trading. They also give easy access to water, which you would otherwise need to melt ice for.

Wildlife[edit]

Appearing in neutral tundras:

Also appearing in evil tundras:


Worlds




Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland