- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.31:String dump
This article is about an older version of DF. |
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:
READ BEFORE EDITING: Do not remove lines from the actual lists of strings. Do not move any subsection to == top level ==. The divisions between the top-level sections are important, since no string is repeated in a top-level section (so if the same token is used for more than one thing for instance it will only appear in one of the 'lists'. (don't try to be helpful and copy it to the other one either, that's what the modding help pages are for.)
Adding or rearranging ===subsection=== divisions is fine, as is adding commentary (outside the <pre> tags, though this page might be a bit long for it)
(This page is very long - you can click this elegant and finely-crafted link to edit just this top section.)
Section
TRANS_NAME FIRST_NAME PRO_POS PRO_OBJ PRO_SUB PRO_REF
Combat Training Activity Strings
Activity Training Session Activity Event LD CAN'T MOVE Go to Combat Training Organize Combat Training Lead Combat Training Wait for Combat Training Go to Demonstration Organize Lead Wait for Watch Individual Combat Drill Go to Sparring Match Spar Go to Sparring Practice Watch Sparring Practice Archery Practice
Combat Attack and Engraving Description Strings
x You The Your 's spinning flying its It by the in the from behind from the side with , but the attack is deflected by ! , but the attack has no force! , but the attack passes right through! , but the attack glances away! and the severed part sails off in an arc! and , passing through a hole in the 's main part jamming the part out of the wound through the tearing tearing apart shattering fracturing denting bruising the it apart and tearing apart shattering tearing fracturing denting bruising breaking away most of half of a piece of the rest of through a hole in the through the a major artery an artery has been opened by the strike many nerves a motor nerve a sensory nerve have has been severed a ligament has been torn sprained bruised a tendon strained have has become enraged! has lodged firmly in the wound! latch on firmly latches on firmly to latch on firmly! latches on firmly! are is propelled away by the force of the blow! been knocked unconscious! been stunned again! been stunned! having more trouble breathing! having trouble breathing! feel looks even more sick! sick! pops out of the wound! is injected into the crumbles over the splatters over the flows over the pours over the is sucked out of the wound! A group of migrants, , has arrived. migrants has arrived. ios_base::badbit set ios_base::failbit set ios_base::eofbit set data data/save data/save/current data/save/current/art_image- .dat art_image- data/save/current/ / data/save/ is are prostrating themselves before torturing committing a depraved act upon devouring admiring burning shooting surrounded by massacring fighting with greeting refusing speaking with embracing striking down raising hiding praying to contemplating cooking engraving impaled on being flayed by hanging from being mutilated by . praying weeping cringing screaming being tortured committing a depraved act making a submissive gesture in a fetal position smeared out into a spiral falling dead laughing being shot making a plaintive gesture melting burning looks look dejected terrified offended confused suffering withering away striking a menacing pose striking a triumphant pose laboring traveling contemplating cooking engraving unnaturally contorted being flayed being mutilated the a two three four five the deity of , depicted as a female male bad cast
Section with all the tokens in it
true/false strings
false true
Material States
SOLID LIQUID GAS POWDER SOLID_POWDER ALL_SOLID ALL Unrecognized Material State Token:
Breath Attack Tokens
TRAILING_DUST_FLOW TRAILING_VAPOR_FLOW TRAILING_GAS_FLOW SOLID_GLOB LIQUID_GLOB UNDIRECTED_GAS UNDIRECTED_VAPOR UNDIRECTED_DUST Unrecognized Breath Attack Token:
Position Responsibility Tokens
LAW_MAKING LAW_ENFORCEMENT RECEIVE_DIPLOMATS MEET_WORKERS MANAGE_PRODUCTION TRADE ACCOUNTING ESTABLISH_COLONY_TRADE_AGREEMENTS MAKE_INTRODUCTIONS MAKE_PEACE_AGREEMENTS MAKE_TOPIC_AGREEMENTS COLLECT_TAXES ESCORT_TAX_COLLECTOR EXECUTIONS TAME_EXOTICS RELIGION ATTACK_ENEMIES PATROL_TERRITORY MILITARY_GOALS MILITARY_STRATEGY UPGRADE_SQUAD_EQUIPMENT EQUIPMENT_MANIFESTS SORT_AMMUNITION BUILD_MORALE HEALTH_MANAGEMENT Unrecognized Position Responsibility Token:
Ethic Action Tokens
KILL_ENTITY_MEMBER KILL_NEUTRAL KILL_ENEMY KILL_ANIMAL EAT_SAPIENT_OTHER EAT_SAPIENT_KILL MAKE_TROPHY_SAME_RACE MAKE_TROPHY_SAPIENT MAKE_TROPHY_ANIMAL KILL_PLANT TORTURE_AS_EXAMPLE TORTURE_FOR_INFORMATION TORTURE_FOR_FUN TORTURE_ANIMALS TREASON OATH_BREAKING LYING VANDALISM TRESPASSING THEFT ASSAULT SLAVERY Unrecognized Ethic Action Token:
Ethic Response Tokens
NOT_APPLICABLE ACCEPTABLE PERSONAL_MATTER JUSTIFIED_IF_NO_REPERCUSSIONS JUSTIFIED_IF_GOOD_REASON JUSTIFIED_IF_EXTREME_REASON JUSTIFIED_IF_SELF_DEFENSE ONLY_IF_SANCTIONED MISGUIDED SHUN APPALLING PUNISH_REPRIMAND PUNISH_SERIOUS PUNISH_EXILE PUNISH_CAPITAL UNTHINKABLE Unrecognized Ethic Response Token:
World Construction Tokens
ROAD TUNNEL BRIDGE WALL Unrecognized World Construction Token:
Religion Tokens
PANTHEON REGIONAL_FORCE Unrecognized Religion Token:
Season Tokens
SPRING SUMMER AUTUMN WINTER Unrecognized Season Token:
Sphere Tokens
AGRICULTURE ANIMALS ART BALANCE BEAUTY BIRTH BLIGHT BOUNDARIES CAVERNS CHAOS CHARITY CHILDREN COASTS CONSOLATION COURAGE CRAFTS CREATION DANCE DARKNESS DAWN DAY DEATH DEFORMITY DEPRAVITY DISCIPLINE DISEASE DREAMS DUSK DUTY EARTH FAMILY FAME FATE FERTILITY FESTIVALS FIRE FISH FISHING FOOD FORGIVENESS FORTRESSES FREEDOM GAMBLING GAMES GENEROSITY HAPPINESS HEALING HOSPITALITY HUNTING INSPIRATION JEALOUSY JEWELS JUSTICE LABOR LAKES LAWS LIES LIGHT LIGHTNING LONGEVITY LOVE LOYALTY LUCK LUST MARRIAGE MERCY METALS MINERALS MISERY MIST MOON MOUNTAINS MUCK MURDER MUSIC NATURE NIGHT NIGHTMARES OATHS OCEANS ORDER PAINTING PEACE PERSUASION PLANTS POETRY PREGNANCY RAIN RAINBOWS REBIRTH REVELRY REVENGE RIVERS RULERSHIP RUMORS SACRIFICE SALT SCHOLARSHIP SEASONS SILENCE SKY SONG SPEECH STARS STORMS STRENGTH SUICIDE SUN THRALLDOM THUNDER TORTURE TRAVELERS TREACHERY TREES TRICKERY TRUTH TWILIGHT VALOR VICTORY VOLCANOS WAR WATER WEALTH WEATHER WIND WISDOM WRITING YOUTH Unrecognized Sphere Token:
Art Facet Tokens
OWN_RACE FANCIFUL EVIL GOOD Unrecognized Art Facet Token:
Art Image Element Tokens
CREATURE PLANT TREE SHAPE ITEM Unrecognized Art Image Element Token:
Item Improvement Tokens
ART_IMAGE COVERED RINGS_HANGING BANDS SPIKES ITEMSPECIFIC THREAD CLOTH SEWN_IMAGE Unrecognized Item Improvement Token:
Site Tokens
PLAYER_FORTRESS DARK_FORTRESS CAVE CAVE_DETAILED TREE_CITY CITY Unrecognized Site Token:
Creature Texture Tokens
DEFAULT LAW_ENFORCE TAX_ESCORT ZOMBIE SKELETON ADVENTURER Unrecognized Creature Texture Token:
Hitorical Figure Hist Fig Link Tokens
MOTHER FATHER SPOUSE CHILD DEITY LOVER Unrecognized Historical Figure Hist Fig Link Token:
Labor and Unit Type Tokens
MERCENARY FORMER_MERCENARY ENEMY CRIMINAL MEMBER FORMER_MEMBER SLAVE FORMER_SLAVE PRISONER FORMER_PRISONER SHOPKEEPER MINER WOODWORKER CARPENTER BOWYER WOODCUTTER STONEWORKER ENGRAVER MASON RANGER ANIMAL_CARETAKER ANIMAL_TRAINER HUNTER TRAPPER ANIMAL_DISSECTOR METALSMITH FURNACE_OPERATOR WEAPONSMITH ARMORER BLACKSMITH METALCRAFTER JEWELER GEM_CUTTER GEM_SETTER CRAFTSMAN WOODCRAFTER STONECRAFTER LEATHERWORKER BONE_CARVER WEAVER CLOTHIER GLASSMAKER STRAND_EXTRACTOR FISHERY_WORKER FISHERMAN FISH_DISSECTOR FISH_CLEANER FARMER CHEESE_MAKER MILKER COOK THRESHER MILLER BUTCHER TANNER DYER PLANTER HERBALIST BREWER SOAP_MAKER POTASH_MAKER LYE_MAKER WOOD_BURNER ENGINEER MECHANIC SIEGE_ENGINEER SIEGE_OPERATOR PUMP_OPERATOR CLERK ARCHITECT DOCTOR DIAGNOSER BONE_SETTER SUTURER SURGEON ADMINISTRATOR TRADER ALCHEMIST MERCHANT HAMMERMAN MASTER_HAMMERMAN SPEARMAN MASTER_SPEARMAN CROSSBOWMAN MASTER_CROSSBOWMAN WRESTLER MASTER_WRESTLER AXEMAN MASTER_AXEMAN SWORDSMAN MASTER_SWORDSMAN MACEMAN MASTER_MACEMAN PIKEMAN MASTER_PIKEMAN BOWMAN MASTER_BOWMAN BLOWGUNMAN MASTER_BLOWGUNMAN RECRUIT TRAINED_HUNTER TRAINED_WAR MASTER_THIEF THIEF STANDARD BABY DRUNK LASHER MASTER_LASHER NONE MINE HAUL_STONE HAUL_WOOD HAUL_BODY HAUL_FOOD HAUL_REFUSE HAUL_ITEM HAUL_FURNITURE HAUL_ANIMALS CLEAN CUTWOOD DETAIL ANIMALTRAIN ANIMALCARE DIAGNOSE SURGERY BONE_SETTING SUTURING DRESSING_WOUNDS FEED_WATER_CIVILIANS RECOVER_WOUNDED DISSECT_VERMIN LEATHER CLOTHESMAKER PROCESS_PLANT MAKE_CHEESE MILK CLEAN_FISH DISSECT_FISH HUNT SMELT FORGE_WEAPON FORGE_ARMOR FORGE_FURNITURE METAL_CRAFT CUT_GEM ENCRUST_GEM WOOD_CRAFT STONE_CRAFT BONE_CARVE EXTRACT_STRAND SIEGECRAFT SIEGEOPERATE POTASH_MAKING LYE_MAKING BURN_WOOD OPERATE_PUMP Unrecognized Labor Token: Unrecognized Unit Type Token:
Skill Tokens
MINING WOODCUTTING CARPENTRY DETAILSTONE MASONRY PROCESSFISH TRAPPING WEAVING BREWING ALCHEMY CLOTHESMAKING MILLING PROCESSPLANTS CHEESEMAKING HERBALISM CUTGEM ENCRUSTGEM WOODCRAFT STONECRAFT METALCRAFT LEATHERWORK BONECARVE AXE SWORD MISC_WEAPON DAGGER MACE HAMMER SPEAR CROSSBOW SHIELD ARMOR PIKE WHIP BOW BLOWGUN THROW MECHANICS MAGIC_NATURE SNEAK DESIGNBUILDING DRESS_WOUNDS SET_BONE SUTURE CRUTCH_WALK WOOD_BURNING SOAP_MAKING SWIMMING NEGOTIATION JUDGING_INTENT APPRAISAL ORGANIZATION RECORD_KEEPING INTIMIDATION CONVERSATION COMEDY FLATTERY CONSOLE PACIFY TRACKING KNOWLEDGE_ACQUISITION CONCENTRATION SITUATIONAL_AWARENESS PROSE READING SPEAKING COORDINATION LEADERSHIP TEACHING MELEE_COMBAT RANGED_COMBAT WRESTLING BITE GRASP_STRIKE STANCE_STRIKE DODGING Unrecognized Skill Token:
Material Tokens
AMBER CORAL GLASS_GREEN GLASS_CLEAR GLASS_CRYSTAL POTASH ASH PEARLASH LYE MUD VOMIT FILTH_B FILTH_Y UNKNOWN_SUBSTANCE GRIME STONE METAL INORGANIC COAL GET_MATERIAL_FROM_REAGENT : Unrecognized Material Token:
Item Availability Tokens (Entity)
FORCED UNCOMMON RARE
Item Tokens
BAR SMALLGEM BLOCKS ROUGH BOULDER WOOD DOOR FLOODGATE HATCH_COVER GRATE BED TRACTION_BENCH CHAIR CHAIN FLASK GOBLET INSTRUMENT TOY WINDOW CAGE BARREL BUCKET ANIMALTRAP TABLE COFFIN STATUE QUERN MILLSTONE CORPSE WEAPON SHOES HELM GLOVES BOX BIN ARMORSTAND WEAPONRACK CABINET FIGURINE AMULET SCEPTER AMMO CROWN RING EARRING BRACELET GEM ANVIL CORPSEPIECE REMAINS MEAT FISH_RAW VERMIN PET SEEDS SKIN_TANNED LEAVES TOTEM PANTS BACKPACK QUIVER SPLINT ORTHOPEDIC_CAST CRUTCH CATAPULTPARTS BALLISTAPARTS SIEGEAMMO BALLISTAARROWHEAD TRAPPARTS TRAPCOMP DRINK POWDER_MISC CHEESE LIQUID_MISC COIN GLOB ROCK PIPE_SECTION Unrecognized Item Token:
????? Tokens
CIV SITE VESSEL MILITARY_UNIT TEMPLE BATTLE SIEGE errorlog.txt map_rejection_log.txt gamelog.txt
Inorganic and Coal Tokens
PLANT_MAT CREATURE_MAT COKE CHARCOAL USE_LAVA_STONE NO_MATGLOSS Unrecognized Inorganic Token: Unrecognized Coal Token:
Inclusion Type Tokens
VEIN CLUSTER CLUSTER_SMALL CLUSTER_ONE
Unrecognized Inclusion Type Token:
Directions
NW NE SW SE West East North South Below Above Here /Below /Above All
Item Categories
Leather Cloth (Plant) Cloth (Silk) Crafts Wood Pets Drinks Cheeses Powders Extracts Meat Fish Plants Meat/Fish Recipes Other Recipes Metal Bars Small Cut Gems Large Cut Gems Stone Blocks Seeds Anvils Weapons Training Weapons Bodywear Ammo Trap Components Digging Implements Headwear Handwear Footwear Legwear Shields Toys Instruments Stone Sand Glass Cages Bags (Leather) Bags (Plant) Bags (Silk) Thread (Plant) Thread (Silk) Ropes (Plant) Ropes (Silk) Barrels Miscellaneous Flasks/Waterskins Quivers Backpacks Buckets Splints Crutches
Tasks?
None Dungeon Commander Insane Mood Undead Hunt Sieger Patrol Maraude Target Sieger Basepoint Sieger Mill Ambush Patrol Marauder Mill Wilderness Curious Wander Wilderness Curious Steal Target Wilderness Roamer Pattern Patrol Inactive Marauder Owner Commander Chained Animal Meeting Location Meeting Location Building Depot Vermin Hunting Seek Commander Return to Base Mill Anywhere Wagon Mill Building Head for Edge Milling Flood Milling Burrow Squad Move Squad Kill List Squad Patrol Squad Defend Burrow Squad Defend Burrow From Target Nonsense Come to Job Building Valid Pond Dump Unit Valid Pond Dump Conflict Defense Adventure Move Thief Target Check Chest Sleep Bed Sleep Barracks Sleep Ground Leave Wall Flee Terrain Tax Room Guard Taxes Ransack Taxes Get Empty Sand Bag Sand Zone Grab Cage Uncage Animal Capture Small Pet Grab Cage Unit Grab Milk Unit Go to Milk Station Go to Cage Grab Animal Trap Cage Vermin Grab Unfill Bucket Seek Fill Bucket Seek Patient for Carry Seek Patient for Diagnosis Seek Patient for Immobilize Break Seek Patient for Crutch Seek Patient for Suturing Seek Surgery Site Carry Patient to Bed Seek Give Water Bucket Seek Job Item Seek Unit For Item Drop Seek Unit For Job Seek Building For Item Drop Seek Building For Job Seek Splint Seek Crutch Seek Suture Thread Seek Dressing Cloth Go to Give Water Target Seek Food for Target Seek Target for Food Seek Animal for Slaughter Seek Slaughter Building Seek Animal for Chain Seek Chain for Animal Seek Cage for Unchain Seek Animal for Unchain Grab Food for Taming Seek Animal for Taming Seek Drink Item Seek Food Item Seek Eating Chair Seek Eating Chair 2 Seek Bad Mood Building Set Glass Mood Building Set Mood Building Seek Fell Victim Clean Building Site Reset Priority Goal Main Job Building Drop Off Job Items Grab Job Resources Work at Building Grab Uniform Grab Clothing Grab Weapon Grab Ammunition Grab Shield Grab Armor Grab Helm Grab Boots Grab Gloves Grab Pants Grab Quiver Grab Backpack Grab Waterskin Start Hunt Start Fish Clean Hunt Vermin Patrol Squad Station Seek Infant Shop Specific Mill in Shop Go to Shop Seek Training Ammunition Archery Training Site Sparring Partner Sparring Site Attend Party Seek Artifact Grab Ammunition for Building Seek Building for Ammunition Seek Item for Storage Store Item Grab Kill Drop Kill at Butcher Drop Kill out Front Go to Beating Target Seek Kidnap Victim Seek Hunting Target Seek Target Mechanism Seek Target for Mechanism Seek Mechanism for Trigger Seek Trigger for Mechanism Seek Trap for Vermin Catch Seek Vermin for Catching Seek Vermin Catch Location Wander Vermin Catch Location Seek Vermin for Hunting Seek Vermin Hunting Spot Wander Vermin Hunting Spot Seek Fish Trap Seek Fish Catch Location Seek Well for Water Seek Drink Area for Water Manage Work Orders Update Stockpile Records Upgrade Squad Equipment Prepare Equipment Manifests Wander Depot Seek Update Office Seek Manage Office Assigned Building Job Chase Opponent Chase Opponent (Same Square) Flee from Opponent Attack Building Start Bed Carry Start Give Food Water Start Medical Aid Seek Station Flood Seek Station Start Water Job Well Start Water Job Drink Area Start Eat Job Scheduled Meal Scheduled Sleep Bed Scheduled Sleep Ground Rest Remove Construction Chop Detail Gather Plant Dig Mischief Rest (Recovered) Rest (Reset) Combat Training Skill Demonstration Individual Skill Drill
Related to language?
PRIMITIVE FLOWERY THOUGHT NEW UGLY BOUNDARY NAME_CAVE VIOLENT WILD AQUATIC ASSERTIVE ARTIFICE MYSTERY COLOR UNTOWARD LEADER DOMESTIC MYTHIC FESTIVAL SUBORDINATE NEGATIVE NEGATOR PROTECT NAME_LAKE RESTRAIN OLD ROMANTIC NAME_MOUNTAINS NAME_OCEAN TRAVEL NAME_FOREST NAME_VOLCANO
Sphere names
agriculture animals art balance beauty birth blight boundaries caverns chaos charity children coasts consolation courage crafts creation dance darkness dawn day death deformity depravity discipline disease dreams dusk duty earth family fame fate fertility festivals fire fish fishing food forgiveness fortresses freedom gambling games generosity happiness healing hospitality hunting inspiration jealousy jewels justice labor lakes laws lies light lightning longevity love loyalty luck lust marriage mercy metals minerals misery mist moon mountains muck murder music nature night nightmares oaths oceans order painting peace persuasion plants poetry pregnancy rain rainbows rebirth revelry revenge rivers rulership rumors sacrifice salt scholarship seasons silence sky song speech stars storms strength suicide sun theft thralldom thunder torture trade travelers treachery trees trickery truth twilight valor victory volcanos war water wealth weather wind wisdom writing youth no sphere
Temple decorations
paved outdoor area uneven pillars square of pillars pillars on the perimeter upper floors lower floors water pool lava pool stagnant pool open structure paved indoor areas detailed surfaces no architectural element
Biome Tokens
MOUNTAIN GLACIER TUNDRA SWAMP_TEMPERATE_FRESHWATER SWAMP_TEMPERATE_SALTWATER MARSH_TEMPERATE_FRESHWATER MARSH_TEMPERATE_SALTWATER SWAMP_TROPICAL_FRESHWATER SWAMP_TROPICAL_SALTWATER SWAMP_MANGROVE MARSH_TROPICAL_FRESHWATER MARSH_TROPICAL_SALTWATER FOREST_TAIGA FOREST_TEMPERATE_CONIFER FOREST_TEMPERATE_BROADLEAF FOREST_TROPICAL_CONIFER FOREST_TROPICAL_DRY_BROADLEAF FOREST_TROPICAL_MOIST_BROADLEAF GRASSLAND_TEMPERATE SAVANNA_TEMPERATE SHRUBLAND_TEMPERATE GRASSLAND_TROPICAL SAVANNA_TROPICAL SHRUBLAND_TROPICAL DESERT_BADLAND DESERT_ROCK DESERT_SAND OCEAN_TROPICAL OCEAN_TEMPERATE OCEAN_ARCTIC POOL_TEMPERATE_FRESHWATER POOL_TEMPERATE_BRACKISHWATER POOL_TEMPERATE_SALTWATER POOL_TROPICAL_FRESHWATER POOL_TROPICAL_BRACKISHWATER POOL_TROPICAL_SALTWATER LAKE_TEMPERATE_FRESHWATER LAKE_TEMPERATE_BRACKISHWATER LAKE_TEMPERATE_SALTWATER LAKE_TROPICAL_FRESHWATER LAKE_TROPICAL_BRACKISHWATER LAKE_TROPICAL_SALTWATER RIVER_TEMPERATE_FRESHWATER RIVER_TEMPERATE_BRACKISHWATER RIVER_TEMPERATE_SALTWATER RIVER_TROPICAL_FRESHWATER RIVER_TROPICAL_BRACKISHWATER RIVER_TROPICAL_SALTWATER SUBTERRANEAN_WATER SUBTERRANEAN_CHASM SUBTERRANEAN_LAVA ALL_MAIN ANY_LAND ANY_OCEAN ANY_LAKE ANY_RIVER ANY_POOL NOT_FREEZING ANY_TEMPERATE ANY_TROPICAL ANY_FOREST ANY_SHRUBLAND ANY_GRASSLAND ANY_SAVANNA ANY_TEMPERATE_FOREST ANY_TROPICAL_FOREST ANY_TEMPERATE_BROADLEAF ANY_TROPICAL_BROADLEAF ANY_WETLAND ANY_DESERT Unrecognized Biome Token:
Relations
an mother father parent husband wives wife spouse eldest son second eldest son third eldest son fourth eldest son fifth eldest son sixth eldest son seventh eldest son eighth eldest son ninth eldest son tenth eldest son son youngest son only son eldest daughter second eldest daughter third eldest daughter fourth eldest daughter fifth eldest daughter sixth eldest daughter seventh eldest daughter eighth eldest daughter ninth eldest daughter tenth eldest daughter daughter only daughter youngest daughter eldest child second eldest child third eldest child fourth eldest child fifth eldest child sixth eldest child seventh eldest child eighth eldest child ninth eldest child tenth eldest child child youngest child only child paternal grandmother paternal grandfather maternal grandmother maternal grandfather grandmother grandfather grandparent older brother older sister older sibling younger brother younger sister younger sibling cousin aunt uncle no relationship ren s negative zero one two three four five six seven eight nine ten eleven twelve thirteen fourteen fifteen sixteen seventeen eighteen nineteen billion million thousand hundred twenty thirty forty fifty sixty seventy eighty ninety - th st nd rd Negative Zeroth First Second Third Fourth Fifth Sixth Seventh Eighth Ninth Tenth Eleventh Twelfth Thirteenth Fourteenth Fifteenth Sixteenth Seventeenth Eighteenth Nineteenth
Region Types
SWAMP DESERT FOREST OCEAN LAKE GRASSLAND HILLS Unrecognized Region Type Token: Wetland Desert Forest Mountains Ocean Lake Glacier Tundra Grassland Hills
??????
LOCAL_CREATURE_MAT LOCAL_PLANT_MAT
Attribute Tokens
Physical Attribute Tokens
AGILITY TOUGHNESS ENDURANCE RECUPERATION DISEASE_RESISTANCE Unrecognized Physical Attribute Token:
Mental Attribute Tokens
ANALYTICAL_ABILITY FOCUS WILLPOWER CREATIVITY INTUITION PATIENCE MEMORY LINGUISTIC_ABILITY SPATIAL_SENSE MUSICALITY KINESTHETIC_SENSE EMPATHY SOCIAL_AWARENESS Unrecognized Mental Attribute Token:
Body Part Tokens
Body Part Flag Tokens
HEAD UPPERBODY LOWERBODY SIGHT EMBEDDED INTERNAL CIRCULATION LIMB GRASP STANCE GUTS BREATHE SMALL THROAT JOINT NERVOUS RIGHT LEFT HEAR SMELL FLIER DIGIT MOUTH APERTURE SOCKET TOTEMABLE UNDER_PRESSURE VERMIN_BUTCHER_ITEM Unrecognized Body Part Flag Token:
Body Part Position Tokens
FRONT BACK SIDES TOP BOTTOM Unrecognized Body Part Position Token:
Body Part Relation Tokens
AROUND SURROUNDED_BY ABOVE BELOW IN_FRONT BEHIND CLEANS CLEANED_BY Unrecognized Body Part Relation Token:
Body Part Group Tokens
TYPE TOKEN CATEGORY BY_TYPE BY_TOKEN BY_CATEGORY BYTYPE BYTOKEN BYCATEGORY Unrecognized Body Part Group Token:
Appearance Tokens
HEIGHT BROADNESS LENGTH CLOSE_SET DEEP_SET HIGH_POSITION LARGE_IRIS WRINKLY CURLY CONVEX DENSE THICKNESS UPTURNED SPLAYED_OUT HANGING_LOBES GAPS HIGH_CHEEKBONES BROAD_CHIN JUTTING_CHIN SQUARE_CHIN ROUND_VS_NARROW GREASY DEEP_VOICE RASPY_VOICE Unrecognized Appearance Modifier Token: DAILY WEEKLY MONTHLY YEARLY Unrecognized Appearance Modifier Rate Scale Token: FADE ROOT Unrecognized Replacement Method Token: MONOTONE STRIPES IRIS_EYE SPOTS PUPIL_EYE Unrecognized Pattern Token: LAYER STRANDS FEATHERS SCALES CUSTOM Unrecognized Tissue Shape Token: MIX DOMINANT_LESS DOMINANT_MORE Unrecognized Genetic Model Token: REACHED_PEAK ERA_CHANGE ENDGAME_EVENT_1 ENDGAME_EVENT_2 FEATURE_DISCOVERY STRUCK_DEEP_METAL STRUCK_MINERAL STRUCK_ECONOMIC_MINERAL COMBAT_TWIST_WEAPON COMBAT_LET_ITEM_DROP COMBAT_START_CHARGE COMBAT_SURPRISE_CHARGE COMBAT_JUMP_DODGE_PROJ COMBAT_JUMP_DODGE_STRIKE COMBAT_DODGE COMBAT_COUNTERSTRIKE COMBAT_BLOCK COMBAT_PARRY COMBAT_CHARGE_COLLISION COMBAT_CHARGE_DEFENDER_TUMBLES COMBAT_CHARGE_DEFENDER_KNOCKED_OVER COMBAT_CHARGE_ATTACKER_TUMBLES COMBAT_CHARGE_ATTACKER_BOUNCE_BACK COMBAT_CHARGE_TANGLE_TOGETHER COMBAT_CHARGE_TANGLE_TUMBLE COMBAT_CHARGE_RUSH_BY COMBAT_CHARGE_MANAGE_STOP COMBAT_CHARGE_OBSTACLE_SLAM COMBAT_WRESTLE_LOCK COMBAT_WRESTLE_CHOKEHOLD COMBAT_WRESTLE_TAKEDOWN COMBAT_WRESTLE_THROW COMBAT_WRESTLE_PINCH COMBAT_WRESTLE_GOUGE COMBAT_WRESTLE_RELEASE_LOCK COMBAT_WRESTLE_RELEASE_CHOKE COMBAT_WRESTLE_RELEASE_GRIP COMBAT_WRESTLE_STRUGGLE COMBAT_WRESTLE_RELEASE_LATCH COMBAT_WRESTLE_STRANGLE COMBAT_WRESTLE_STRANGLE_KO COMBAT_WRESTLE_ADJUST_GRIP COMBAT_SHAKE COMBAT_GRAB_TEAR COMBAT_STRIKE_DETAILS COMBAT_STRIKE_DETAILS_2 COMBAT_EVENT_ENRAGED COMBAT_EVENT_STUCKIN COMBAT_EVENT_LATCH_BP COMBAT_EVENT_LATCH_GENERAL COMBAT_EVENT_PROPELLED_AWAY COMBAT_EVENT_KNOCKED_OUT COMBAT_EVENT_STUNNED COMBAT_EVENT_WINDED COMBAT_EVENT_NAUSEATED MIGRANT_ARRIVAL_NAMED MIGRANT_ARRIVAL DIG_CANCEL_WARM DIG_CANCEL_DAMP AMBUSH_DEFENDER AMBUSH_RESIDENT AMBUSH_THIEF AMBUSH_THIEF_SUPPORT_SKULKING AMBUSH_THIEF_SUPPORT_NATURE AMBUSH_THIEF_SUPPORT AMBUSH_MISCHIEVIOUS AMBUSH_SNATCHER AMBUSH_SNATCHER_SUPPORT AMBUSH_AMBUSHER_NATURE AMBUSH_AMBUSHER AMBUSH_INJURED AMBUSH_OTHER AMBUSH_INCAPACITATED CARAVAN_ARRIVAL NOBLE_ARRIVAL D_MIGRANTS_ARRIVAL D_MIGRANT_ARRIVAL D_MIGRANT_ARRIVAL_DISCOURAGED D_NO_MIGRANT_ARRIVAL ANIMAL_TRAP_CATCH ANIMAL_TRAP_ROBBED MISCHIEF_LEVER MISCHIEF_PLATE MISCHIEF_CAGE MISCHIEF_CHAIN DIPLOMAT_ARRIVAL LIAISON_ARRIVAL TRADE_DIPLOMAT_ARRIVAL CAVE_COLLAPSE BIRTH_CITIZEN BIRTH_ANIMAL STRANGE_MOOD MADE_ARTIFACT NAMED_ARTIFACT ITEM_ATTACHMENT VERMIN_CAGE_ESCAPE TRIGGER_WEB MOOD_BUILDING_CLAIMED ARTIFACT_BEGUN MEGABEAST_ARRIVAL BERSERK_CITIZEN MAGMA_DEFACES_ENGRAVING ENGRAVING_MELTS MASTERPIECE_ARCHITECTURE MASTERPIECE_CONSTRUCTION MASTER_ARCHITECTURE_LOST MASTER_CONSTRUCTION_LOST ADV_AWAKEN ADV_SLEEP_INTERRUPTED CANCEL_JOB ADV_CREATURE_DEATH CITIZEN_DEATH PET_DEATH FALL_OVER CAUGHT_IN_FLAMES CAUGHT_IN_WEB UNIT_PROJECTILE_SLAM_BLOW_APART UNIT_PROJECTILE_SLAM UNIT_PROJECTILE_SLAM_INTO_UNIT LOSE_HOLD_OF_ITEM REGAIN_CONSCIOUSNESS FREE_FROM_WEB PARALYZED OVERCOME_PARALYSIS NOT_STUNNED EXHAUSTION PAIN_KO BREAK_GRIP NO_BREAK_GRIP BLOCK_FIRE BREATHE_FIRE SHOOT_WEB PULL_OUT_DROP STAND_UP MARTIAL_TRANCE MAT_BREATH Unrecognized Announcement Token: SINGULAR PLURAL Unrecognized Word Property Token: NEATLY_COMBED BRAIDED DOUBLE_BRAIDS PONY_TAILS CLEAN_SHAVEN STANDARD_HAIR_SHAPINGS STANDARD_BEARD_SHAPINGS STANDARD_MOUSTACHE_SHAPINGS STANDARD_SIDEBURNS_SHAPINGS Unrecognized Tissue Layer Shapings Token: blob quadruped humanoid silverfish mayfly dragonfly damselfly stonefly earwig grasshopper cricket stick insect cockroach termite mantis louse thrips aphid cicada assassin bug wasp bee hornet ant tiger beetle ladybug weevil darkling beetle click beetle firefly scarab beetle stag beetle dung beetle rhinoceros beetle rove beetle snakefly lacewing antlion larva fly mosquito flea scorpionfly caddisfly butterfly moth caterpillar maggot spider tarantula scorpion tick mite shrimp lobster crab nematode snail slug earthworm leech bristleworm ribbon worm flat worm toad frog salamander newt alligator crocodile lizard chameleon iguana gecko skink gila monster monitor serpent viper rattlesnake cobra python anaconda turtle tortoise pterosaur dimetrodon sauropod theropod iguanodont hadrosaurid stegosaurid ceratopsid ankylosaurid duck goose swan turkey grouse chicken quail pheasant gull loon grebe albatross petrel penguin pelican stork vulture flamingo falcon kestrel condor osprey buzzard eagle harrier hawk kite crane dove pigeon parrot cockatoo cuckoo owl nightjar swift hummingbird kingfisher hornbill quetzal toucan woodpecker lyrebird thornbill honeyeater oriole fantail shrike crow raven jay magpie kinglet lark swallow martin bushtit warbler thrush oxpecker starling mockingbird wren nuthatch sparrow tanager cardinal bunting finch titmouse chickadee waxwing flycatcher opossum koala wombat kangaroo sloth anteater armadillo squirrel marmot beaver gopher rat mouse porcupine chincilla cavy capybara rabbit hare lemur loris monkey ape hedgehog shrew mole fruit bat bat wolf coyote fox jackal raccoon coati weasel otter badger skunk bear panda cat panther mongoose hyena civet walrus pangolin elephant mammoth horse ass zebra tapir rhinoceros pig warthog hippopotamus camel llama giraffe deer elk moose antelope sheep goat bison buffalo bull Granite Slate Felsite Hematite Malachite Galena Limestone Sandstone Timber Moonstone Opal Obsidian Dabbling Novice Adequate Competent Skilled Proficient Talented Adept Expert Professional Accomplished Great Master High Master Grand Master Legendary Mining Wood Cutting Carpentry Bowmaking Engraving Masonry Animal Training Animal Caretaking Fish Dissection Animal Dissection Fish Cleaning Butchery Trapping Growing Herbalism Ambush Swimming Persuasion Negotiation Judging Intent Appraisal Organization Record Keeping Lying Intimidation Conversation Comedy Flattery Consoling Pacification Tracking Fishing Furnace Operation Strand Extraction Soap Making Potash Making Lye Making Wood Burning Weaponsmithing Armorsmithing Metalsmithing Gem Cutting Gem Setting Wood Crafting Stone Crafting Metal Crafting Glassmaking Studying Concentration Discipline Observation Writing Prose Poetry Reading Speaking Coordination Balance Leadership Teaching Fighting Archery Wrestling Biting Striking Kicking Dodging Axe Sword Mace Hammer Spear Crossbow Pike Bow Shield Armor Siege Engineering Siege Operation Pump Operation Leatherworkering Tanning Dyeing Bone Carving Weaving Brewing Clothes Making Milling Threshing Blowgun Throwing Machinery Nature Knife Lash Cooking Alchemy Building Design Cheese Making Milking Misc. Object Wound Dressing Diagnostics Surgery Bone Setting Suturing Crutch-walking Miner Wood Cutter Carpenter Bowyer Engraver Mason Animal Trainer Animal Caretaker Fish Dissector Animal Dissector Fish Cleaner Butcher Trapper Grower Herbalist Ambusher Swimmer Persuader Negotiator Judge of Intent Appraiser Organizer Record Keeper Liar Intimidator Conversationalist Comedian Flatterer Consoler Pacifier Tracker Fisherman Furnace Operator Strand Extractor Soaper Potash Maker Lye Maker Wood Burner Weaponsmith Armorsmith Metalsmith Gem Cutter Gem Setter Wood Crafter Stone Crafter Metal Crafter Glassmaker Student Observer Wordsmith Writer Poet Reader Speaker Leader Teacher Fighter Archer Wrestler Biter Striker Kicker Dodger Axeman Swordsman Maceman Hammerman Spearman Crossbowman Pikeman Bowman Shield User Armor User Siege Engineer Siege Operator Pump Operator Leatherworker Tanner Dyer Bone Carver Weaver Brewer Clothier Miller Thresher Blowgunner Thrower Mechanic Druid Knife User Lasher Cook Alchemist Building Designer Cheese Maker Milker Misc. Object User Wound Dresser Diagnostician Surgeon Bone Doctor Suturer Crutch-walker <1 ld lu Ld Lu %p E e Empty biased index vector Biased index vector computation error
Section
The impertinent lava has defaced a The impertinent magma has defaced a A sculpture has melted! Digging designation cancelled: warm stone located. Digging designation cancelled: damp stone located.
Section
--------- TAN_MAT Shop Trade Depot Carpenter's Workshop Farmer's Workshop Ashery Mason's Workshop Craftsman 's Workshop Jeweler's Workshop Metalsmith's Forge Magma Forge Bowyer's Workshop Mechanic's Workshop Siege Workshop Butcher's Shop Leather Works Tanner's Shop Dyer's Shop Clothier's Shop Fishery Still Loom Quern Millstone Kennels Kitchen Workshop Zone Farm Plot Smelter Glass Furnace Wood Furnace Kiln Magma Smelter Magma Glass Furnace Magma Kiln Furnace Lever Pressure Plate Cage Trap Stone-Fall Trap Weapon Trap Trap Catapult Ballista Siege Engine Door Floor Hatch Wall Grate Floor Grate Vertical Bars Floor Bars Floodgate Restraint Cage Support Gear Assembly Horizontal Axle Vertical Axle Upright Spear/Spike Archery Target Screw Pump Water Wheel Windmill Burial Receptacle Seat Animal Trap Table Cabinet Weapon Rack Armor Stand Container Bed Traction Bench Dirt Road Paved Road Bridge Well Statue Glass Window Gem Window Stockpile Wall Floor Up Stair Down Stair Up/Down Stair Ramp Fortification Construction Vacant Shop General Store Crafts Market Clothing Shop Exotic Clothing Shop Lever Custom Workshop Door Floor Hatch Wall Grate Floor Grate Vertical Bars Floor Bars Floodgate Rope Chain Aquarium Terrarium Shared ) ( Rough Archery Target Gear Assembly Horizontal Axle Pillar Support Retracted Upright Spikes Spears Spears/Spikes Weapon Casket Sarcophagus Coffin Chair Throne Animal Trap Table Cabinet Weapon Rack Armor Stand Chest Coffer Bag Dirt Road Bridge Statue Gem Window Armor Weapon Animal Food Furniture Graveyard Refuse Stone Ammo Coins Bar/Block Gem Finished Goods Leather Cloth Wood Stockpile # (CLT) *CLT* CLT You've caught a Your trap was robbed of the BALLISTA has designed a masterpiece! has constructed a masterpiece! preparetomb() HAS NULL owner preparetomb() HAS LIVE owner A masterwork of has been lost! Home Craft Store Basement Weapon Store Armor Store Clothing Store Food Store Mead Hall Temple Throneroom Activity Zone Invalid Type Building Level Map Overflow
Section
OBJECT BUILDING_WORKSHOP BUILDING_FURNACE Unrecognized Building Definition Type: REACTION_CLASS HAS_MATERIAL_REACTION_PRODUCT UNROTTEN CONTAINS_LYE POTASHABLE NOT_WEB WEB_ONLY EMPTY NOT_CONTAIN_BARREL_ITEM BAG GLASS_MATERIAL BUILDMAT FIRE_BUILD_SAFE MAGMA_BUILD_SAFE CAN_USE_ARTIFACT WORTHLESS_STONE_ONLY ANY_PLANT_MATERIAL ANY_SILK_MATERIAL ANY_SOAP_MATERIAL ANY_LEATHER_MATERIAL ANY_BONE_MATERIAL ANY_SHELL_MATERIAL ANY_TOOTH_MATERIAL ANY_HORN_MATERIAL ANY_PEARL_MATERIAL USE_BODY_COMPONENT METAL_ORE MIN_DIMENSION BUILD_ITEM NAME NAME_COLOR BUILD_LABOR DIM WORK_LOCATION BUILD_KEY NEEDS_MAGMA BLOCK TILE Unrecognized Building Definition (Workshop) Token: Unrecognized Building Definition (Furnace) Token: Or , Etc. Any Labor
Section
This is the currency of from the year from an unknown year under under an obscure ruler from a period of no rule gen RANDOM strike strikes NO_SUB twist twists the embedded around in let lets drop away as attack attacks . leap at leaps at charge at charges at looks surprised by the ferocity of onslaught! jump jumps away from attack attacks but away miss misses counterstrike counterstrikes strike at strikes at but the shot is blocked! block blocks but the shot is parried! bat bats out of the air! collide collides knocked over and tumble and tumbles backward bounce bounces You tangle together and fall over! They tangle together and fall over! You tangle together and tumble forward! They tangle together and tumble forward! rush rushes by manage manages to stop where used to be. slam slams into an obstacle fall falls over of your lock locks place places a chokehold on take takes down by the throw throws pinch pinches gouge gouges release releases loosen loosens the joint lock of on the choke hold of break breaks the grip of struggle struggles in vain against the grip of shake shakes around by the is ripped away and remains in mouth grip lose loses hold of the strangle pass passes out. adjust adjusts grab grabs push pushes
Section
corrected null contaminant specks dusting coating spatter smear covering Don't talk to me. Welcome to Welcome home, my child. Welcome to the Let's trade. Fantastic! Please come closer and ask again. You do business. Come see me in my store sometime. You should probably try a shopkeeper. Join me on my adventures! Yes, let's continue onward! Hey... that sounds like a great idea! Surely any place is better than this. Let's set off immediately! I've always wanted to travel the world. Let us be off! Excitement! Adventure! I am thrilled to join you. I will agree to travel with you if you lead me to glory and death. Take me away from here. I'm sorry. My duty is here. I'm sorry. I can't go with you. It is I that would lead you, but I have no need of your protection. Ha! Such enthusiasm from one such as yourself. With a band so large, what share of the glory would I have? I would... rather not. Tell me about this area. Ask me when I've returned to my home! Tell me about You look like a mighty warrior indeed. I am I am a slave of I am a prisoner of I am a shopkeeper at here in Please help me to escape from this place. But mostly I just like to drink. How I long for some excitement in my life... I've always dreamed of seeing far-away places. I would give anything to be away from here. I can't stand the boredom! Can you lead me to battle and a warrior's death? Tell me about your family. I seek the capital. I am here to discuss serving your cause. Ah, of course. Please come closer and ask again. I'm flattered, but I have no need of you. Goodbye. Press to continue. when finished. Greet Nevermind Trade Join Profession Family Capital Surroundings Service Goodbye to select choices. to scroll text. Talking to You begin a conversation with lies before stands before calls out to you. S ([LIP]) ([lip]) ... STRANGUS AUGIS STORKIS ... (slew [PRO_SUB] [PRO_OBJ] [PRO_POS] I am speaking for . Thank you for your offer of service. Our people have been pestered by a skulking villian. Our people have been tormented by a fearsome foe. As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. Vanquishing a great beast on our behalf would bring us all much glory. Seek this place and kill Seek and kill Knowing no mercy, devoured devoured our livestock stole stole our treasures destroyed a craft store a weapon store an armor store a clothing store a food store a mead hall a keep a home a collection of homes an apartment room a temple a tower destroyed our homes This vile fiend even murdered my has even killed has killed lust for murder , among them Ah, well... we are quite untroubled here. You succeeded! Amazing. You are a champion. It looks like somebody got there first. In any case, thank you for your dedication. Keep up the good work. Let me know when the deed is done. Capital of what? This is all there is. There is no capital. There's absolutely nothing interesting around here. We are in There is a great keep there named There is a temple there is there. It is a place of great evil. looks around nervously and leans forward, speaking quietly. It is rumored that the dead rise and stalk the living! That place is blessed. Savage beasts call it their home. ! It's terrifying. have been known to hunt out there. roam freely out there. I don't know very much about it. The surrounding area is called PLACE the wilds something CONTEXT ANY ENTITY HIST_FIG ABSTRACT_BUILDING SUBREGION FAMILY_RELATIONSHIP NUMBER ORDINAL UNIT_NAME RACE INDEF_FAMILY_RELATIONSHIP SPHERE DEF_SPHERE ARCH_ELEMENT JUSTIFICATION SQUAD FORMATION ACTIVITY SPEAKER AUDIENCE is us er in as remains silent. The Void , Deity , Force vector<bool> too long
Section
] <SWAP> [ MATERIAL USE_MATERIAL USE_MATERIAL_TEMPLATE Unrecognized Material Template: SELECT_MATERIAL PLUS_MATERIAL REMOVE_MATERIAL TISSUE USE_TISSUE USE_TISSUE_TEMPLATE Unrecognized Tissue Template: SELECT_TISSUE REMOVE_TISSUE CASTE USE_CASTE SELECT_CASTE SELECT_ADDITIONAL_CASTE BIOME PROFESSION_NAME STP DOES_NOT_EXIST LARGE_ROAMING LOOSE_CLUSTERS VERMIN_FISH VERMIN_SOIL VERMIN_SOIL_COLONY VERMIN_EATER VERMIN_GROUNDER VERMIN_ROTTER MUNDANE FREQUENCY UNDERGROUND_DEPTH POPULATION_NUMBER CLUSTER_NUMBER TRIGGERABLE_GROUP GENERAL_BABY_NAME GENERAL_CHILD_NAME GLOWCOLOR CREATURE_TILE GLOWTILE ALTTILE SAVAGE EQUIPMENT_WAGON PREFSTRING SPEECH_MALE SPEECH_FEMALE GENERATED Unrecognized Creature Token: COPY_TAGS_FROM Unrecognized Creature Copy (Order is important!): APPLY_CREATURE_VARIATION APPLY_CURRENT_CREATURE_VARIATION GO_TO_START GO_TO_END GO_TO_TAG *** Error(s) finalizing the creature Creature Tissue Material Failure: (empty tissue) (no mat1) (no mat3) : : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) : Special attack material missing state -- set to liquid , layer was not found, using first tissue instead : Tissue : No tissue thickness data/speech/ ADD_COLOR a girl a boy a child twins triplets quadruplets quintuplets sextuplets septuplets octuplets nonuplets decaplets undecaplets duodecaplets tredecaplets quattuordecaplets quindecaplets many babies creature NUMBERED_NAME skeletal zombie BODY_APPEARANCE_MODIFIER SET_BP_GROUP PLUS_BP_GROUP SET_TL_GROUP PLUS_TL_GROUP TISSUE_STYLE_UNIT TSU_NOUN TISSUE_LAYER_APPEARANCE_MODIFIER BP_APPEARANCE_MODIFIER BP Mod Was Not Used APP_MOD_NOUN APP_MOD_IMPORTANCE APP_MOD_RATE NO_END TL_COLOR_MODIFIER Color Mod Ending With ( , ) Was Not Used TLCM_TIMING TLCM_NOUN TLCM_IMPORTANCE APP_MOD_GENETIC_MODEL TLCM_GENETIC_MODEL CASTE_SPEECH POP_RATIO FEATURE_ATTACK_GROUP CASTE_PROFESSION_NAME CHILDNAME BABYNAME AMPHIBIOUS MOUNT MOUNT_EXOTIC LIKES_FIGHTING PEARL VEGETATION MAGICAL NATURAL VERMIN_HATEABLE REMAINS_UNDETERMINED BODY Unrecognized Creature Caste Body Token: Body Token Recognized But Could Not Connect: BODYGLOSS Unrecognized Creature Caste Body Gloss Token: RELSIZE ATTACK BODYPART TISSUE_LAYER CHILD_BODYPART_GROUP CHILD_TISSUE_LAYER_GROUP Attack seems to have correct format but could not find proper BPs in any caste, so not added ATTACK_SKILL ATTACK_VERB ATTACK_CONTACT_PERC ATTACK_PENETRATION_PERC ATTACK_PRIORITY MAIN ATTACK_VELOCITY_MODIFIER ATTACK_FLAG_CANLATCH ATTACK_FLAG_WITH ATTACK_FLAG_EDGE SPECIALATTACK_INJECT_EXTRACT SPECIALATTACK_SUCK_BLOOD NOSMELLYROT ITEMCORPSE ITEMCORPSE_QUALITY BEACH_FREQUENCY UNDERSWIM CANOPENDOORS GETS_WOUND_INFECTIONS GETS_INFECTIONS_FROM_ROT NOFEAR NOSTUCKINS PARALYZEIMMUNE NOSKULL NOSKIN NOBONES NOMEAT HASSHELL NOEXERT NOPAIN TENDONS HAS_NERVES LIGAMENTS CAVE_ADAPT NOTHOUGHT ARENA_RESTRICTED NO_THOUGHT_CENTER_FOR_MOVEMENT NOEMOTION TRANCES NOSTUN NONAUSEA NO_DIZZINESS NO_FEVERS EXTRAVISION BONECARN CARNIVORE CREATURE_CLASS PERSONALITY LISP INTELLIGENT CAN_LEARN SLOW_LEARNER CAN_SPEAK UTTERANCES EQUIPS ALL_ACTIVE DIURNAL NOCTURNAL CREPUSCULAR MATUTINAL VESPERTINE ENDING POWER MEGABEAST SEMIMEGABEAST FEATURE_BEAST TITAN DEMON UNIQUE_DEMON DEFENDER MEANDERER ALCOHOL_DEPENDENT NOBREATHE AMBUSHPREDATOR LOCKPICKER TRAPAVOID NOT_BUTCHERABLE MISCHIEVIOUS COOKABLE_LIVE PATTERNFLIER CURIOUSBEAST_EATER CURIOUSBEAST_ITEM CURIOUSBEAST_GUZZLER FLEEQUICK VERMINHUNTER IMMOLATE NO_SPRING NO_SUMMER NO_AUTUMN NO_WINTER LARGE_PREDATOR BENIGN SMALL_REMAINS remains CASTE_NAME CASTE_COLOR CASTE_GLOWCOLOR REMAINS_COLOR IMMOBILE_LAND LIGHT_GEN VERMIN_MICRO CANNOT_UNDEAD NO_EAT NO_DRINK NO_SLEEP COMMON_DOMESTIC WAGON_PULLER PACK_ANIMAL PET_EXOTIC TRAINABLE TRAINABLE_HUNTING TRAINABLE_WAR WEBBER THICKWEB WEBIMMUNE FIREBREATH MULTIPLE_LITTER_RARE DRAGONFIREBREATH MAGMA_VISION FIREIMMUNE FIREIMMUNE_SUPER FEMALE MALE NO_GENDER LITTERSIZE MAXAGE GNAWER DESCRIPTION PETVALUE BODY_SIZE GRAVITATE_BODY_SIZE CHANGE_BODY_SIZE_PERC ATTACK_TRIGGER MODVALUE VIEWRANGE BUILDINGDESTROYER DIFFICULTY GRASSTRAMPLE SPEED SWIMS_LEARNED SWIMS_INNATE SWIM_SPEED TRADE_CAPACITY BLOOD PUS SECRETION MATERIAL_BREATH_ATTACK CASTE_TILE CASTE_GLOWTILE CASTE_ALTTILE EXTRACT MILKABLE MANNERISM_LAUGH MANNERISM_SMILE MANNERISM_WALK MANNERISM_SIT MANNERISM_BREATH MANNERISM_POSTURE MANNERISM_STRETCH MANNERISM_EYELIDS MANNERISM_FINGERS MANNERISM_NOSE MANNERISM_EAR MANNERISM_HEAD MANNERISM_EYES MANNERISM_MOUTH MANNERISM_HAIR MANNERISM_KNUCKLES MANNERISM_LIPS MANNERISM_CHEEK MANNERISM_NAILS MANNERISM_FEET MANNERISM_ARMS MANNERISM_HANDS MANNERISM_TONGUE MANNERISM_LEG VERMIN_BITE PENETRATEPOWER FISHITEM VERMIN_NOROAM VERMIN_NOFISH VERMIN_NOTRAP HOMEOTHERM FIXED_TEMP SKILL_RATES PHYS_ATT_RANGE Attribute range not in increasing order, repaired Attribute range less than , repaired Attribute range greater than PHYS_ATT_RATES PHYS_ATT_CAP_PERC Attribute cap perc less than 100, set to 100 MENT_ATT_RANGE MENT_ATT_RATES MENT_ATT_CAP_PERC TISSUE_LAYER_UNDER TISSUE_LAYER_OVER NORMAL Unknown Body Group/Relation Token(s): Unknown Body Part Position Token: Tissue layer not added because no BP found: SELECT_TISSUE_LAYER PLUS_TISSUE_LAYER BODY_DETAIL_PLAN ARG1 ARG2 ARG3 ARG4 ARG5 SET_LAYER_TISSUE TL_RELATIVE_THICKNESS TL_CONNECTS TL_MAJOR_ARTERIES TL_HEALING_RATE TL_VASCULAR TL_PAIN_RECEPTORS TISSUE_NAME Tissue Definition missing plural string NP TISSUE_MATERIAL RELATIVE_THICKNESS HEALING_RATE VASCULAR PAIN_RECEPTORS THICKENS_ON_STRENGTH THICKENS_ON_ENERGY_STORAGE ARTERIES SCARS STRUCTURAL CONNECTIVE_TISSUE_ANCHOR SETTABLE SPLINTABLE FUNCTIONAL MUSCULAR FLIGHT CONNECTS MAJOR_ARTERIES INSULATION COSMETIC STYLEABLE TISSUE_SHAPE Custom tissue shape not found: SUBORDINATE_TO_TISSUE TISSUE_MAT_STATE TISSUE_LEAKS Tissue Template TISSUE_TEMPLATE Unrecognized Tissue Template Token: *** Error(s) finalizing the template CV_NEW_TAG CV_ADD_TAG CV_REMOVE_TAG CV_CONVERT_TAG CVCT_MASTER CVCT_TARGET CVCT_REPLACEMENT CREATURE_VARIATION Unrecognized Creature Variation Token: ADD_MATERIAL ADD_TISSUE BP_POSITION BP_RELATION BP_RELSIZE BP_LAYERS BP_LAYERS_UNDER BP_LAYERS_OVER Unrecognized Body Detail Plan Token: nothing chunk chunks creature_layer [OBJECT:CREATURE] [CREATURE:
Section
BP CON CON_CAT CONTYPE Unrecognized Creature Bodypart CONTYPE Token: DEFAULT_RELSIZE : number capped at 32 INDIVIDUAL_NAME Unrecognized Creature Bodypart Token: Unrecognized Creature Body Token: COLOR_PATTERN CP_COLOR PATTERN Unrecognized Colored Pattern Token: WORD RGB Unrecognized Color Token: ADJ Unrecognized Shape Token: Gain possession Pull it out FATAL ERROR Adventure Starting Site Files Missing/Corrupted Could not locate adventure start square Where would you like to go? Nowhere Mountain Halls Dark Fortress Cave Forest Retreat Town Important Location Civilization Site Vessel Migrating Nomadic Religion Military Unit Creature Group Do Not Travel You awaken from your slumber. Your sleep has been interrupted! Select your combat preferences. - Current Attack Preference: Strike Charge Close Combat According to Opponent - Current Dodge Preference: Move Around Stand Ground - Current Charge Defense: Dodge Away Select your movement preferences. - Current Swimming Preference: When Possible When Necessary What would you like to do with the ? ( to view other pages) - Where would you like to move? What would you like to pick up? . Who will you talk to? to view other pages - a colony of many a swarm of Miasma Steam Mist An Ocean Wave Sea Foam Lava Mist Magma Mist Vapor Smoke Dragonfire Fire A Web A Fire A Campfire Water [ /7] Lava [ Magma [ A spattering of A smear of A pool of A thin layer of A small pile of A pile of A dusting of Untitled , " " Really attack Really wrestle confirms. aborts. Which creature will you attack? Which creature will you wrestle? changes mode. pages) Really sleep? Your character will rest for eight hours. You sleep. You can't rest because you are drowning. You can't rest because you are swimming. You can't rest because somebody can see you. You've already searched this area recently. You've found a colony of and another small creature. and some other small creatures. You've found a small creature. You've found some small creatures. Your intense search turns up nothing. You have nothing with which to interact. You have nothing to examine. You have nothing left to remove. You have nothing left to wear. You have nothing left to eat or drink. You have nothing to put inside a container. You have nothing left to drop. There is nothing to pick up here. You have nothing left to throw. You have nothing to fire with. You have nothing left to fire. You are no longer in hiding. You begin sneaking. You can't sneak because somebody can see you. There is no sunlight when you are dead. There are no traces of sunlight here. Being dead is cold and clammy. The temperature is as it has been and always will be. The temperature cannot be judged. It is burning. It is deathly cold. The temperature is pleasant. It is scorching. It is hot. It is warm. It is cool. It is freezing. It is cold. You've lost track of time since your death. It is the You can't travel because somebody can see you. You can't travel because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. You can't travel until you've stopped the bleeding. You can't travel because you can't breathe. You can't travel because you are swimming. You can't travel because you are journeying underground. You must survive the ambush. You cannot travel until you leave this site. You stand up. You lie on the ground. The webs make it impossible to stand. You can't stand up -- somebody is in the way. to return to arena. You have reached the summit of You are deceased. Press to finish. Unconscious Stunned Dizzy Exhausted Over-Exert Tired V Drowsy Drowsy Drowning Winded Flying Nauseous Dhyd Thir Stvg Hung W: A: Mortal Wound In Flight Paralyzed Webbed On Ground Numb Bleeding! Bleeding Pale Faint Fever Pain Speed: [DONE] [MORE] Adventure Log: NULL task Adventure Log: NULL site Adventure Log: NULL subregion Adventure Log: NULL entity Adventure Log: NULL feature_layer Adventure Log ", for destination. Civilization Site Government Vessel Crew Migrating Group Nomadic Group Religion Military Unit , Dead Unaligned Enemy Criminal Prisoner Devoted Loyal Aligned Affiliated Associated Member Mercenary Slave Former Member Mercenary Slave Mountain Temperate Freshwater Swamp Temperate Saltwater Swamp Temperate Freshwater Marsh Temperate Saltwater Marsh Tropical Freshwater Swamp Tropical Saltwater Swamp Mangrove Swamp Tropical Freshwater Marsh Tropical Saltwater Marsh Taiga Temperate Coniferous Forest Temperate Broadleaf Forest Tropical Coniferous Forest Tropical Dry Broadleaf Forest Tropical Moist Broadleaf Forest Temperate Grassland Temperate Savanna Temperate Shrubland Tropical Grassland Tropical Savanna Tropical Shrubland Badlands Rocky Wasteland Sand Desert Tropical Ocean Temperate Ocean Arctic Ocean Temperate Freshwater Pool Temperate Brackish Pool Temperate Saltwater Pool Tropical Freshwater Pool Tropical Brackish Pool Tropical Saltwater Pool Temperate Freshwater Lake Temperate Brackish Lake Temperate Saltwater Lake Tropical Freshwater Lake Tropical Brackish Lake Tropical Saltwater Lake Temperate Freshwater River Temperate Brackish River Temperate Saltwater River Tropical Freshwater River Tropical Brackish River Tropical Saltwater River Subterranean Water Subterranean Chasm Subterranean Magma the depths of the world the magma sea the Underworld - Tasks - Entities - Sites - Regions - Scroll - Underground - Zoom to Selected - Zoom to Current Location - Toggle Line - Toggle Map/Info Wrestle The Wrestling of >- -- <- Latch Grasp JLock Choke -> -< to scroll Lock Choke Take-down by Throw by Pinch Gouge Break Release joint lock of Release choke of Release grip of Loosen joint lock of Loosen choke of Break grip of Shake Strangle Grab Deceased Abysmal Very Low Low Below Average Average Above Average High Superior Super Strength Agility Toughness Endurance Recuperation Disease Resistance Analytical Ability Focus Willpower Creativity Intuition Patience Memory Linguistic Ability Spatial Sense Musicality Kinesthetic Sense Empathy Social Awareness Very small Small Average-sized Large Very large for a Enraged at all enemies! In a martial trance! Throwing a tantrum! On the Ground Partially Webbed Partially Paralyzed Sluggish Completely Numb Partially Numb Slightly Numb Heavy Bleeding Extreme Pain Very Drowsy Dehydrated Thirsty Starving Hungry : View Attributes : View Skills : Health : Kills : Select : View : Desc : Scroll : View Wr : Cust [C:7:0:1] The Kills of [P] [B] What would you like to wear? What would you like to remove? What would you like to drop? What would you like to throw? With what would you like to interact? With what would you like to eat or drink? What would you like to put inside a container? Where would you like to put the Your Inventory to view other pages. when done. There is nothing to do with the You empty the You take out the You don't have a suitable container. You put the into the You eat the You drink the is too salty. is too hot. is too cold. You lick the No. That's disgusting. You are too full. You drop You pick picks up the and put it in and puts it in You do not have a free grasp and your quivers and packs are full. You do not have a free grasp and your quiver and packs are full. You do not have a free grasp and your quivers and pack are full. You do not have a free grasp and your quiver and pack are full. You do not have a free grasp and your quivers are full. You do not have a free grasp and your quiver is full. You do not have a free grasp and your packs are full. You do not have a free grasp and your pack is full. You do not have a free grasp. No recent announcements. Announcements Offloading site... There is a here. - Pull it You pull the lever. There is a locked - Break it in - Pick the lock You break the hatch in! You pick the lock! - Bash it down You bash the door down! Create Your Character Race: from : Play Now! : Select : Back Remaining: Not : Done to change Name: : Done : Abort : Enter First Name : Customize Name : Random Name : Become : Go! ** Unretiring Adventurer ** ** Starting Adventurer ** Dawn is breaking. It is noon. Night is falling. You struggle for You pull out Fill stagnant salt You fill your Your is already full. Drink Eat Ignite The steam around the vegetation stops you from setting the fire. The vegetation is submerged. The vegetation is too wet. You set a fire. Attack error creatures Interact with building Move to N NNE ENE ESE SSE SSW WSW W WNW NNW --- TSK Site Center Flood Overflow
Section
fP Squad Order Button Saving... REC Disconnected Build Overflow SOAP Select Item: Points Remaining Select Item to select. to abort. scroll. Type in parts of the name to narrow your search. P Weapons and Ammunition Furniture Siege Equipment Other Objects Metal Clothing Main Siege Engines Traps/Levers Workshops Furnaces Wall/Floor/Stairs Machine Components Building Placement Distance Overflow
Section
CHEESE_MAT Crafts Logs TISSUE_STYLE TS_MAINTAIN_LENGTH TS_PREFERRED_SHAPING DIGGER TRANSLATION CIV_CONTROLLABLE INDIV_CONTROLLABLE SIEGER AMBUSHER LAYER_LINKED BABYSNATCHER ITEM_THIEF SUBTERRANEAN_CLOTHING CLOTHING CURRENCY_BY_YEAR METAL_PREF GEM_PREF STONE_PREF WOOD_WEAPONS WOOD_ARMOR RIVER_PRODUCTS OCEAN_PRODUCTS INDOOR_WOOD OUTDOOR_WOOD INDOOR_FARMING OUTDOOR_FARMING UNDEAD_CANDIDATE USE_CAVE_ANIMALS USE_EVIL_ANIMALS USE_GOOD_ANIMALS USE_EVIL_WOOD USE_GOOD_WOOD USE_EVIL_PLANTS USE_GOOD_PLANTS START_BIOME BIOME_SUPPORT MERCHANT_NOBILITY SKULKING PERMITTED_JOB PERMITTED_BUILDING PERMITTED_REACTION WORLD_CONSTRUCTION WILL_ACCEPT_TRIBUTE ETHIC WANDERER BEAST_HUNTER SCOUT MAX_STARTING_CIV_NUMBER START_GROUP_NUMBER MAX_SITE_POP_NUMBER MAX_POP_NUMBER RELIGION_SPHERE TREE_CAP_DIPLOMACY DIPLOMAT_BODYGUARDS MERCHANT_BODYGUARDS ACTIVE_SEASON PROGRESS_TRIGGER_POPULATION PROGRESS_TRIGGER_PRODUCTION PROGRESS_TRIGGER_TRADE PROGRESS_TRIGGER_POP_SIEGE PROGRESS_TRIGGER_PROD_SIEGE PROGRESS_TRIGGER_TRADE_SIEGE DEFAULT_SITE_TYPE LIKES_SITE TOLERATES_SITE USE_ANY_PET_RACE USE_MISC_PROCESSED_WOOD_PRODUCTS IMPROVED_BOWS INVADERS_IGNORE_NEUTRALS AT_PEACE_WITH_WILDLIFE EQUIPMENT_IMPROVEMENTS ABUSE_BODIES USE_ANIMAL_PRODUCTS COMMON_DOMESTIC_PACK COMMON_DOMESTIC_PULL COMMON_DOMESTIC_MOUNT COMMON_DOMESTIC_PET SPHERE_ALIGNMENT ART_FACET_MODIFIER ART_IMAGE_ELEMENT_MODIFIER ITEM_IMPROVEMENT_MODIFIER CURRENCY ADVENTURE_TIER SELECT_SYMBOL REMAINING SUBSELECT_SYMBOL CULL_SYMBOL FRIENDLY_COLOR VARIABLE_POSITIONS LAND_HOLDER_TRIGGER POSITION CONQUERED_SITE ELECTED has negative foreground color, set to 7 has foreground color > 7, set to 7 has negative background color, set to 0 has background color > 7, set to 0 has invalid brightness value (must be 0 or 1), set to 0 has equal foreground/background colors without brightness, background set to 0 FLASHES BRAG_ON_KILL CHAT_WORTHY DO_NOT_CULL RULES_FROM_LOCATION MENIAL_WORK_EXEMPTION MENIAL_WORK_EXEMPTION_SPOUSE SLEEP_PRETENSION PUNISHMENT_EXEMPTION KILL_QUEST ALLOWED_CREATURE ALLOWED_CLASS REJECTED_CREATURE REJECTED_CLASS GENDER MILITARY_SCREEN_ONLY EXPORTED_IN_LEGENDS DETERMINES_COIN_DESIGN SUCCESSION BY_HEIR BY_POSITION APPOINTED_BY REPLACED_BY REQUIRES_POPULATION PRECEDENCE : Negative precedence changed to zero : Precedence exceeding capped LAND_HOLDER RESPONSIBILITY COMMANDER AS_NEEDED LAND_NAME NAME_MALE NAME_FEMALE SPOUSE_MALE SPOUSE_FEMALE REQUIRED_BOXES : REQUIRED_BOXES negative, set to 0 : REQUIRED_BOXES exceeds 100, capped REQUIRED_CABINETS : REQUIRED_CABINETS negative, set to 0 : REQUIRED_CABINETS exceeds 100, capped REQUIRED_RACKS : REQUIRED_RACKS negative, set to 0 : REQUIRED_RACKS exceeds 100, capped REQUIRED_STANDS : REQUIRED_STANDS negative, set to 0 : REQUIRED_STANDS exceeds 100, capped REQUIRED_OFFICE : REQUIRED_OFFICE negative, set to 0 : REQUIRED_OFFICE exceeds 1000000, capped REQUIRED_BEDROOM : REQUIRED_BEDROOM negative, set to 0 : REQUIRED_BEDROOM exceeds 1000000, capped REQUIRED_DINING : REQUIRED_DINING negative, set to 0 : REQUIRED_DINING exceeds 1000000, capped REQUIRED_TOMB : REQUIRED_TOMB negative, set to 0 : REQUIRED_TOMB exceeds 1000000, capped MANDATE_MAX : MANDATE_MAX negative, set to 0 : MANDATE_MAX exceeds 100, capped DEMAND_MAX : DEMAND_MAX negative, set to 0 : DEMAND_MAX exceeds 100, capped ACCOUNT_EXEMPT DUTY_BOUND :Unrecognized Entity Token: a i o u ay ee b br bl d dr dl str stl sh shr shl sr sl t tr tl thr thl ch chr chl l lr f fr fl g gr gl k kr kl p pr pl j jr jl m r ng mb lg lb lm nk rsn *** Error(s) finalizing the entity Unrecognized entity digger token: Unrecognized entity weapon token: Unrecognized entity armor token: Unrecognized entity ammo token: Unrecognized entity helm token: Unrecognized entity gloves token: Unrecognized entity shoes token: Unrecognized entity pants token: Unrecognized entity shield token: Unrecognized entity trapcomp token: Unrecognized entity toy token: Unrecognized entity instrument token: Unrecognized entity siege ammo token: Unrecognized entity position allowed caste token: Unrecognized entity position allowed creature token: Unrecognized entity position rejected caste token: Unrecognized entity position rejected creature token: Migrating group coordinates out of bounds during goal check ( ), ) Invalid Nem Invalid ID Empty , has decided to stay. CUSTOM_LAW_MAKER law-giver law-givers CUSTOM_MILITARY_GOALS war leader war leaders CUSTOM_MILITARY_STRATEGY general generals HIGH_PRIEST high first exalted holy sacred high priest high priests PRIEST priest priests WORSHIP_HF failure to get start square construction for transport link failure to get end square construction for transport link midmap construction path build failure Entity has self-referential diplomacy state [PROFILE] TITLE: [SKILL: [RECLAIM_SKILL: [ITEM: [PET: FORCED_ADMINISTRATOR administrator administrators Leather armor Metal armor
Section
has guzzled some Miner destination wiped body Merchants have arrived and are unloading their goods. The merchants need a trade depot to unload their goods. An animal has become a has adopted Something has pulled a lever! Something has triggered a pressure plate! Something has emptied a cage! Something has unchained a creature! improvable butcherable millable possibly buryable unrotten undisturbed collected sharpenable distillable empty processable cookable extract-bearing plant extract-bearing fish extract-bearing small creature processable (to vial) processable (to bag) processable (to barrel) tameable small creature nearby sand-bearing glass lye-bearing milk milkable finished good ammo furniture dye dyeable totemable glass-making dyed melt-designated deep material sewn-imageless screw fire-safe magma-safe building material non-economic plant silk leather bone shell horn pearl plaster-containing soap ivory/tooth lye/milk-free -bearing -producing bag body part that isn't a bin Short Pathing Flood Overflow
Section
been by a burned flown rough log block the river the cave the pit the magma pool the volcano the underworld portal the subterranean water the underworld deposit
Section
One of the compressed files on disk has errors in it. Restore from backup if you are able. \ .. The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! The glowing barrier has disappeared! Horrifying screams come from the darkness below!
World Gen / World History Strings
Year was waged by One of the most significant causes of the conflict was The most significant cause of the conflict was disgust with the adversary's godlessness religious opposition to the adversary's worship of religious opposition to the adversary's inherent association with natural aversion to the adversary's worship of natural aversion to the adversary's inherent association with a dispute over the treatment of animals the treatment of plants a formalized agreement truthfulness the devouring of the bodies of sapient beings the display of war and hunting trophies the adversary's inability to communicate and form treaties prior aggression by the adversary a first contact that went horribly wrong the adversary's refusal to form treaties the adversary's abuse of the aggressor's fallen an incident involving a lost diplomat a disagreement over prior treaties an incident involving a trade caravan general ill feelings over past historical events a previous war a previous battle a previous duel a previous conquest an abduction an act of theft an attack by a beast a journey The causes of the conflict are debated by scholars and very little is truly known. unknown creature , lost , all lost losses , one loss , no losses , mostly creatures D: Attacker was uncontested. Attacker was victorious. Defender was victorious. A fearsome beast attack was a time when the , the and the were the only great powers in the world. was a time when yet again was the only great power in the world. living gods and mighty beasts still held sway. the powers of the world were fading great powers had returned to the world there were still great powers in the world fantastic creatures no longer lived in great numbers. fantastic creatures were few and far between, and some even doubted their existence. ruled the world. the last of the ancient powers fought their final battles. various civilized races peopled the world. was a time after civilization had yet again crumbled completely. fantastic creatures were but mere stories told by travelers. only simple creatures inhabited no civilized peoples existed in the world. Part of In ended. occurred. began. Legends Sorting Initialization complete... Historical events completed Check for culled historical figures Historical figures Artifacts completed Structures completed event sort Historical events left to discover: Historical Figures Sites Artifacts Regions Civilizations and other entities Art Structures Historical Maps Underground Regions goddess god deity , force b. d. Civilizations and Other Entities Keep Hovel Apartment Complex Apartment Room Dark Tower Slain Received a wound wounds fled Fled yet emerged victorious Victorious yet drove forward Drove forward and was repelled Repelled stood fast Stood fast beaten back Beaten back Populations : Filter on string _ : Done filtering. Movement keys to view. : civ/site to change year. : view top event : toggle territories. : select an option. : done. : export current map. : show only important events. : show all events. : back to age. : XML dump (incomplete) : export map/gen info. : export detailed map. Standard biome+site map Elevations including lake and ocean floors (lowest 25 black) Elevations respecting water level Temperature Rainfall Drainage Savagery Volcanism Current vegetation Evil Salinity to export to cancel Export of column complete Saving world... Offloading units... Offloading art images... Sorting historical figures... Saving world information... Synchronizing folders... data/save/current/world.dat Command Line: World exported. data/init/world_gen.txt WORLD_GEN TITLE SEED HISTORY_SEED NAME_SEED CREATURE_SEED CUSTOM_NAME EMBARK_POINTS PEAK_NUMBER_MIN PARTIAL_OCEAN_EDGE_MIN OCEAN_EDGE_MIN COMPLETE_OCEAN_EDGE_MIN REVEAL_ALL_HISTORY CULL_HISTORICAL_FIGURES EROSION_CYCLE_COUNT PERIODICALLY_ERODE_EXTREMES OROGRAPHIC_PRECIPITATION ALL_CAVES_VISIBLE SHOW_EMBARK_TUNNEL PLAYABLE_CIVILIZATION_REQUIRED VOLCANO_MIN END_YEAR BEAST_END_YEAR ELEVATION RAINFALL TEMPERATURE DRAINAGE VOLCANISM SAVAGERY PS_EL PS_RF PS_TP PS_DR PS_VL PS_SV Attempted to set world gen presets prior to dimensions Elevation preset attempted beyond Y range preset failed to load X value at Y = ELEVATION_FREQUENCY RAIN_FREQUENCY DRAINAGE_FREQUENCY TEMPERATURE_FREQUENCY SAVAGERY_FREQUENCY VOLCANISM_FREQUENCY TITAN_NUMBER TITAN_ATTACK_TRIGGER DEMON_NUMBER GOOD_SQ_COUNTS EVIL_SQ_COUNTS REGION_COUNTS RIVER_MINS SUBREGION_MAX CAVERN_LAYER_COUNT CAVERN_LAYER_OPENNESS_MIN CAVERN_LAYER_OPENNESS_MAX CAVERN_LAYER_PASSAGE_DENSITY_MIN CAVERN_LAYER_PASSAGE_DENSITY_MAX CAVERN_LAYER_WATER_MIN CAVERN_LAYER_WATER_MAX HAVE_BOTTOM_LAYER_1 HAVE_BOTTOM_LAYER_2 LEVELS_ABOVE_GROUND LEVELS_ABOVE_LAYER_1 LEVELS_ABOVE_LAYER_2 LEVELS_ABOVE_LAYER_3 LEVELS_ABOVE_LAYER_4 LEVELS_ABOVE_LAYER_5 LEVELS_AT_BOTTOM CAVE_MIN_SIZE CAVE_MAX_SIZE MOUNTAIN_CAVE_MIN NON_MOUNTAIN_CAVE_MIN TOTAL_CIV_NUMBER TOTAL_CIV_POPULATION ELEVATION_RANGES RAIN_RANGES DRAINAGE_RANGES SAVAGERY_RANGES VOLCANISM_RANGES Unrecognized World Gen Token: LARGE ISLAND LARGE REGION MEDIUM ISLAND MEDIUM REGION SMALL ISLAND SMALL REGION SMALLER ISLAND SMALLER REGION POCKET ISLAND POCKET REGION Command Line: World generation manually aborted. The world generator is having trouble placing enough mountain peaks. You might want to check your maximum elevation value and other elevation parameters. Can the elevation 400 be placed enough times to provide space for your peaks? You might want to check your preset elevations for the elevation 400. You must have at least as many of these highest elevation points as you are requiring peaks. Alternatively, you can reduce the number of peaks required by the parameters. The world generator is having trouble placing enough mid-level elevations. Can your parameters achieve elevations between 100 and 299? You might want to adjust the parameters governing elevation frequencies. Alternatively, you can reduce the number of mid-level elevation squares required. The world generator is having trouble placing enough low elevations. Can your parameters achieve elevations between 0 and 99? The world generator is having trouble placing enough high elevations. Can your parameters achieve elevations between 300 and 400? The world generator is having trouble placing enough ocean squares along the edges. Can your parameters achieve elevations between 0 and 99 frequently? You might want to adjust the parameters governing elevation. Alternatively, you can reduce the number of edge oceans required. The world generator is having trouble placing rainfall in the manner specified by the parameters. You might want to adjust the parameters governing rainfall. Alternatively, you can reduce the number of high, medium or low rainfall squares required. The world generator is having trouble setting drainage in the manner specified by the parameters. You might want to adjust the parameters governing drainage. Alternatively, you can reduce the number of high, medium or low drainage squares required. The world generator is having trouble placing savagery in the manner specified by the parameters. You might want to adjust the parameters governing savagery. Alternatively, you can reduce the number of high, medium or low savagery squares required. The world generator is having trouble setting volcanism in the manner specified by the parameters. You might want to adjust the parameters governing volcanism. Alternatively, you can reduce the number of high, medium or low volcanism squares required. The world generator is having trouble placing enough volcanos. You might want to check your maximum volcanism value. Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? You might want to check your preset volcanism for the value 100. You must have at least as many of these highest volcanism points as you are requiring volcanos. Alternatively, you can reduce the number of volcanos required by the parameters. The world generator is having trouble placing swamps and marshes. Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. Alternatively, you can reduce the number of swamp squares and regions required by the parameters. The world generator is having trouble placing deserts and badlands. Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. Alternatively, you can reduce the number of desert squares and regions required by the parameters. The world generator is having trouble placing forests. Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. Alternatively, you can reduce the number of forest squares and regions required by the parameters. The world generator is having trouble placing mountains. Make sure your parameters and presets can support high elevation areas. Alternatively, you can reduce the number of mountain squares and regions required by the parameters. The world generator is having trouble placing oceans. Make sure your parameters and presets can support low elevation areas. Alternatively, you can reduce the number of ocean squares and regions required by the parameters. The world generator is having trouble placing glaciers. Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. Alternatively, you can reduce the number of glacial squares and regions required by the parameters. The world generator is having trouble placing tundra regions. Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. Alternatively, you can reduce the number of tundra squares and regions required by the parameters. The world generator is having trouble placing grasslands. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. The world generator is having trouble placing hills. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. The world generator is having trouble placing rivers. Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. Alternatively, you can reduce the number of rivers required by the parameters. The world generator is placing too many subregions. Make sure your parameters and presets aren't so variable that biomes change frequently. Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. The world generator is having trouble placing mountain caves. Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. Alternatively, you can reduce the number of mountain caves required by the parameters. The world generator is having trouble placing low-lying caves. Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. Alternatively, you can reduce the number of non-