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Difference between revisions of "v0.31:Jail"

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(Complete rewrite. Better grammar, more suggestions, better formatting, etc. etc. And I think my work is now Exceptional.)
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{{quality|Exceptional|02:00, 28 May 2010 (UTC)}}{{av}}
 
{{quality|Exceptional|02:00, 28 May 2010 (UTC)}}{{av}}
A jail is a room used by the {{l|justice}} system within your dwarven community, also known as a prison.  They are designated from a constructed {{l|restraint}}, by {{k|q}}uerying the restraint, designating it as a {{k|r}}oom, and then setting it to be used for {{k|j}}ustice.
+
A '''jail''' is a {{L|room}} used by the {{l|justice}} system within your dwarven community, also known as a prison.  They are designated from a constructed {{l|restraint}}, by {{k|q}}uerying the restraint, designating it as a {{k|r}}oom, and then setting it to be used for {{k|j}}ustice.
  
 
As your dwarves break the law, your {{l|Sheriff}}/{{l|Captain of the guard|Captain of the Guard}}, or any {{l|Fortress guard|Fortress Guard}}, will place them in one of the designated restraints. However, should they be unable to (no jail, jail is full, or if the crime is terrible enough, AND if you have one already...), the {{l|Hammerer}} will come to give them a severe hammer beating, which will cause quite a {{l|tantrum spiral|commotion}}.
 
As your dwarves break the law, your {{l|Sheriff}}/{{l|Captain of the guard|Captain of the Guard}}, or any {{l|Fortress guard|Fortress Guard}}, will place them in one of the designated restraints. However, should they be unable to (no jail, jail is full, or if the crime is terrible enough, AND if you have one already...), the {{l|Hammerer}} will come to give them a severe hammer beating, which will cause quite a {{l|tantrum spiral|commotion}}.
 +
 
== Jail 101 ==
 
== Jail 101 ==
 
Constructing a jail is simple. Build a few restraints, such as {{l|cage}}s, {{l|chain}}s, and {{l|rope}}s. Designate them as jail cells. Ta-dah, you have a jail.
 
Constructing a jail is simple. Build a few restraints, such as {{l|cage}}s, {{l|chain}}s, and {{l|rope}}s. Designate them as jail cells. Ta-dah, you have a jail.
  
 
Unfortunately, being imprisoned tends to make dwarves unhappy... and unhappy dwarves throw {{l|tantrum}}s, if they don't go outright {{l|berserk}} or otherwise {{l|Insanity|insane}}.
 
Unfortunately, being imprisoned tends to make dwarves unhappy... and unhappy dwarves throw {{l|tantrum}}s, if they don't go outright {{l|berserk}} or otherwise {{l|Insanity|insane}}.
 +
 
=== Keeping your prisoners secure ===
 
=== Keeping your prisoners secure ===
 
The first thing to consider is the type of restraint:
 
The first thing to consider is the type of restraint:
* Ropes, being made of plant fiber and therefore weaker than metal chains, can sometimes be broken by strong dwarves, thus letting them escape and wreak more havoc.
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* Ropes, being made of {{L|plant}} fiber and therefore weaker than {{L|metal}} chains, can sometimes be broken by strong dwarves, thus letting them escape and wreak more havoc.
* Cages, strong as they are, don't permit the dwarf within to move around and make use of the surroundings. A caged dwarf, therefore, is forced to sleep on the bottom of the cage, has to be given food and water, and can't do anything besides wait for his prison term to end.
+
* Cages, strong as they are, don't permit the dwarf within to move around and make use of the surroundings. A caged dwarf, therefore, is forced to sleep on the bottom of the cage, has to be given {{L|food}} and {{L|water}}, and can't do anything besides wait for his prison term to end.
 
The best choice of restraint is therefore a good strong metal chain. A high-quality chain will also let the prisoner admire it, giving him a boost to his {{l|Thought|happiness}}.
 
The best choice of restraint is therefore a good strong metal chain. A high-quality chain will also let the prisoner admire it, giving him a boost to his {{l|Thought|happiness}}.
 +
 
=== Give them something to look at ===
 
=== Give them something to look at ===
With the choice of restraint made, now we worry about the surroundings. A chained dwarf, like a chained animal, can move around in a 3x3 square centered on the chain. This allows him to use things in that space and look at items bordering it:
+
With the choice of restraint made, now we worry about the surroundings. A chained dwarf, like a chained {{L|animal}}, can move around in a 3x3 square centered on the chain. This allows him to use things in that space and look at items bordering it:
 
* A {{l|bed}} gives the dwarf a comfortable place to sleep. Designating it as a {{l|dormitory}} even avoids the minor negative thought of "sleeping without a room".
 
* A {{l|bed}} gives the dwarf a comfortable place to sleep. Designating it as a {{l|dormitory}} even avoids the minor negative thought of "sleeping without a room".
* A small stockpile of good {{l|food}}, such as {{l|Kitchen|prepared meals}}, lets the prisoner eat when he's hungry, instead of when your haulers are free to feed them, and lets you provide high-quality stuff instead of whatever random item the hauler grabs.
+
* A small stockpile of good food, such as {{l|Kitchen|prepared meals}}, lets the prisoner eat when he's hungry, instead of when your haulers are free to feed them, and lets you provide high-quality stuff instead of whatever random item the hauler grabs.
* Likewise, a small stockpile of {{l|alcohol}} lets the prisoner drink that, instead of being forced to drink {{l|water}}.
+
* Likewise, a small stockpile of {{l|alcohol}} lets the prisoner drink that, instead of being forced to drink water.
 
* And, of course, a {{l|Throne|chair}} and {{l|table}} give him a place to eat and drink. Bonus points if you designate a private {{l|dining room}} and assign it to the prisoner.
 
* And, of course, a {{l|Throne|chair}} and {{l|table}} give him a place to eat and drink. Bonus points if you designate a private {{l|dining room}} and assign it to the prisoner.
 
* Building all this out of high-{{l|Item quality|quality}} {{l|furniture}} will let the prisoner admire it, gaining happiness every time.
 
* Building all this out of high-{{l|Item quality|quality}} {{l|furniture}} will let the prisoner admire it, gaining happiness every time.
 
* {{l|Smoothing}} and {{l|engraving}} the jail's surroundings will also give the prisoner something to look at.
 
* {{l|Smoothing}} and {{l|engraving}} the jail's surroundings will also give the prisoner something to look at.
* If you enclose the restraint in walls with a door, setting the door(s) to internal will let the prisoner admire those too.
+
* If you enclose the restraint in {{L|wall}}s with a {{L|door}}, setting the door(s) to internal will let the prisoner admire those too.
 +
 
 
=== Imprisoned Nobles ===
 
=== Imprisoned Nobles ===
Eventually, save with the greatest of care and micromanagement, one or another of your {{l|noble}}s will run afoul of the justice system, and be imprisoned.  As with a regular dwarf, this means they will be unable to make use of their regular {{l|office}}s and other rooms. If it turns out to be your {{l|bookkeeper}}, for example, then you can build a chair within his reach and designate it as his office, and that will let him continue to work. Similarly, a {{l|expedition leader}} or {{l|mayor}}, if imprisoned by a chain, can hold meetings with your liaison, and if you designate an office for him, might even be happy to do so.
+
Eventually, save with the greatest of care and micromanagement, one or another of your {{l|noble}}s will run afoul of the justice system, and be imprisoned.  As with a regular dwarf, this means they will be unable to make use of their regular {{l|office}}s and other rooms. If it turns out to be your {{l|bookkeeper}}, for example, then you can build a chair within his reach and designate it as his office, and that will let him continue to work. Similarly, a {{l|expedition leader}} or {{l|mayor}}, if imprisoned by a chain, can hold meetings with your {{L|liaison}}, and if you designate an office for him, might even be happy to do so.
  
 
{{buildings}}
 
{{buildings}}

Revision as of 23:11, 20 July 2010

This article is about an older version of DF.

A jail is a Template:L used by the Template:L system within your dwarven community, also known as a prison. They are designated from a constructed Template:L, by querying the restraint, designating it as a room, and then setting it to be used for justice.

As your dwarves break the law, your Template:L/Template:L, or any Template:L, will place them in one of the designated restraints. However, should they be unable to (no jail, jail is full, or if the crime is terrible enough, AND if you have one already...), the Template:L will come to give them a severe hammer beating, which will cause quite a Template:L.

Jail 101

Constructing a jail is simple. Build a few restraints, such as Template:Ls, Template:Ls, and Template:Ls. Designate them as jail cells. Ta-dah, you have a jail.

Unfortunately, being imprisoned tends to make dwarves unhappy... and unhappy dwarves throw Template:Ls, if they don't go outright Template:L or otherwise Template:L.

Keeping your prisoners secure

The first thing to consider is the type of restraint:

  • Ropes, being made of Template:L fiber and therefore weaker than Template:L chains, can sometimes be broken by strong dwarves, thus letting them escape and wreak more havoc.
  • Cages, strong as they are, don't permit the dwarf within to move around and make use of the surroundings. A caged dwarf, therefore, is forced to sleep on the bottom of the cage, has to be given Template:L and Template:L, and can't do anything besides wait for his prison term to end.

The best choice of restraint is therefore a good strong metal chain. A high-quality chain will also let the prisoner admire it, giving him a boost to his Template:L.

Give them something to look at

With the choice of restraint made, now we worry about the surroundings. A chained dwarf, like a chained Template:L, can move around in a 3x3 square centered on the chain. This allows him to use things in that space and look at items bordering it:

  • A Template:L gives the dwarf a comfortable place to sleep. Designating it as a Template:L even avoids the minor negative thought of "sleeping without a room".
  • A small stockpile of good food, such as Template:L, lets the prisoner eat when he's hungry, instead of when your haulers are free to feed them, and lets you provide high-quality stuff instead of whatever random item the hauler grabs.
  • Likewise, a small stockpile of Template:L lets the prisoner drink that, instead of being forced to drink water.
  • And, of course, a Template:L and Template:L give him a place to eat and drink. Bonus points if you designate a private Template:L and assign it to the prisoner.
  • Building all this out of high-Template:L Template:L will let the prisoner admire it, gaining happiness every time.
  • Template:L and Template:L the jail's surroundings will also give the prisoner something to look at.
  • If you enclose the restraint in Template:Ls with a Template:L, setting the door(s) to internal will let the prisoner admire those too.

Imprisoned Nobles

Eventually, save with the greatest of care and micromanagement, one or another of your Template:Ls will run afoul of the justice system, and be imprisoned. As with a regular dwarf, this means they will be unable to make use of their regular Template:Ls and other rooms. If it turns out to be your Template:L, for example, then you can build a chair within his reach and designate it as his office, and that will let him continue to work. Similarly, a Template:L or Template:L, if imprisoned by a chain, can hold meetings with your Template:L, and if you designate an office for him, might even be happy to do so.


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