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Difference between revisions of "v0.31:Flask"

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m (Added quality rating)
(Consistency; wording)
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{{Quality|Fine|06:42, 1 December 2010 (UTC)}}
 
{{Quality|Fine|06:42, 1 December 2010 (UTC)}}
  
'''Flasks''' are containers used by your dwarves to carry alcohol or water while on hunting or military duty. Flasks can be made of {{L|metal}} (by a {{L|metal crafter}} at a {{l|Metalsmith's forge}}), {{L|leather}} (by a {{L|leatherworker}} at a {{L|leather works}}, where they are called {{L|waterskin}}s), and {{L|glass}} (by a {{L|glassmaker}} at a {{L|glass furnace}}, where they are called {{L|vial}}s), all being functionally equivalent. Three flasks are created per job, so don't make the mistake of ordering the production of 15 waterskins for your military or you'll end up with 45 of them in total.
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'''Flasks''' are containers used by your Dwarves to carry alcohol or water while hunting or on military duty. Flasks can be made of {{l|metal}} (by a {{l|metal crafter}} at a {{l|metalsmith's forge}}), {{l|leather}} (by a {{l|leatherworker}} at a {{l|leather works}}, where they are called waterskins), and {{l|glass}} (by a {{l|glassmaker}} at a {{l|glass furnace}}, where they are called vials), all being functionally equivalent. When ordering the creation of flasks, three are created per job.
  
Flasks and waterskins can hold up to three units of alcohol or water. Alcohol is preferable to water though, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their waterskins/flasks from their specific squad menu.
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Flasks and waterskins can hold up to three units of alcohol or water. Alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their flasks from their specific squad menu.
  
 
When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action.
 
When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action.
  
Glass vials are notable in that they are also used to make {{L|extracts}}.
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Glass vials are notable in that they are also used to make {{l|extracts}}.
  
 
{{Category|Items}}
 
{{Category|Items}}

Revision as of 16:22, 4 January 2011

This article is about an older version of DF.

Flasks are containers used by your Dwarves to carry alcohol or water while hunting or on military duty. Flasks can be made of Template:L (by a Template:L at a Template:L), Template:L (by a Template:L at a Template:L, where they are called waterskins), and Template:L (by a Template:L at a Template:L, where they are called vials), all being functionally equivalent. When ordering the creation of flasks, three are created per job.

Flasks and waterskins can hold up to three units of alcohol or water. Alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their flasks from their specific squad menu.

When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action.

Glass vials are notable in that they are also used to make Template:L.