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Difference between revisions of "v0.31:Fish"

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(Repaired link to Bone Carver article)
(The vermin you can see aren't related to the ones you can catch)
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Fish can be caught by a dwarf with the {{L|fishing}} {{L|labor}} enabled. Fish will be caught raw, and must be {{l|fishery|processed}} before being edible. Fish can be a good food source for an early fortress, but larger fortresses should probably butcher large animals like {{L|whale|whales}} or start {{L|Farming|growing}} their own food.
 
Fish can be caught by a dwarf with the {{L|fishing}} {{L|labor}} enabled. Fish will be caught raw, and must be {{l|fishery|processed}} before being edible. Fish can be a good food source for an early fortress, but larger fortresses should probably butcher large animals like {{L|whale|whales}} or start {{L|Farming|growing}} their own food.
  
Small fish are treated as {{L|vermin}}, and can only be harvested by processing. They will not show up on the {{k|u}}nit menu nor will they have any status when {{k|v}}iewed. As such, it is difficult to know how many are on the map. However, if there are no small fish in an area, the game will announce it. Larger fish, such as {{L|carp}} and {{L|halibut}}, are individual {{L|creatures}}, and are {{L|Butchery|butchered}} to become food, rather than processed.
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Small fish are treated as {{L|vermin}}, and can only be harvested by processing. They will not show up on the {{k|u}}nit menu nor will they have any status when {{k|v}}iewed. As such, it is difficult to know how many are on the map. However, if there are no small fish in an area, the game will announce it. Note that the vermin you can sometimes actually ''see'' seem to have no relation to what you can fish {{verify}}; that is, if you see a turtle in a murky pond, that doesn't mean that you can get any turtles out of that pond with the fishing labor.
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Larger fish, such as {{L|carp}} and {{L|halibut}}, are individual {{L|creatures}}, and are {{L|Butchery|butchered}} to become food, rather than processed.
  
 
Due to the relative ease at which fish can be acquired in the early game with a sufficiently skilled Fisherdwarf, fish are often a staple source of food for newer outposts which have not established a stable agricultural system yet. They are also an excellent supplement to any larder.
 
Due to the relative ease at which fish can be acquired in the early game with a sufficiently skilled Fisherdwarf, fish are often a staple source of food for newer outposts which have not established a stable agricultural system yet. They are also an excellent supplement to any larder.

Revision as of 03:25, 20 November 2010

This article is about an older version of DF.

Fish can be caught by a dwarf with the Template:L Template:L enabled. Fish will be caught raw, and must be Template:L before being edible. Fish can be a good food source for an early fortress, but larger fortresses should probably butcher large animals like Template:L or start Template:L their own food.

Small fish are treated as Template:L, and can only be harvested by processing. They will not show up on the unit menu nor will they have any status when viewed. As such, it is difficult to know how many are on the map. However, if there are no small fish in an area, the game will announce it. Note that the vermin you can sometimes actually see seem to have no relation to what you can fish [Verify]; that is, if you see a turtle in a murky pond, that doesn't mean that you can get any turtles out of that pond with the fishing labor.

Larger fish, such as Template:L and Template:L, are individual Template:L, and are Template:L to become food, rather than processed.

Due to the relative ease at which fish can be acquired in the early game with a sufficiently skilled Fisherdwarf, fish are often a staple source of food for newer outposts which have not established a stable agricultural system yet. They are also an excellent supplement to any larder.

Most, if not all fish yield bones. Some, such as cave lobster and Template:L yield shells too - all of which can be used by Template:L to create a range of items from armor to arrows or even toys.

See Also