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Editing v0.31:Fish

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Larger fish, such as [[carp]] and [[halibut]], are individual [[creatures]] that can only survive in sufficiently deep water (at least 4/7 or higher), and their corpses are [[Butchery|butchered]] to become food, rather than processed. Larger fish, such as those stated above, ''can'' fall over in the water, stand in water, vomit in water, and kill a [[drunk]]en [[Dwarf|stout]] fisherman (who is the only source of food in a early fortress) by making them dodge into the water when the fish decides to go after him.
 
Larger fish, such as [[carp]] and [[halibut]], are individual [[creatures]] that can only survive in sufficiently deep water (at least 4/7 or higher), and their corpses are [[Butchery|butchered]] to become food, rather than processed. Larger fish, such as those stated above, ''can'' fall over in the water, stand in water, vomit in water, and kill a [[drunk]]en [[Dwarf|stout]] fisherman (who is the only source of food in a early fortress) by making them dodge into the water when the fish decides to go after him.
  
Due to the relative ease at which fish can be acquired in the early game with a sufficiently skilled Fisherdwarf, fish are often a stable source of food for newer outposts which have not established a stable agricultural system yet. They are also an excellent supplement to any larder.
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Due to the relative ease at which fish can be acquired in the early game with a sufficiently skilled Fisherdwarf, fish are often a staple source of food for newer outposts which have not established a stable agricultural system yet. They are also an excellent supplement to any larder.
  
 
Fish do not yield bones anymore. Some, such as [[turtle]]s yield [[shell]]s which can be used by [[bone carver]]s to create a range of items such as crafts and armor.
 
Fish do not yield bones anymore. Some, such as [[turtle]]s yield [[shell]]s which can be used by [[bone carver]]s to create a range of items such as crafts and armor.

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