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Difference between revisions of "v0.31:Equipment"

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==Waterskins==
 
==Waterskins==
  
Waterskins are made at a Leather works from any form of leather. 3 waterskins are produced for every 1 piece of leather used, much like goblets. So don't make the mistake of ordering the production of 15 waterskins for your military or you'll end up with 45 of them in total. Soldiers can be ordered to carry water using their waterskins from their specific squad menu. This is useful because they will not have to leave their post to get a drink for an extended period of time. This can also be bad because they will only fill their skin with water, and eventually will become unhappy due to alcohol deprivation. When filling a waterskin a soldier or a hunter will always fill it to the level of 3 units of water.  
+
Waterskins are made at a Leather works from any form of leather. 3 waterskins are produced for every 1 piece of leather used, much like goblets. So don't make the mistake of ordering the production of 15 waterskins for your military or you'll end up with 45 of them in total. Soldiers can be ordered to carry water using their waterskins from their specific squad menu. This is useful because they will not have to leave their post to get a drink for an extended period of time. When filling a waterskin a soldier or a hunter will always fill it to the level of 3 units of water.  
  
 
When in adventurer mode the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action.  
 
When in adventurer mode the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action.  

Revision as of 02:31, 28 July 2010

This article is about an older version of DF.

You can currently read about this topic on the Template:L.


Outside of armour, clothing and weapons, there are only five equippable or otherwise usable items in Dwarf Fortress.

Equipment

  • Picks allow your dwarves to mine.
  • Waterskins allow your dwarves to carry water.
  • Flasks also allow your dwarves to carry alcohol and water.
  • Backpacks allow your dwarves to carry rations.
  • Quivers allow your dwarves to carry additional ammunition.


Picks

A pick is a digging implement that can be forged from most common metals like copper and iron. It is required by Template:Ls to dig through the earth, carve staircases and everything else related to the removal of rock and soil tiles. You will need to supply picks on embark as miners won't bring their own. The material used when making a pick doesn't have any effect on its speed at digging through rock, that depends on the user's Template:L skill level.

Picks can be used as crude weapons in a pinch, though. They seem to inflict piercing damage and gain damage bonuses by the user's Mining skill level.

Waterskins

Waterskins are made at a Leather works from any form of leather. 3 waterskins are produced for every 1 piece of leather used, much like goblets. So don't make the mistake of ordering the production of 15 waterskins for your military or you'll end up with 45 of them in total. Soldiers can be ordered to carry water using their waterskins from their specific squad menu. This is useful because they will not have to leave their post to get a drink for an extended period of time. When filling a waterskin a soldier or a hunter will always fill it to the level of 3 units of water.

When in adventurer mode the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action.

Waterskins are stored in Finished Goods stockpiles as flasks.

Flasks

A flask, similar in nature to a waterskin, is a container used by your dwarves to carry alcohol or water while on hunting or military duty. Flasks are made from metal at a Metalsmith's Forge by a dwarf with the metalcrafting labor enabled.

One bar of metal produces 3 flasks.

They are more valuable than waterskins and, with the abundance of ore, may be more easily produced in some situations. Dwarves prefer to drink alcohol over water, even while on duty, and receive a happy thought for doing so. This can help keep military dwarves happier, so that bad thoughts from long patrols are less of a factor. Another bonus is that alcohol does not freeze in cold environments, so that dwarves may consume drink outside even in freezing biomes.

Flasks can carry a maximum of 3 units of alcohol.

Quivers

A Quiver is an item used to store bolts or arrows. It is worn on the body, like a backpack.

Dwarves require a quiver to hold their Template:L whenever engaging in any kind of shooting. Therefore, you'll need at least one quiver for each Template:L and each crossbowdwarf in your military.

Quivers are made of leather at a Template:L. Invaders, merchants, and migrants often have silk and cloth quivers, even though you can't make them yourself.

In adventurer mode, a quiver can hold any number of arrows and bolts.

Backpacks

In Template:L, Template:Ls who are ordered to carry food (from the military menu) will equip a backpack to carry the rations in it, which saves them from going to a Template:L Template:L whenever they are hungry. This does not mean that they will eat or drink while on duty, it only means that they will save time on their breaks. To prevent extreme hunger and thirst while dwarves are on an active schedule, you must lower the amount of soldiers required for a scheduled task, so that soldiers can be free to eat and drink.

Backpacks can be sewn from leather at the Template:L.

In Template:L, a backpack is required if you want to carry more than you can hold in your hands.[Verify]