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Difference between revisions of "v0.31:Cage"

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(Buying Cages)
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A cage will protect a creature inside it from {{L|swimmer|drowning}}, so if you want to drown a creature in a cage, you must open it remotely, as explained in the above section. However, built cages will not protect caged creatures from {{L|magma}}, making this a somewhat faster option, as it doesn't require linking each cage to a lever. Cages which are not {{L|magma-safe}} will be degraded and/or destroyed by this process, and cages which are made of flammable materials (such as wood) may be set on {{L|fire}}. Any items the creature had equipped will teleport to wherever the creature was caged, typically a tile with a {{L|cage trap}} on it. These items may or may not be on fire; no case of teleporting !!large cave spider silk sock!!s have yet been observed, but this doesn't prove it can't happen. Exercise caution.
 
A cage will protect a creature inside it from {{L|swimmer|drowning}}, so if you want to drown a creature in a cage, you must open it remotely, as explained in the above section. However, built cages will not protect caged creatures from {{L|magma}}, making this a somewhat faster option, as it doesn't require linking each cage to a lever. Cages which are not {{L|magma-safe}} will be degraded and/or destroyed by this process, and cages which are made of flammable materials (such as wood) may be set on {{L|fire}}. Any items the creature had equipped will teleport to wherever the creature was caged, typically a tile with a {{L|cage trap}} on it. These items may or may not be on fire; no case of teleporting !!large cave spider silk sock!!s have yet been observed, but this doesn't prove it can't happen. Exercise caution.
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===Buying Cages ===
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Traders may bring cages for sale. If these cages contain a {{L|tame}}d {{L|creature}}, the item will be listed as (creature) cage, and will not describe the material the cage is made out of. However, the cage may contain a tamed {{L|vermin}}, in which case it will be listed in the trading dialogue as by the material the cage is made out of. In such cases, the expanded cage description will list the contents of the cage.
  
 
{{buildings}}
 
{{buildings}}

Revision as of 17:57, 1 October 2010

This article is about an older version of DF.


Cage
Construction
Materials Workshops Labors
Rooms

Cages are used in Template:Ls, Template:Ls, and zoos, Template:Ls and aquariums.

A glass cage is called a terrarium or, if filled with water for holding Template:L live Template:L, an aquarium.

Cages are stored on the Animal Stockpile.

Building and using a cage

Cages can be constructed from Template:L at a Template:L, from Template:L at a Template:L, and from Template:L at a Template:L.

You can then either build them to a tile via b - j (this is needed for linking a lever to them, or assigning a pet to it) or simply keep them stockpiled so they can be used to load cage Template:Ls.

Creature containment

To assign creatures to a cage, press q and move the cursor over the cage. Use + and - to scroll up and down the list of Template:L, and Enter to assign them to the cage.

Multiple creatures can be assigned to the same cage with no penalty. It is completely possible to fit hundreds of Template:L in a cage with dozens of Template:Ls with no ill effects, leading some players to conclude that cages include some sort of hidden "cage space" that allows infinitely tight packing of creatures.

There is no particular labor for releasing creatures in cages. Use q to examine the cage, a to assign, and then use enter to toggle the animal(s) currently inside (animals assigned to the cage will have a green " + " next to them). Any available dwarf will perform the job, so beware of pitting untamed or hostile creatures with a weak dwarf. For more information, see Template:L.

Animals cannot become pregnant while in cages.

Cages are the infinite stone stockpiles of the animal world, you can hold a Template:L, a thousand cats plus more.

Prisons

To set a cage as a Template:L, query the cage, designate it as a room, and then set it to be used for justice. Only Template:L cages may be used in this way, despite Template:Len cages being strong enough to hold Template:Ls.

Dwarves in cages must be fed by other dwarves.

Remotely Opening Cages

A built cage can be linked to a Template:L to remotely open it. When the cage opens, the occupant(s) inside are released and the cage and Template:L deconstruct and can be returned to their respective stockpiles. Note that you have to use a "built" cage as described above, it won't work with cages on your stockpile.

Alternate way of Opening Cages

When traders are around, you can select "move good to trading depot" and select the cage of choice. When a hauler takes the cage, the creature inside will be released. be sure to disarm the creature beforehand...

Cages and Fluids

A cage will protect a creature inside it from Template:L, so if you want to drown a creature in a cage, you must open it remotely, as explained in the above section. However, built cages will not protect caged creatures from Template:L, making this a somewhat faster option, as it doesn't require linking each cage to a lever. Cages which are not Template:L will be degraded and/or destroyed by this process, and cages which are made of flammable materials (such as wood) may be set on Template:L. Any items the creature had equipped will teleport to wherever the creature was caged, typically a tile with a Template:L on it. These items may or may not be on fire; no case of teleporting !!large cave spider silk sock!!s have yet been observed, but this doesn't prove it can't happen. Exercise caution.

Buying Cages

Traders may bring cages for sale. If these cages contain a Template:Ld Template:L, the item will be listed as (creature) cage, and will not describe the material the cage is made out of. However, the cage may contain a tamed Template:L, in which case it will be listed in the trading dialogue as by the material the cage is made out of. In such cases, the expanded cage description will list the contents of the cage.


Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
Related Articles

Bugs

Creatures in cages that come from dead merchants cannot be freed. They can only be transferred between cages.