v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31:Armorsmith

From Dwarf Fortress Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Skill: Armorsmith
Association  
Profession Metalsmith
Job Title Armorer
Labor Armoring
Tasks
Workshop
Attributes
  • Strength
  • Agility
  • Endurance
  • Creativity
  • Spatial Sense
  • Kinesthetic Sense
This article is about an older version of DF.

The armorsmith skill is used to make all metal armor and shields at a metalsmith's forge (or magma forge). The corresponding labor is armoring. The construction of leather armor is done by a leatherworker.

Like all artisans in Dwarf Fortress, skilled armorsmiths make armor more quickly, and of a higher quality, than unskilled dwarves. The higher the quality of armor, the more damage it can block, which helps to minimize casualties in combat. A legendary+5 armorsmith is potentially the most valuable dwarf any fortress could hope to have. This makes armorsmith skill a very popular choice in starting builds.

Training armorsmiths

To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor. Use iron for this (or copper, if you have a lot of it): save your precious steel or bronze for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).

These hundreds of pieces of armor will rapidly clutter the forge, greatly slowing down the smithy's progress. To keep up with a high-skill armorsmith, you must employ several full-time haulers to clear out the shop: either item haulers, to drag the pieces to nearby armor stockpiles, or refuse haulers, to drag the items to a nearby dump. (Dumping, however, requires periodically redesignating the area over the forge (d-b-d) in order to mark its contents for dumping.) Setting up several forges and having the smith move from one to the next when they get cluttered works well in concert with multiple haulers. You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.

Bugs

  • Some things an armorsmith makes should require more than one bar of metal, but only one bar is ever used per item produced. Bug:130
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused