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Editing Utility:DFHack
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*Binpatches are raw memory edits that alter the game's behavior, which is usually deduced from disassembling. Their main use is bugfixing or the removal of cumbersome, easily alterable constraints. | *Binpatches are raw memory edits that alter the game's behavior, which is usually deduced from disassembling. Their main use is bugfixing or the removal of cumbersome, easily alterable constraints. | ||
− | *Plugins are snippets of C++ code that uses DFHack's library to fix bugs or add functionality. They must be compiled before use and are thus platform and dfhack-version dependent | + | *Plugins are snippets of C++ code that uses DFHack's library to fix bugs or add functionality. They must be compiled before use and are thus platform and dfhack-version dependent. They can be found in the hack/plugins folder. |
− | *Scripts are files written in a scripting language DFHack provides bindings for (usually Lua or Ruby) that when loaded by DFHack fix bugs or add functionality. Contrary to plugins, they are not compiled and can be transferred between any platform. However any change within the DFHack data structures (i.e. between versions) may break some of these scripts | + | *Scripts are files written in a scripting language DFHack provides bindings for (usually Lua or Ruby) that when loaded by DFHack fix bugs or add functionality. Contrary to plugins, they are not compiled and can be transferred between any platform. However any change within the DFHack data structures (i.e. between versions) may break some of these scripts. |
Some of the more notable are listed below; feel free to add to the list. | Some of the more notable are listed below; feel free to add to the list. |