v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User contributions
Jump to navigation
Jump to search
- 20:27, 4 October 2021 diff hist +1 m Weight →Weight Calculation: Ah, undo on book weight (10 was quire weight, tenth of book weight).
- 20:22, 4 October 2021 diff hist +25 m Weight →Weight Calculation: Books are tools and subject to tools' SIZE/10 rule, Sheets are size 1 (tested with 10000 stack size items)
- 05:57, 14 September 2021 diff hist 0 m Item value →Misc. items: Traction benches have 20 base value
- 01:31, 9 September 2021 diff hist +81 m Forgotten beast →Bugs: Trees: Capitalization, explanation of behavior without attribution of intelligence. Might need mantis bug tag and verification it still happens.
- 01:24, 9 September 2021 diff hist +255 m Health care →Tips for an effective hospital: Military dwarves keep fighting or stationing when injured & there's better ways to handle adamantine thread.
- 19:10, 23 August 2021 diff hist +961 DF2014 Talk:Entity token →UNDEAD_CANDIDATE: new section current
- 20:13, 19 August 2021 diff hist +59 m Ceramic industry →Glazing: Ash only uses 1/150th of a bar.
- 20:10, 19 August 2021 diff hist -231 m Ceramic industry →Benefits of skilled labor and strange moods: Glazers have long since been able to gain exp.
- 02:30, 18 August 2021 diff hist +17 m Installation →Install dependencies: libgtk2.0-0:i386 still seems to be needed, much like the 64-bit version on 64 bit df
- 15:35, 17 August 2021 diff hist +1,225 DF2014 Talk:Skill →Legendary+5: Note about rounding down, Blue dwarf's research, expected table, corollaries.
- 01:30, 5 August 2021 diff hist +404 Herbalist Added Bugs section, corrected training speed, some yields.
- 00:56, 4 August 2021 diff hist +66 m Weapon →vs. others: Add mention of whip, remove bronze/iron mention
- 00:54, 4 August 2021 diff hist +1,205 DF2014 Talk:Weapon →Are there any testing research showing mace more effective than other weapons?: new section
- 00:33, 4 August 2021 diff hist +147 m Weapon →Final verdict: Steel axe has no true counters http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155 Blunt does badly vs big http://www.bay12forums.com/smf/index.php?topic=164981.msg7522035#msg7522035
- 00:27, 4 August 2021 diff hist +152 m Weapon →vs. others: Steel axes are only weapon without critical weakness http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155
- 00:20, 4 August 2021 diff hist +464 m Weapon →vs. undead: Iron to steel proves effectiveness of axes vs undead http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155
- 00:15, 4 August 2021 diff hist +91 m Weapon →vs. unarmored: Add cite link, though could probably use a link to better-formatted post
- 00:13, 4 August 2021 diff hist +278 m Weapon →vs. armored: Per http://www.bay12forums.com/smf/index.php?topic=174389.msg8009603#msg8009603, steel sword being best against sieges - with the recommendations of hammer and spear being on bottom
- 23:54, 3 August 2021 diff hist -86 m Weapon →vs. unarmored: Any sharp weapon is going to be better than a blunt weapon against unarmored organics, per http://www.bay12forums.com/smf/index.php?topic=164981.msg7522035#msg7522035
- 12:59, 2 August 2021 diff hist +9 m Installation →Fix 2: change library: specify df_linux