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- 20:27, 4 October 2021 diff hist +1 m Weight →Weight Calculation: Ah, undo on book weight (10 was quire weight, tenth of book weight).
- 20:22, 4 October 2021 diff hist +25 m Weight →Weight Calculation: Books are tools and subject to tools' SIZE/10 rule, Sheets are size 1 (tested with 10000 stack size items)
- 05:57, 14 September 2021 diff hist 0 m Item value →Misc. items: Traction benches have 20 base value
- 01:31, 9 September 2021 diff hist +81 m Forgotten beast →Bugs: Trees: Capitalization, explanation of behavior without attribution of intelligence. Might need mantis bug tag and verification it still happens.
- 01:24, 9 September 2021 diff hist +255 m Health care →Tips for an effective hospital: Military dwarves keep fighting or stationing when injured & there's better ways to handle adamantine thread.
- 19:10, 23 August 2021 diff hist +961 DF2014 Talk:Entity token →UNDEAD_CANDIDATE: new section current
- 20:13, 19 August 2021 diff hist +59 m Ceramic industry →Glazing: Ash only uses 1/150th of a bar.
- 20:10, 19 August 2021 diff hist -231 m Ceramic industry →Benefits of skilled labor and strange moods: Glazers have long since been able to gain exp.
- 02:30, 18 August 2021 diff hist +17 m Installation →Install dependencies: libgtk2.0-0:i386 still seems to be needed, much like the 64-bit version on 64 bit df
- 15:35, 17 August 2021 diff hist +1,225 DF2014 Talk:Skill →Legendary+5: Note about rounding down, Blue dwarf's research, expected table, corollaries.
- 01:30, 5 August 2021 diff hist +404 Herbalist Added Bugs section, corrected training speed, some yields.
- 00:56, 4 August 2021 diff hist +66 m Weapon →vs. others: Add mention of whip, remove bronze/iron mention
- 00:54, 4 August 2021 diff hist +1,205 DF2014 Talk:Weapon →Are there any testing research showing mace more effective than other weapons?: new section
- 00:33, 4 August 2021 diff hist +147 m Weapon →Final verdict: Steel axe has no true counters http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155 Blunt does badly vs big http://www.bay12forums.com/smf/index.php?topic=164981.msg7522035#msg7522035
- 00:27, 4 August 2021 diff hist +152 m Weapon →vs. others: Steel axes are only weapon without critical weakness http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155
- 00:20, 4 August 2021 diff hist +464 m Weapon →vs. undead: Iron to steel proves effectiveness of axes vs undead http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155
- 00:15, 4 August 2021 diff hist +91 m Weapon →vs. unarmored: Add cite link, though could probably use a link to better-formatted post
- 00:13, 4 August 2021 diff hist +278 m Weapon →vs. armored: Per http://www.bay12forums.com/smf/index.php?topic=174389.msg8009603#msg8009603, steel sword being best against sieges - with the recommendations of hammer and spear being on bottom
- 23:54, 3 August 2021 diff hist -86 m Weapon →vs. unarmored: Any sharp weapon is going to be better than a blunt weapon against unarmored organics, per http://www.bay12forums.com/smf/index.php?topic=164981.msg7522035#msg7522035
- 12:59, 2 August 2021 diff hist +9 m Installation →Fix 2: change library: specify df_linux
- 12:59, 2 August 2021 diff hist -6 m Installation →libGL error: wording
- 12:58, 2 August 2021 diff hist +726 Installation →Troubleshooting: New section: libGL error
- 08:59, 4 July 2021 diff hist +8 m Burrow →Limit workshops to burrow: Also works with traps, shown by cage trap only using cages in burrow in 44.09
- 20:18, 4 June 2021 diff hist +20 m User:Fleeting Frames/itemage parsing current
- 12:29, 4 June 2021 diff hist +592 DF2014 Talk:Water →Floor constructed from rock salt freezes water at least 4/7 underground (need moar experiments, possibly infinite water source) {{Verify}}: new section
- 00:01, 3 June 2021 diff hist +5 m Armor →Encumbrance: Clarify that the boots need to be high boots.
- 23:59, 2 June 2021 diff hist +25 m Armor →Encumbrance: Correct 6.04.2017 revision by unregistered, Verify for the lower material armor still mattering.
- 19:38, 28 May 2021 diff hist +8 m User:Fleeting Frames/itemage minor correction about config
- 19:31, 28 May 2021 diff hist +673 m User:Fleeting Frames →Things I've worked on: itemage mentioned current
- 19:22, 28 May 2021 diff hist +5,138 N User:Fleeting Frames/itemage Initial writeup
- 00:06, 1 May 2021 diff hist 0 m Creature →Animal people: Bat men are size 35,050 instead of 70,000, going by arena.
- 09:56, 25 April 2021 diff hist +195 User talk:Leonidas →Book theft: new section
- 16:33, 22 April 2021 diff hist +157 m Vampire →Creating vampires: Making it clear that the instructions only work in .44.12 or older.
- 02:47, 29 March 2021 diff hist +224 m Student Noted guildhall teaching, fort mode book reading.
- 02:30, 29 March 2021 diff hist +71 m Engineer Noted guildhall teaching.
- 02:28, 29 March 2021 diff hist +116 m Guild Noted downside of placing second guildhall zone in same area.
- 02:11, 29 March 2021 diff hist +58 m Advanced world generation →Cavern Parameters: Spoilering HFS like in rest of article.
- 02:05, 29 March 2021 diff hist +306 Advanced world generation →Cavern Parameters: Cavern layer numbers: 1 and 2. Bug 10267, dig deep disasters, merging upwards nature, species presence.
- 23:25, 28 March 2021 diff hist +293 m User talk:Fleeting Frames →Edible tree seeds
- 23:23, 28 March 2021 diff hist +352 m User talk:Fleeting Frames →Edible tree seeds
- 11:02, 28 March 2021 diff hist +173 m Tree →Aboveground trees: Mark trees that bear only seeds as edible raw products because dwarf would rather starve than eat almonds.
- 10:48, 28 March 2021 diff hist +68 m Seed Despite tags, no seeds are edible raw (almonds in screenshot: https://i.imgur.com/7yEC3Gb.png )
- 01:31, 19 March 2021 diff hist +939 m Water →Contaminants: Filling it in, per the Talk:Contaminants in water
- 00:10, 19 March 2021 diff hist +590 DF2014 Talk:Water →Undo revision 251634 by 35.191.1.236 (talk): new section
- 00:07, 19 March 2021 diff hist -22 m Water Undo revision 251634 by 35.191.1.236 (talk) - tested in 47.05, happens both when water is added to stagnant or stagnant to regular water. Tag: Undo
- 00:50, 18 March 2021 diff hist +895 m DF2014 Talk:Manager →Improving the Order conditions section: Tentative approval, covering the difference, placement of example orders.
- 00:30, 18 March 2021 diff hist +8 m Swimming pool →Swimming training: Last edit wiped the main benefit of attribute boost training.
- 04:01, 17 March 2021 diff hist +94 m Burrow →Limiting civilian citizen jobs: Note about outside dwarves
- 03:46, 17 March 2021 diff hist +1,295 Burrow Reorganization to make it clearer burrows have more uses than restricting your masons, limiting workshops to burrow is no longer new and fleshing it out, minor bug list additions/removals.
- 19:39, 16 March 2021 diff hist +27 m Pet →Adopting: adding the availability requirement in first paragraph too to make it clearer.
- 15:44, 11 March 2021 diff hist +7 m Danger room →Minecart dodging: Cart should be ideally lightweight, aluminum too heavy for most dwarves.
- 11:13, 11 March 2021 diff hist +447 m Tavern →Bugs: Long-term rooms, visitor brawls, store-bought furniture, visitors arriving despite tavern restrictions, visitors arriving during siege
- 10:52, 11 March 2021 diff hist +1,660 Tavern →Fortress mode: Rearrangement, stored mugs, misleading Eat/Drink section, details on Alcohol poisoning/activity viewing, information sharing
- 10:07, 11 March 2021 diff hist +43 m Performer Performers also serve drinks
- 06:39, 5 March 2021 diff hist +35 m Tree →Structure: Rooting fruiting behaviour is limited to only grassy formerly rooted areas.
- 06:34, 5 March 2021 diff hist +98 m Creature token →E: Extra butcher object - Mention bug 6355 and workaround to it
- 23:22, 26 February 2021 diff hist +22 Lever →Multiple Uses: Track stops don't have delay in disabling/on signals.
- 11:18, 26 February 2021 diff hist +37 Underworld →Details: Reverting: No goblins in fort or wg found when testing https://i.imgur.com/9COLWCP.png https://i.imgur.com/eCF9ClV.png
- 10:56, 26 February 2021 diff hist +500 DF2014 Talk:Underworld →"In worlds without demons, goblins are locked away in their stead.": new section current
- 01:43, 15 February 2021 diff hist +84 m Water →Evaporation: Flooring over prevents evaporation.
- 05:25, 31 January 2021 diff hist +97 m User:Fleeting Frames →Script modifications: inject-raws color injection
- 05:25, 31 January 2021 diff hist +6,483 N User:Fleeting Frames/inject-raws Initial writeup current
- 21:14, 28 January 2021 diff hist -157 Still There is no stack size limit on brew jobs: https://i.imgur.com/g3Nbbpp.png
- 22:33, 13 January 2021 diff hist -1 m Tree →Growth rate & wood yield: -s to singular
- 22:27, 13 January 2021 diff hist +1,058 Tree →Growth rate: New section, removed respective parts from old section, paragraph breaking. Trees grow more often than once a decade and yield more wood the longer they grow. Some testing results.
- 12:50, 7 January 2021 diff hist -1 m Aquifer →Bugs: typo
- 12:50, 7 January 2021 diff hist +71 m Aquifer →Bugs: Clarified way too vague wording.
- 23:07, 5 January 2021 diff hist +73 m Museum Museums are also sculpture gardens.
- 23:05, 5 January 2021 diff hist +21 m Thought →Amenities: Hotlink "tastefully arranged" to Sculpture Garden
- 23:03, 5 January 2021 diff hist +12 m Sculpture garden Museums are also sculpture gardens.
- 10:18, 3 January 2021 diff hist -12 m Die →Adventurer Mode: Revert bolding everything to bolding only strong things (Advmode verification testing still needed.)
- 17:07, 21 December 2020 diff hist +601 DF2014 Talk:Crossbow →Does quality actually impact shooting accuracy?: new section
- 17:02, 21 December 2020 diff hist +11 m Crossbow →Ranged combat: Quality of crossbow affecting shooting accuracy might be dubious.
- 05:04, 13 December 2020 diff hist +100 m User:Fleeting Frames/relationsindicator Fixed 47.04 historical gelding flag, added trust checking current
- 04:36, 9 December 2020 diff hist +36 m Tilesets →Row 01 (000-015): Filled (7) vs empty (8) nestbox
- 17:53, 5 December 2020 diff hist -21 m Rope reed Rope reed and pig tails have same growth speed.
- 17:52, 5 December 2020 diff hist +457 DF2014 Talk:Rope reed →Grow duration: new section current
- 08:18, 19 November 2020 diff hist +114 m Trap component Seems upright spikes take reduced wear (bit clumsy wording?)
- 08:03, 19 November 2020 diff hist +40 m DF2014 Talk:Trap component →No wear on spikes?: testing current
- 07:59, 19 November 2020 diff hist +343 DF2014 Talk:Trap component →No wear on spikes?: new section
- 21:22, 15 November 2020 diff hist +9 Aquifer →Light aquifers: Seems they do dry out at 1/7 water: https://i.imgur.com/hMTtEDT.png
- 21:19, 15 November 2020 diff hist +448 DF2014 Talk:Aquifer →Light Aquifer drying: new section
- 10:45, 6 November 2020 diff hist +71 m Angel →Overview: Note about losing divine metal, clarification
- 20:40, 29 October 2020 diff hist +217 m Guildhall →Uses: Children
- 07:01, 21 October 2020 diff hist +70,524 N User:Fleeting Frames/relationsindicator Some updates for ver 47
- 14:49, 18 September 2020 diff hist +455 Guildhall Needs/happiness, Bugs
- 22:03, 16 September 2020 diff hist +216 m DF2014 Talk:Breeding Wild with non-wild. current
- 22:01, 16 September 2020 diff hist +20 m Breeding Dwarves → your citizens; added "non-pet fully-" qualifier to "sentient" in off-map breeding
- 21:57, 16 September 2020 diff hist +600 Breeding Categories, bugs, spacing, some rewording.
- 07:23, 11 September 2020 diff hist +454 m User talk:Silverwing235 →On paragraphs: 4 into 3
- 14:01, 9 September 2020 diff hist +212 Gravity Size and contact area of struck floor
- 00:21, 6 September 2020 diff hist +169 m Vampire →Uses: Lack of bloodsucking penalizing skill (verifyed by Kaijyuu with dfhack time counter editing).
- 20:17, 31 August 2020 diff hist +328 m Sedimentary layer +Aquifer mountains finding; edited uncited dwarf civilization preferring iron - can find no direct proof in FotF responses and no cites.
- 04:02, 9 August 2020 diff hist -2 m Window "from" → "of"
- 03:10, 9 August 2020 diff hist 0 m Window "with any type of glass" → "from any type of glass"
- 23:31, 30 July 2020 diff hist +98 Building destroyer Submerged buildings aren't destroyed (tested in 44.09 with a Troll & Magma Man and Dragon).
- 18:51, 29 July 2020 diff hist +71 m Remains Note about bees.
- 18:49, 29 July 2020 diff hist -51 m Remains Remains don't generate miasma: https://i.imgur.com/FqqXPiX.png
- 14:31, 27 July 2020 diff hist +1 m User:Fleeting Frames/buy food needs Forgotten > current
- 14:31, 27 July 2020 diff hist +180 User:Fleeting Frames →Script modifications: buy_food_needs