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Serpent man

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Revision as of 13:39, 29 January 2023 by Silverwing235 (talk | contribs)
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Serpent man
Serpent man sprite.png
s

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Urist likes serpent men for their impressive tails.
Biome

  • Underground Depth: 1-3
Attributes

· Amphibious · Learns · Syndrome · Humanoid

Cannot be tamed 
Size
Birth: 1,500 cm3
Mid: 10,000 cm3
Max: 50,000 cm3

Age
Child at: 1
Adult at: 12
Max age: 60-80
Cannot be butchered
This article is about the current version of DF.
Note that some content may still need to be updated.

For other kinds of snake men, see adder man, anaconda man, black mamba man, bushmaster man, copperhead snake man, king cobra man, kingsnake man, python man, and rattlesnake man.

A large white snake with the arms and torso of a man. These creatures are evil and live far underground.

Serpent men are one of the many underworld tribal creatures (animal people, per se, but design choices apparently voided them of that status) living on any cavern level milling around piles of meat and tanned hides. They stand at roughly the size of an adult dwarf.

Approach with caution, unless the tribe is friendly. If the tribe is friendly, feel free to take advantage of them in fine imperialistic tradition and steal all their resources without compensation. To check whether a tribe of serpent men is friendly, press u to view the unit list. The tribe will be labeled as either hostile or friendly. Alternatively, press v to view one of their profiles.

Like many underground races, the danger of serpent men is not to be found in their wooden weapons, but the substances found smeared on them. That is to say, serpent men use many poisons, some of which can be deadly. They will launch group attacks on your fort, or swim through your reservoirs and launch amphibious assaults on your fisherdwarves. Additionally, serpent men possess a poisonous bite which paralyzes enemies, making them vulnerable to suffocation, as well as other attacks from other serpent men, while serpent men themselves are completely immune to paralysis. Despite their description, they do not possess the [EVIL] token and are not any more malevolent than any other race of animal people.

If you ssspeak to a ssserpent man in adventure mode, they will talk like thisss, becaussse of the [LISP] token.

Some dwarves like serpent men for their impressive tails.

Does a great "steam blowing through pipes" impression.
Art by Diogeneezy
"Serpent man" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: shethel udos
Elvish: relira onino
Goblin: olsmu ngorûg
Human: ithrat abo