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Tavern

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This article is about the current version of DF.
Note that some content may still need to be updated.


Fortress mode

A Tavern is a designated location in Fortress mode. It is a place where dwarves and visitors can socialize and entertain each other. Depending on the furnishings, patrons may also drink, eat, or rent a room for sleeping.

A tavern may be designated from a meeting area, or from a dining room. However, it has been reported that the tavern keeper occupation only works if there is a meeting area associated with the tavern.[Verify] Upon creation, the tavern is given a random name; the name may be changed by pressing n in the locations screen.

Buildings that are helpful to taverns are tables and chairs as well as containers for storing instruments and goblets. There should also be some amount of empty space (dance floor). In addition, bedrooms can be assigned to a tavern by querying the room and selecting location. When bedrooms are assigned to a tavern, they are called "rented rooms" on the locations screen. Visitors who have petitioned and been granted long-term residency status will assign themselves a rented room in a tavern, if one is available, when they are ready to sleep.

Players who don't think of mist generators as an overpowered exploit (or are willing to build them anyway) would be well served putting one in the tavern, since every fortress occupant will find a reason to be there once in a while.

Occupations assignable to taverns are performers and tavern keepers. Tavern keepers serve drinks to patrons in goblets. Tavern patrons can include mercenaries, monster slayers, bandits, diplomats and performers. Performers will entertain the public regardless of how well-equipped the tavern is, but the tavern keepers are hardly ever seen working. Reportedly, the only way to make them not completely useless is to place an alcohol stockpile somewhere inside the tavern's location.[Verify]

Adventure mode

Taverns are also generated in settlements in Adventure mode. They are visible in the structures list of legends mode.

An adventurer can order drinks and rent rooms at taverns.To do this simply talk to the tavern keeper and choose to Ask about available services, drinks, rooms, etc. then choose the drink you want to order or the room you want to rent. This is the only way you can sleep in a building in a city in the current version. People in towns are far less accommodating than rural folk. The drinks are different for each tavern and they occasionally change, so going to a tavern one week and coming back the next will mean you will likely have different options of drinks you can order. Just remember that you have to pay the tavern keeper, of course you could just ignore your payment and run off if you aren't planning to return any time soon. But that will get you labeled as a criminal.

You don't have to pay off your debts immediately unless you plan to leave the tavern, you can even pay it off the next day if you have a room at the tavern. However if you do plan on leaving the tavern and you wish to pay off your night of debauchery or your room, talk to the tavern keeper and choose to Trade or settle debts you can then trade the tavern keeper items of equal or greater value than what you owe them in order to pay off your debts.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


A little-known limerick about taverns and cats is the ancient dwarven expression "Oh Urist, curiosity didn't kill the cat, the booze did" . This became popularized early on due to cats liking booze just as much, if not more, than dwarves did, which led to a century-long friendship between cat and dwarf kind—and many cats dying of alcohol poisoning in taverns. Many, many cats. Sadly, cats have recently become less inclined to drink booze. Scholars claim this is probably due to the process of natural selection