| This article was migrated from v0.34:Edge and may be inaccurate for the current version of DF (v0.47.05). See this page for more information. |
This article is about the current version of DF.
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Materials have a sharpness property, defined as [MAX_EDGE:<number>]. In combat, this presumably defines how well the material works when used for slashing attacks.
Most materials draw this from their Material Template, but placing a [MAX_EDGE] tag in the material's entry will override this and allow it to be sharper than other objects of its kind. For example, Obsidian has [MAX_EDGE:20000], while the Stone Material Template has [MAX_EDGE:1000]. Incidentally, it seems that this is what allows Obsidian to be made into stone swords; a value of at least 10000 has been proven to also work.