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{{Quality|Fine}}
 
{{Quality|Fine}}
  
Materials have a sharpness property, defined as {{token|MAX_EDGE|md|<number>}}. In combat, this presumably defines how well the material works when used for slashing attacks.
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Materials have a sharpness property, defined as [MAX_EDGE:<number>]. In combat, this presumably defines how well the material works when used for slashing attacks.
  
Most materials draw this from their Material Template, but placing a <code>[MAX_EDGE]</code> tag in the material's entry will override this and allow it to be sharper than other objects of its kind. For example, Obsidian has <code>[MAX_EDGE:20000]</code>, while the Stone Material Template has <code>[MAX_EDGE:1000]</code>. Incidentally, it seems that this is what allows Obsidian to be made into stone swords; a value of at least 10000 has been proven to also work.
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Most materials draw this from their Material Template, but placing a [MAX_EDGE] tag in the material's entry will override this and allow it to be sharper than other objects of its kind. For example, Obsidian has [MAX_EDGE:20000], while the Stone Material Template has [MAX_EDGE:1000]. Incidentally, it seems that this is what allows Obsidian to be made into stone swords; a value of at least 10000 has been proven to also work.
  
 
Actual weapon sharpness depends on its [[quality]]: masterwork and artifact blades have the above-mentioned maximum material edge, while regular-quality items get only half as much.
 
Actual weapon sharpness depends on its [[quality]]: masterwork and artifact blades have the above-mentioned maximum material edge, while regular-quality items get only half as much.
{{Category|Game mechanics}}
 
 
[[ru:Edge]]
 
[[ru:Edge]]

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