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Difference between revisions of "Building list"

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(This page is about the [R]ooms menu (showing the value/ownership of rooms), not the build menu. Your list belongs in Building, where it already (partially) exists.)
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The '''building list screen''' is accessed from the main view by pressing {{k|Shift}} - {{k|R}}. A list of the buildings (along with their owners) is displayed, along with any differences in actual value and perceived value by the owner (due to material preferences). If a room in the list appears in red, then it is a [[room]] which overlaps with some other defined room-space, drastically reducing the quality value of these rooms.  
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The '''building list screen''' is accessed from the main view by pressing {{k|Shift}} - {{k|R}}. A list of the [[building]]s (along with their owners) is displayed, along with any differences in actual value and perceived value by the owner (due to material preferences). If a [[room]] in the list appears in red, then it is a room which overlaps with some other defined room-space, drastically reducing the quality value of these rooms.  
  
 
On some buildings, specifically those that need the [[architecture]] [[skill]] to be built ([[trade depot]]s, [[bridge]]s, [[archery target]]s, [[furnace]]s, [[pump]]s, [[road]]s, etc.), the [[quality]] levels of both the design and the construction (as well as the names of the dwarves involved) can be viewed by pressing {{k|Enter}}. The building's material is determined by the ''oldest'' selected ''base'' item (that is, the chosen bar/log/stone that has existed in your fort the longest).{{cite forum|134816/4867108}}
 
On some buildings, specifically those that need the [[architecture]] [[skill]] to be built ([[trade depot]]s, [[bridge]]s, [[archery target]]s, [[furnace]]s, [[pump]]s, [[road]]s, etc.), the [[quality]] levels of both the design and the construction (as well as the names of the dwarves involved) can be viewed by pressing {{k|Enter}}. The building's material is determined by the ''oldest'' selected ''base'' item (that is, the chosen bar/log/stone that has existed in your fort the longest).{{cite forum|134816/4867108}}
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==Building List==
 
Under Building Menu {{k|B}}
 
*Armor Stand                        {{k|A}}
 
*Bed                                {{k|B}}
 
*Seat                                {{k|C}}
 
*Burial Receptacle                  {{k|N}}
 
*Door                                {{k|D}}
 
*Floodgate                          {{k|x}}
 
*Floor Hatch            {{k|Shift}} {{k|H}}
 
*Wall Grate              {{k|Shift}} {{k|W}}
 
*Floor Grate            {{k|Shift}} {{k|G}}
 
*Vertical Bars          {{k|Shift}} {{k|B}}
 
*Floor Bars                {{k|Alt}} {{k|B}}
 
*Cabinet                            {{k|F}}
 
*Container                          {{k|H}}
 
*Kennels                            {{k|K}}
 
*Farn Plot                          {{k|P}}
 
*Weapon Rack                        {{k|R}}
 
*Statue                              {{k|S}}
 
*Slab                      {{k|Alt}} {{k|S}}
 
*Table                              {{k|T}}
 
*Paved Road                          {{k|O}}
 
*Dirt Road              {{k|Shift}} {{k|O}}
 
*Bridge                              {{k|G}}
 
*Well                                {{k|L}}
 
*Siege Engines                      {{k|I}}
 
*Workshops                          {{k|w}}
 
**Leather Works                      {{k|E}}
 
**Quern                                {{k|Q}}
 
**Millstone                {{k|Shift}} {{k|M}}
 
**Loom                                  {{k|O}}
 
**Clothier's Shop                      {{k|K}}
 
**Bowyer's Workshop                    {{k|B}}
 
**Carpenter's Workshop                  {{k|C}}
 
**Metalsmith's Forge                    {{k|F}}
 
**Magma Forge                          {{k|V}}
 
**Jeweler's Workshop                    {{k|J}}
 
**Mason's Workshop                      {{k|M}}
 
**Butcher's Shop                        {{k|U}}
 
**Tanner's Shop                        {{k|N}}
 
**Craftsdwarf's Shop                    {{k|R}}
 
**Siege Workshop                        {{k|S}}
 
**Mechanic's Workshop                  {{k|T}}
 
**Still                                {{k|L}}
 
**Farmer's Workshop                    {{k|W}}
 
**Kitchen                              {{k|Z}}
 
**Fishery                              {{k|H}}
 
**Ashery                                {{k|Y}}
 
**Dyer's Shop                          {{k|D}}
 
**Soap Maker's Workshop    {{k|Shift}} {{k|S}}
 
**Screw Press                          {{k|P}}
 
  
*Furnaces
 
**Wood Furnace                          {{k|W}}
 
**Smelter                              {{k|S}}
 
**Magma Smelter                        {{k|L}}
 
**Glass Furnace                        {{k|G}}
 
**Magma Glass Furnace                  {{k|A}}
 
**Kiln                                  {{k|K}}
 
**Magma Kiln                            {{k|N}}
 
 
*Glass Window                        {{k|Y}} 
 
*Gem Window              {{k|Shift}} {{k|Y}}
 
*Wall/Floor/Stairs/Track {{k|Shift}} {{k|C}}
 
**Wall                                  {{k|W}}
 
**Floor                                {{k|F}}
 
**Up Stairs                            {{k|D}}
 
**Down Stairs                          {{k|J}}
 
**Track                    {{k|Shift}} {{k|T}}
 
 
*Trade Depot            {{k|Shift}} {{k|D}}
 
*Traps/Levers
 
**!!
 
 
*Machine Components
 
**!!
 
 
*Instrument
 
*Support
 
*Animal Trap
 
*Restraint
 
*Cage
 
*Archery Target
 
*Taction Bench
 
*Nest Box
 
*Hive
 
*Bookcase
 
 
MORE SOON
 
 
{{Category|Interface}}
 
{{Category|Interface}}

Revision as of 22:24, 25 May 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

The building list screen is accessed from the main view by pressing Shift - R. A list of the buildings (along with their owners) is displayed, along with any differences in actual value and perceived value by the owner (due to material preferences). If a room in the list appears in red, then it is a room which overlaps with some other defined room-space, drastically reducing the quality value of these rooms.

On some buildings, specifically those that need the architecture skill to be built (trade depots, bridges, archery targets, furnaces, pumps, roads, etc.), the quality levels of both the design and the construction (as well as the names of the dwarves involved) can be viewed by pressing Enter. The building's material is determined by the oldest selected base item (that is, the chosen bar/log/stone that has existed in your fort the longest).[1]