v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Brook"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
(rv)
Line 4: Line 4:
 
:''For a visual representation, see'' [[Tile#Brook_tile]].
 
:''For a visual representation, see'' [[Tile#Brook_tile]].
  
A '''brook''' is a small [[river]] that [[creatures]] and [[wagon|wagons]] can travel across without [[swimming]].  Walking across a brook will not even get you wet. (In fact, using the channel command to dig the surface away can leave stones behind, even causing cave-ins if done carelessly). A brook can easily be identified by the white and cyan tiles on its surface, as opposed to the dark blue tiles of a river. These lighter-colored tiles are a special kind of floor tile which acts like a floor [[grate]] most of the time: fluids such as [[magma]] and [[water]] will fall through it, and it can be fished through as well (remarkably, this floor also seems to support islands, even when the ground beneath that island has been mined out while the brook is in ice form, preventing the island tiles from collapsing despite the fact they are supported by nothing but water).
+
A '''brook''' is a small [[river]] that [[creatures]] and [[wagon|wagons]] can travel across without [[swimming]].  Walking across a brook will not even get you wet. (In fact, using the channel command to dig the surface away can leave stones behind, even causing cave-ins if done carelessly). A brook can easily be identified by the white and cyan tiles on its surface, as opposed to the dark blue tiles of a river. These lighter-colored tiles are a special kind of floor tile which acts like a floor [[grate]] most of the time: fluids, such as [[magma]] and [[water]] itself, will fall through it, and it can be fished through as well (remarkably, this floor also seems to support islands, even when the ground beneath that island has been mined out while the brook is in ice form, preventing the island tiles from collapsing despite the fact they are supported by nothing but water).
  
 
[[Water wheel|Water wheels]] and [[well]]s will not function if placed directly over a brook. In order to get a water wheel or well to work over a brook, you must dig a [[channel]] through the [[floor|surface]] of the brook, which removes the floor tiles, making that part like a normal river.
 
[[Water wheel|Water wheels]] and [[well]]s will not function if placed directly over a brook. In order to get a water wheel or well to work over a brook, you must dig a [[channel]] through the [[floor|surface]] of the brook, which removes the floor tiles, making that part like a normal river.
Line 10: Line 10:
 
Water flows from the upstream end of the brook at the edge of the map, while draining at the downstream end. By using {{k|k}} to look at the water levels at the ends of the river, you can determine which end is downstream by looking for tiles that are not full with 7/7 water. You may need to drain some water from the brook before being able to see this effect.
 
Water flows from the upstream end of the brook at the edge of the map, while draining at the downstream end. By using {{k|k}} to look at the water levels at the ends of the river, you can determine which end is downstream by looking for tiles that are not full with 7/7 water. You may need to drain some water from the brook before being able to see this effect.
  
If water gets on top of the "floor grate" over the brook, the tiles will get mud on them and become farmable, which in itself is strange, because normally water would wash away the seeds!
+
If water gets on top of the "floor grate" over the brook, the tiles will get mud on them and become farmable, which in itself is strange because normally water would wash away the seeds!
  
 
A [[screw pump]] is capable of drawing water from a brook without channeling its surface. This allows the brook to be left intact when setting up a pump station for the purpose of filling a reservoir somewhere.
 
A [[screw pump]] is capable of drawing water from a brook without channeling its surface. This allows the brook to be left intact when setting up a pump station for the purpose of filling a reservoir somewhere.
  
 
{{World}}
 
{{World}}

Revision as of 19:25, 28 September 2019

This article is about the current version of DF.
Note that some content may still need to be updated.

For a visual representation, see Tile#Brook_tile.

A brook is a small river that creatures and wagons can travel across without swimming. Walking across a brook will not even get you wet. (In fact, using the channel command to dig the surface away can leave stones behind, even causing cave-ins if done carelessly). A brook can easily be identified by the white and cyan tiles on its surface, as opposed to the dark blue tiles of a river. These lighter-colored tiles are a special kind of floor tile which acts like a floor grate most of the time: fluids, such as magma and water itself, will fall through it, and it can be fished through as well (remarkably, this floor also seems to support islands, even when the ground beneath that island has been mined out while the brook is in ice form, preventing the island tiles from collapsing despite the fact they are supported by nothing but water).

Water wheels and wells will not function if placed directly over a brook. In order to get a water wheel or well to work over a brook, you must dig a channel through the surface of the brook, which removes the floor tiles, making that part like a normal river.

Water flows from the upstream end of the brook at the edge of the map, while draining at the downstream end. By using k to look at the water levels at the ends of the river, you can determine which end is downstream by looking for tiles that are not full with 7/7 water. You may need to drain some water from the brook before being able to see this effect.

If water gets on top of the "floor grate" over the brook, the tiles will get mud on them and become farmable, which in itself is strange because normally water would wash away the seeds!

A screw pump is capable of drawing water from a brook without channeling its surface. This allows the brook to be left intact when setting up a pump station for the purpose of filling a reservoir somewhere.

Worlds
General
Map
Biomes
Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland
Features
Aquifer · Brook · Deep pit · Island · Magma pool · Passage · Road · Tunnel · Volcano · Waterfall
Underground
Civilization
Sites
Camp · Castle · Cave · Dark fortress · Dark pits · Forest retreat · Fort · Fortress · Hamlet · Hillocks · Labyrinth · Lair · Monastery · Mountain halls · Ruins · Shrine · Tomb · Tower · Town · Vault
Structures
Other