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40d:Wear

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Revision as of 00:50, 29 February 2008 by Koltom (talk | contribs) (rewrite - please expand)
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Most items are subject to wear/rotting/withering if stored outside.

Most items are never subject to wear when stored inside, notably prepared meals, drinks and plants.

Storage in barrels will delay wear both inside and outside.

Some food, specifically uncooked meat and fish, and clothes are still subject to wear when stored inside. Wear of barreled meat will set in roughly 2 seasons after butchering or trading.

Wear will be signified by different "levels" of x or X bracketing the item and viewing will give an account of how badly worn (some wear...mangled) the item is.

Mangled food can still be cooked, seemingly without quality loss, although its value is given as 0☼.