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Difference between revisions of "40d:Wear"

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Some [[food]], specifically uncooked [[meat]] and [[fish]], and [[clothes]] are still subject to '''wear''' when stored inside. Wear of barreled meat will then set in roughly 2 seasons after butchering or trading.  
 
Some [[food]], specifically uncooked [[meat]] and [[fish]], and [[clothes]] are still subject to '''wear''' when stored inside. Wear of barreled meat will then set in roughly 2 seasons after butchering or trading.  
  
The remains of vermin will rot both inside and outside, more important they will cause miasma inside. It is therefore necessary to keep an eye on tidying up and either have refuse stockpiles outside or well separated from the rest of your fortress if inside.
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The remains of vermin will rot both inside and outside, more important they will cause [[miasma]] inside. It is therefore necessary to keep an eye on tidying up and either have refuse stockpiles outside or well separated from the rest of your fortress if inside.
  
 
Storage in barrels will delay wear both inside and outside.
 
Storage in barrels will delay wear both inside and outside.

Revision as of 01:16, 4 May 2008

Most items are subject to wear/rotting/withering if stored outside.

Most items are not subject to wear when stored inside, notably prepared meals, drinks and plants. 'Stored' here refers to stockpiles, some items may still rot when lying around randomly, in workshops, or, worse, in water.

Some food, specifically uncooked meat and fish, and clothes are still subject to wear when stored inside. Wear of barreled meat will then set in roughly 2 seasons after butchering or trading.

The remains of vermin will rot both inside and outside, more important they will cause miasma inside. It is therefore necessary to keep an eye on tidying up and either have refuse stockpiles outside or well separated from the rest of your fortress if inside.

Storage in barrels will delay wear both inside and outside.

Wear will be signified by different "levels" of x or X bracketing the item and viewing will give an account of how badly worn (some wear...mangled) the item is.

Mangled food can still be cooked, seemingly without quality loss, although its value is given as 0☼.