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Editing 40d:Wear

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Most items are ''not'' subject to wear when stored in [[stockpile]]s, or inside, notably prepared meals, [[Alcohol|drinks]] and [[plant]]s. Some items, in particular plants, bags, and cooked meals, will still rot when lying around inside, outside of stockpiles, in [[workshop]]s, or, worse, in [[water]].
 
Most items are ''not'' subject to wear when stored in [[stockpile]]s, or inside, notably prepared meals, [[Alcohol|drinks]] and [[plant]]s. Some items, in particular plants, bags, and cooked meals, will still rot when lying around inside, outside of stockpiles, in [[workshop]]s, or, worse, in [[water]].
  
Certain types of [[vermin]], if left unchecked, can cause wear on food even when stored in stockpiles. Storing food in [[barrel]]s can reduce the amount of wear, and metal barrels are observed to provide better protection.
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Storage in [[barrel]]s will delay wear both in and out of stockpiles.
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Some [[food]], specifically uncooked [[meat]] and [[fish]], is still subject to '''wear''' when stored in stockpiles. Wear of barrelled meat or fish will set in roughly 2 seasons after [[butcher]]ing or arriving at the area with [[trade]]rs, increasing by roughly one level per season. Raw fish will rot instead.
  
 
Plants will not '''wither''' on stockpiles, but will wither on fields if not harvested in time.
 
Plants will not '''wither''' on stockpiles, but will wither on fields if not harvested in time.

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