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Difference between revisions of "40d:Wealth"

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Your fortress's total '''Created Wealth''' is visible on the {{k|z}} - status screen once you have a [[bookkeeper]] with at least novice [[appraiser]] [[skill]]. All objects with any value (including mined-out areas, [[bridge]]s, engravings and just about every kind of created good) will be included in the total. [[Artifacts]] are usually one of the largest influences of fortress wealth. Artifacts made of precious resources and heavily [[decoration|decorated]] can easily be worth thrice the value of your fortress in the early years.
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Your fortress's total '''Created Wealth''' is visible on the {{k|z}} - [[status]] screen once you have a [[bookkeeper]] with at least novice [[appraiser]] [[skill]]. All objects with any value (including mined-out areas, [[bridge]]s, engravings and every kind of created good) will be included in the total. [[Artifacts]] are usually one of the largest influences of fortress wealth. Artifacts made of precious resources and heavily [[decoration|decorated]] can easily be worth thrice the value of your fortress in the early years.
  
 
Forbidden items are not part of your wealth. Thus, if you forbid a object, its value is subtracted from your wealth. That value will be re-added once you claim the item.
 
Forbidden items are not part of your wealth. Thus, if you forbid a object, its value is subtracted from your wealth. That value will be re-added once you claim the item.
  
Items made off site are not counted in your total fortress wealth.  Their value is listed under "imports."
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Items made off-site are not counted in your total fortress wealth.  Their value is listed under "imports."
  
 
Wealth influences or triggers various game features, such as [[goblin]] [[siege]]s, the arrival of [[noble]]s, the number, and probably time of arrival{{verify}}, of [[immigration|immigrants]].
 
Wealth influences or triggers various game features, such as [[goblin]] [[siege]]s, the arrival of [[noble]]s, the number, and probably time of arrival{{verify}}, of [[immigration|immigrants]].
  
 
== Building fortress wealth==
 
== Building fortress wealth==
Good ways to building wealth include
 
  
*checking for promising [[:Category:Stone Layers|stone layers]] when selecting your [[location]]
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Good ways to building wealth include:
*searching for and using valuable metals (gold, aluminium, platin..) early on
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*choosing proficient dwarfes on embark; most things experienced dwarves will craft, construct or make will have better quality and so be more valuable
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* Checking for promising [[stone layers]] when selecting your [[location]].
*using more valuable stone (obsidian, [[flux]]) for "everyday items"
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* Searching for and using valuable [[metal]]s (gold, aluminium, platinum..) early on
*smoothing and detailing walls
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* Choosing proficient dwarves on [[embark]]; experienced dwarves work faster, and make higher quality goods.
*check [[Item value]] for clues on what items are valuable and how processing boosts wealth
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* Using more valuable stone ([[obsidian]], [[flux]]) for "everyday items"
* build a steel armor industry
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* Smoothing and detailing walls
* encrusting/decorating objects with highly skilled craftdwarves
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* Check [[item value]] for clues on what items are valuable and how processing boosts wealth
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* Build a [[steel]] [[armor]] industry
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* Encrusting/decorating objects with highly skilled craftdwarves
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* When making a [[trade agreement]], note what goods are in demand and focus on producing them.

Revision as of 09:50, 25 April 2008

Your fortress's total Created Wealth is visible on the z - status screen once you have a bookkeeper with at least novice appraiser skill. All objects with any value (including mined-out areas, bridges, engravings and every kind of created good) will be included in the total. Artifacts are usually one of the largest influences of fortress wealth. Artifacts made of precious resources and heavily decorated can easily be worth thrice the value of your fortress in the early years.

Forbidden items are not part of your wealth. Thus, if you forbid a object, its value is subtracted from your wealth. That value will be re-added once you claim the item.

Items made off-site are not counted in your total fortress wealth. Their value is listed under "imports."

Wealth influences or triggers various game features, such as goblin sieges, the arrival of nobles, the number, and probably time of arrival[Verify], of immigrants.

Building fortress wealth

Good ways to building wealth include:

  • Checking for promising stone layers when selecting your location.
  • Searching for and using valuable metals (gold, aluminium, platinum..) early on
  • Choosing proficient dwarves on embark; experienced dwarves work faster, and make higher quality goods.
  • Using more valuable stone (obsidian, flux) for "everyday items"
  • Smoothing and detailing walls
  • Check item value for clues on what items are valuable and how processing boosts wealth
  • Build a steel armor industry
  • Encrusting/decorating objects with highly skilled craftdwarves
  • When making a trade agreement, note what goods are in demand and focus on producing them.