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Difference between revisions of "40d:Tilesets"

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:''You may be looking for the [[List of user character sets]] or [[List of user graphics sets]].''
+
{{Quality|Exceptional|06:30, 15 July 2010 (UTC)}}{{av}}
 +
 
 +
:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)''
 +
:''(For user-created tilesets, see [[Main:Tileset repository|Tileset repository]].)''
 +
:''(For user-created creature graphics sets, see [[Graphics set repository]].)''
 +
 
 +
----
 +
 
 +
 
  
 
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''".
 
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''".
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=== Character sets ===
 
=== Character sets ===
  
A character set is an image in BMP format that contains the 256 different tiles, corresponding to the [[Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[List of user character sets|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:
+
A character set is an image in BMP format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[Main:Tileset repository|Here is a list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:
  
# Download the tileset. (The list is [[List of user character sets|here]])
+
# Download the tileset via right-click-save-as on the tileset.  The tileset is just an image, so there's no separate download link. (The list is [[Graphics set repository|here]])
 
# Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
 
# Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
 
# Put it in the data/art directory of your Dwarf Fortress installation.
 
# Put it in the data/art directory of your Dwarf Fortress installation.
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=== Graphics sets ===
 
=== Graphics sets ===
  
Character sets only change certain graphics, while others are left out. The confusingly-named [[graphics sets]] are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. The Dystopian Rhetoric graphics set comes with its own DF installer; to install any others (or to install that one manually), you follow a similar process to the above:
+
Character sets only change certain graphics, while others are left out. The confusingly-named [[Graphics set repository|graphics sets]] are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. The Dystopian Rhetoric graphics set comes with its own DF installer; to install any others (or to install that one manually), you follow a similar process to the above:
  
# Download the graphics set. (The list is [[Graphics sets|here]].)
+
# Download the graphics set. (The list is [[Graphics set repository|here]].)
 
# Convert it into a 24-bit BMP file using your favorite image editing program.
 
# Convert it into a 24-bit BMP file using your favorite image editing program.
 
# Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file.
 
# Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file.
Line 36: Line 44:
  
 
IMPORTANT NOTES:
 
IMPORTANT NOTES:
 +
* If you are on a Mac you will have to use a program like [http://www.lemkesoft.com/xd/public/download/index._aWQ9Z2MtdWI_.html GraphicConverter] or Photoshop to save tilesets as windows bitmaps.
 
* Recommended only for window mode prior to version 39f, to make it easier to preserve tile aspect ratio.  39f onwards, you should choose a grid size that is of the same aspect ratio as your monitor (e.g. on a 1600x1280 monitor, choose grid size 80:64)
 
* Recommended only for window mode prior to version 39f, to make it easier to preserve tile aspect ratio.  39f onwards, you should choose a grid size that is of the same aspect ratio as your monitor (e.g. on a 1600x1280 monitor, choose grid size 80:64)
* Take note however that you need to set the the window size correctly.  
+
* Take note however that you need to set the window size correctly.  
 
 
 
** For versions prior to 39f, your window width in pixel size should be 3.2 (which is 80/25) times your window height in pixel size.
 
** For versions prior to 39f, your window width in pixel size should be 3.2 (which is 80/25) times your window height in pixel size.
 
*: Example:  
 
*: Example:  
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** For version 39f onwards where you can change the grid size, you need to compute the aspect ratio from the (grid width)/(grid height).   
 
** For version 39f onwards where you can change the grid size, you need to compute the aspect ratio from the (grid width)/(grid height).   
 
*: Example:  
 
*: Example:  
*:: if you are are using a grid size of 80 by 64, the aspect ratio should be 1.25 (from 80/64).  If you set your window width to 1600, then the height will be 1600/1.25 = 1280.
+
*:: if you are using a grid size of 80 by 64, the aspect ratio should be 1.25 (from 80/64).  If you set your window width to 1600, then the height will be 1600/1.25 = 1280.
  
* Also note that stretching a gfx tile may cause graphical artifacts (not the crafted ones in-game!) i.e. slight defects in the visuals, but it should make you able to see smaller tiles on a larger screen area.  The exception is when you use a integral multiple, e.g. stretching 16x16 tiles to 32x32, which seems to produce the least artifacts.
+
* Also note that stretching a gfx tile may cause graphical artifacts (not the crafted ones in-game!) i.e. slight defects in the visuals, but it should make you able to see smaller tiles on a larger screen area.  The exception is when you use an integral multiple, e.g. stretching 16x16 tiles to 32x32, which seems to produce the least artifacts.
 
* It is not recommended that you shrink tiles though the method is the similar (except defining a smaller window size than is normally required by the grid and tile size).
 
* It is not recommended that you shrink tiles though the method is the similar (except defining a smaller window size than is normally required by the grid and tile size).
  
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== Custom tileset design ==
 
== Custom tileset design ==
  
The gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:
+
The default (and minimum) gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:
  
 
* A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.
 
* A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.
 
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
 
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
  
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[Object Tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
+
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[Graphics set repository|Object Tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
  
 
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.  
 
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.  
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* Bright magenta (#FF00FF) is the background.
 
* Bright magenta (#FF00FF) is the background.
 
* Bright white (#FFFFFF) is the foreground.
 
* Bright white (#FFFFFF) is the foreground.
* Darker shades of white and grey (#C0C0C0, #808080, etc) will display darker shades of the foreground color.  It is possible to use any shade of grey, including ones like #333333 and #C2C2C2.
+
* Darker shades of white and grey (#C0C0C0, #808080, etc.) will display darker shades of the foreground color.  It is possible to use any shade of grey, including ones like #333333 and #C2C2C2.
 
* Black (#000000) will always be black.
 
* Black (#000000) will always be black.
 
* It's probably best to avoid color in normal tilesets.
 
* It's probably best to avoid color in normal tilesets.
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* Items marked with * can have their tile changed in the [[modding|raw data]] files.
 
* Items marked with * can have their tile changed in the [[modding|raw data]] files.
* Items marked with # can have their tile replaced by a [[graphics set]] image, in addition to having their tile changed in the raw data.
+
* Items marked with # can have their tile replaced by a [[Graphics set repository|graphics set]] image, in addition to having their tile changed in the raw data.
 
* Items marked with $ can be changed in the [[init.txt]] file.
 
* Items marked with $ can be changed in the [[init.txt]] file.
 +
 +
For a graphical table, go to the [[Main:Character Table|Character Table]].
  
 
====Row 01 (000-015)====
 
====Row 01 (000-015)====
 
{|
 
{|
 
|-
 
|-
| {{TST| }}
+
|<small>00</small> {{TST|&nbsp;}}
 
| Used for background tiles in the intro CMV, rarely used elsewhere
 
| Used for background tiles in the intro CMV, rarely used elsewhere
 
|-
 
|-
| {{TST|☺}}
+
|<small>01</small>  {{TST|☺}}
| [[Civilian]] dwarves#
+
| [[Civilian]] dwarves# used for dead dwarves
 
|-
 
|-
| {{TST|☻}}
+
|<small>02</small>  {{TST|☻}}
| [[Military]] dwarves#
+
| [[Military]] dwarves# used for dead dwarves
 
|-
 
|-
| {{TST|♥}}
+
|<small>03</small>  {{TST|♥}}
 
| [[Dimple cup]]s*
 
| [[Dimple cup]]s*
 
|-
 
|-
| {{TST|♦}}
+
|<small>04</small>  {{TST|♦}}
| [[Cut gem]]s, large [[gem]]s
+
| Cut [[gem]]s, large [[gem]]s
 
|-
 
|-
| {{TST|♣}}
+
|<small>05</small>  {{TST|♣}}
| [[Tower-cap]]s*, [[Acacia]] trees*, [[Mangrove]] trees*, [[Maple]] trees*, [[quarry bush]]es*, [[Alder]] trees*, [[Birch]] trees*
+
| [[Tower-cap]]s*, Acacia, Mangrove, Maple, Alder and Birch [[Tree|trees]]* [[quarry bush]]es*
 
|-
 
|-
| {{TST|♠}}
+
|<small>06</small>  {{TST|♠}}
| [[Plump helmet]]s*, [[Oak]] trees*, [[quarry bush]] leaves*, [[Mahogany]] trees*, [[Chestnut]] trees*, [[Ash tree]]s*
+
| [[Plump helmet]]s*, Oak, Mahogany, Chestnut and Ash [[Tree|trees]]*, [[quarry bush]] leaves*
 
|-
 
|-
| {{TST|•}}
+
|<small>07</small>  {{TST|•}}
 
| [[Stone]], solid [[workshop]] tile for several workshops like the [[magma smelter]], [[lake]]s in main map, [[cave]]s in the main map
 
| [[Stone]], solid [[workshop]] tile for several workshops like the [[magma smelter]], [[lake]]s in main map, [[cave]]s in the main map
 
|-
 
|-
| {{TST|◘}}
+
|<small>08</small>  {{TST|◘}}
 
| Solid workshop tile for several other workshops like the [[magma forge]], [[tanner]] workshop, [[catapult]] cup
 
| Solid workshop tile for several other workshops like the [[magma forge]], [[tanner]] workshop, [[catapult]] cup
 
|-
 
|-
| {{TST|○}}
+
|<small>09</small>  {{TST|○}}
| [[Well]], [[bracelet]], [[ant colony]], [[millstone]], [[quern]]
+
| [[Well]], [[bracelet]], [[Map tile|ant colony]], [[millstone]], [[quern]], [[bottomless pit]]s in the local embark map screen (if enabled)
 +
|-
 
|-
 
|-
| {{TST|◙}}
+
|<small>10</small> {{TST|◙}}
 
|  
 
|  
 
|-
 
|-
| {{TST|♂}}
+
|<small>11</small> {{TST|♂}}
 
| Male sign, [[bag]]s
 
| Male sign, [[bag]]s
 
|-
 
|-
| {{TST|♀}}
+
|<small>12</small> {{TST|♀}}
 
| Female sign, [[amulet]]
 
| Female sign, [[amulet]]
 
|-
 
|-
| {{TST|♪}}
+
|<small>13</small> {{TST|♪}}
 
|  
 
|  
 
|-
 
|-
| {{TST|♫}}
+
|<small>14</small> {{TST|♫}}
 
| [[Armor stand]]s
 
| [[Armor stand]]s
 
|-
 
|-
| {{TST|☼}}
+
|<small>15</small> {{TST|☼}}
| [[Gem]]s*, bituminous [[coal]]*, [[currency]] symbol, [[masterpiece]] [[quality]] symbol, spider [[web]]s, [[turtle]]*, 'sun' symbol in engravings, [[gear]] assemblies
+
| [[Gem]]s*, bituminous [[coal]]*, [[currency]] symbol, [[masterpiece]] [[quality]] symbol, spider [[web]]s, [[turtle]]*, 'sun' symbol in engravings, [[gear]] assemblies, fireballs
 
|-
 
|-
 
|}
 
|}
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{|
 
{|
 
|-
 
|-
| {{TST|►}}
+
|<small>16</small> {{TST|►}}
| Head of [[ballista]] facing east, [[vermin|manta ray]]*
+
| Head of [[Ballista arrow]] facing east, [[vermin|manta ray]]*
 
|-
 
|-
| {{TST|◄}}
+
|<small>17</small> {{TST|◄}}
| Head of ballista facing west
+
| Head of [[Ballista arrow]] facing west
 
|-
 
|-
| {{TST|↕}}
+
|<small>18</small> {{TST|↕}}
 
|
 
|
 
|-
 
|-
| {{TST|‼}}
+
|<small>19</small> {{TST|‼}}
| [[Cage]]s, on-[[fire]] symbol
+
| [[Cage]]s, on-[[fire]] symbol, vertical [[bars]]
 
|-
 
|-
| {{TST|¶}}
+
|<small>20</small> {{TST|¶}}
| [[Mug]]s, largest elven cities, [[Highwood]] trees*
+
| [[Mug]]s, largest elven cities, Highwood [[Tree|trees]]*
 
|-
 
|-
| {{TST|§}}
+
|<small>21</small> {{TST|§}}
 
| [[Restraint]]s, [[whip vine]]*
 
| [[Restraint]]s, [[whip vine]]*
 
|-
 
|-
| {{TST|&#x25AC;}}
+
|<small>22</small> {{TST|&#x25AC;}}
 
| [[Log]]s
 
| [[Log]]s
 
|-
 
|-
| {{TST|↨}}
+
|<small>23</small> {{TST|↨}}
 
| Some tree types
 
| Some tree types
 
|-
 
|-
| {{TST|↑}}
+
|<small>24</small> {{TST|↑}}
| Interface text (bridge direction), [[Pine]]* trees, [[Larch]]* trees
+
| Interface text ([[bridge]] direction), Pine and Larch [[Tree|trees]]
 
|-
 
|-
| {{TST|↓}}
+
|<small>25</small> {{TST|↓}}
| Hungry/thirsty/drowsy/unhappy indicator, [[bridge]] placement raising direction indicator
+
| Hungry/thirsty/drowsy/unhappy indicator, Interface text ([[bridge]] direction)
 
|-
 
|-
| {{TST|→}}
+
|<small>26</small> {{TST|→}}
| Interface text (bridge direction)
+
| Interface text ([[bridge]] direction)
 
|-
 
|-
| {{TST|←}}
+
|<small>27</small> {{TST|←}}
| Interface text (bridge direction)
+
| Interface text ([[bridge]] direction)
 
|-
 
|-
| {{TST|∟}}
+
|<small>28</small> {{TST|∟}}
| Withered [[plant]]s
+
|
 
|-
 
|-
| {{TST|↔}}
+
|<small>29</small> {{TST|↔}}
 
|
 
|
 
|-
 
|-
| {{TST|▲}}
+
|<small>30</small> {{TST|▲}}
| Head of [[ballista]] facing north, ramp up
+
| Head of [[Ballista arrow]] facing north, [[ramp]] up
 
|-
 
|-
| {{TST|▼}}
+
|<small>31</small> {{TST|▼}}
| Head of ballista facing south, ramp down
+
| Head of [[Ballista arrow]] facing south, [[ramp]] down
 
|-
 
|-
 
|}
 
|}
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{|
 
{|
 
|-
 
|-
| {{TST|&nbsp;}}
+
|<small>32</small> {{TST|&nbsp;}}
 
| Spaces in text messages, used for background on the title screen/menu
 
| Spaces in text messages, used for background on the title screen/menu
 
|-
 
|-
| {{TST|!}}
+
|<small>33</small> {{TST|!}}
| Strange [[mood]] mark, text
+
| Various [[status icons]], text
 
|-
 
|-
| {{TST|"}}
+
|<small>34</small> {{TST|"}}
| [[Shrub]], quotation marks, kobold's glowing eyes*
+
| [[Shrub]]*, quotation marks, workshop tiles, kobold's glowing eyes*
 
|-
 
|-
| {{TST|#}}
+
|<small>35</small> {{TST|#}}
| Chasm (bottom in fortress mode), pits, [[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[Gypsum]]*, [[floor grate]]s
+
| Chasm (bottom in fortress mode), pits, [[floor grate]]s
 +
*[[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[Gypsum]]*
 
|-
 
|-
| {{TST|$}}
+
|<small>36</small> {{TST|$}}
 
| [[Coin]]s
 
| [[Coin]]s
 
|-
 
|-
| {{TST|%}}
+
|<small>37</small> {{TST|%}}
| [[Prepared food]], unexplored underground, [[Siltstone]]*, [[Slate]]*, [[Brimstone]]*, [[Kimberlite ]]*, [[Bismuthinite]]*, [[Realgar]]*, [[Stibnite]]*, [[Marcasite]]*, [[Olivine]]*, [[Orthoclase]]*, [[Microcline]]*, [[Petrified wood]]*, [[Brimstone]]*, [[Pyrolusite]]*, [[screw pump]] in action
+
| [[Prepared meal]], unexplored underground, [[screw pump]] in action
 +
*[[Siltstone]]*, [[Slate]]*, [[Brimstone]]*, [[Kimberlite |Kimberlite]]*, [[Bismuthinite]]*, [[Realgar]]*, [[Stibnite]]*, [[Marcasite]]*, [[Olivine]]*, [[Orthoclase]]*, [[Microcline]]*, [[Petrified wood]]*, [[Brimstone]]*, [[Pyrolusite]]*
 
|-
 
|-
| {{TST|&}}
+
|<small>38</small> {{TST|&}}
 
| [[Demon]]s#
 
| [[Demon]]s#
 
|-
 
|-
| {{TST|&#39;}}
+
|<small>39</small> {{TST|&#39;}}
 
|  Rough [[floor]]s, unexplored underground, [[Claystone]]*, [[Rhyolite]]*, [[Periclase]]*
 
|  Rough [[floor]]s, unexplored underground, [[Claystone]]*, [[Rhyolite]]*, [[Periclase]]*
 
|-
 
|-
| {{TST|(}}
+
|<small>40</small> {{TST|(}}
 
| Foreign object opening tag, tile in [[bowyer's workshop]], text
 
| Foreign object opening tag, tile in [[bowyer's workshop]], text
 
|-
 
|-
| {{TST|)}}
+
|<small>41</small> {{TST|)}}
 
| Foreign object closing tag, text
 
| Foreign object closing tag, text
 
|-
 
|-
| {{TST|*}}
+
|<small>42</small> {{TST|*}}
| [[Ore]], superior [[quality]] tags, key reference, working [[gear]] assembly
+
| [[Ore]]*, superior [[quality]] tags, key reference, working [[gear assembly]], [[gem]] [[floodgate]]
 
|-
 
|-
| {{TST|+}}
+
|<small>43</small> {{TST|+}}
| Smooth/constructed [[floor]]s, injured status, finely-crafted [[quality]] tags, text, [[block]]/[[metal|bar]] [[bridge]]
+
| Smooth/constructed [[floor]]s, injured status, finely-crafted [[quality]] tags, text, [[block]]/[[metal|bar]] [[bridge]] or [[road]]
 
|-
 
|-
| {{TST|,}}
+
|<small>44</small> {{TST|,}}
 
| Rough [[floor]]s, [[Claystone]]*, unexplored underground, text
 
| Rough [[floor]]s, [[Claystone]]*, unexplored underground, text
 
|-
 
|-
| {{TST|-}}
+
|<small>45</small> {{TST|-}}
| [[Scepter]]s, [[arrow]]s in flight, well-crafted [[quality]] tags, keyboard reference, Part of animation when two creatures or dwarves are on the same spot
+
| [[Crafts|Scepters]], [[arrow]]s in flight, well-crafted [[quality]] tags, keyboard reference, Part of animation when two creatures or dwarves are on the same spot
 
|-
 
|-
| {{TST|.}}
+
|<small>46</small> {{TST|.}}
 
| Rough [[floor]]s, [[Felsite]]*, text, unexplored underground
 
| Rough [[floor]]s, [[Felsite]]*, text, unexplored underground
 
|-
 
|-
| {{TST|/}}
+
|<small>47</small> {{TST|/}}
| [[Weapon]]s, [[bolt]]s, text
+
| [[Weapon]]s, [[bolt]]s, [[Ballista]] tile, text
 
|-
 
|-
 
|}
 
|}
Line 278: Line 291:
 
{|
 
{|
 
|-
 
|-
| {{TST|0}}
+
|<small>48</small> {{TST|0}}
 
| [[Coffin]]s, text
 
| [[Coffin]]s, text
 
|-
 
|-
| {{TST|1}}
+
|<small>49</small> {{TST|1}}
 
|Text, fluids if [[Technical_tricks#The_look_of_the_game|SHOW_FLOW_AMOUNTS]] is YES in init.txt  
 
|Text, fluids if [[Technical_tricks#The_look_of_the_game|SHOW_FLOW_AMOUNTS]] is YES in init.txt  
 
|-
 
|-
| {{TST|2}}
+
|<small>50</small> {{TST|2}}
 
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt  
 
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt  
 
|-
 
|-
| {{TST|3}}
+
|<small>51</small> {{TST|3}}
 
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt  
 
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt  
 
|-
 
|-
| {{TST|4}}
+
|<small>52</small> {{TST|4}}
 
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt  
 
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt  
 
|-
 
|-
| {{TST|5}}
+
|<small>53</small> {{TST|5}}
 
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt  
 
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt  
 
|-
 
|-
| {{TST|6}}
+
|<small>54</small> {{TST|6}}
 
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt  
 
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt  
 
|-
 
|-
| {{TST|7}}
+
|<small>55</small> {{TST|7}}
 
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt  
 
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt  
 
|-
 
|-
| {{TST|8}}
+
|<small>56</small> {{TST|8}}
 
|Text  
 
|Text  
 
|-
 
|-
| {{TST|9}}
+
|<small>57</small> {{TST|9}}
 
|Text  
 
|Text  
 
|-
 
|-
| {{TST|:}}
+
|<small>58</small> {{TST|:}}
| [[Wild strawberry|Wild strawberries]]*, [[Prickle berry|Prickle berries]]*, snowstorms
+
| [[wild strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms
 
|-
 
|-
| {{TST|;}}
+
|<small>59</small> {{TST|;}}
| [[Workshop]]s (which ones?)
+
| [[Mason's workshop]]
 
|-
 
|-
| {{TST|<}}
+
|<small>60</small> {{TST|<}}
 
|  [[Stairs]] up
 
|  [[Stairs]] up
 
|-
 
|-
| {{TST|&#61;}}
+
|<small>61</small> {{TST|&#61;}}
| [[Stockpile]]s, [[Chert]]*, [[Gneiss]]*, <span style='color : #888888;'>others?</span>
+
| [[Stockpile]]s
 +
*[[Chert]]*, [[Gneiss]]*, [[Sylvite]]*, [[Chromite]]*, [[Kaolinite]]*
 
|-
 
|-
| {{TST|>}}
+
|<small>62</small> {{TST|>}}
 
| [[Stairs]] down
 
| [[Stairs]] down
 
|-
 
|-
| {{TST|?}}
+
|<small>63</small> {{TST|?}}
| "Task assigned" [[indicator]], looking for path
+
| "Task assigned" indicator, looking for path
 
|-
 
|-
 
|}
 
|}
Line 331: Line 345:
 
{|
 
{|
 
|-
 
|-
| {{TST|@}}
+
|<small>64</small> {{TST|@}}
| [[Sheriff]]#, berserk dwarf#, adventurer#, [[fortress guard]]#, [[royal guard]]#, dwarven [[merchant]]s#, [[caravan]] guards#
+
| [[Sheriff]]#, berserk dwarf#, adventurer#, [[fortress guard]]#, [[royal guard]]#, dwarven [[merchant]]s#, [[caravan]] guards#, adventurer's location on world map
 
|-
 
|-
| {{TST|A}}
+
|<small>65</small> {{TST|A}}
 
| [[Alligator]]#, text
 
| [[Alligator]]#, text
 
|-
 
|-
| {{TST|B}}
+
|<small>66</small> {{TST|B}}
 
| Bears#, text
 
| Bears#, text
 
|-
 
|-
| {{TST|C}}
+
|<small>67</small> {{TST|C}}
 
| [[Cow]]#, camels#, text
 
| [[Cow]]#, camels#, text
 
|-
 
|-
| {{TST|D}}
+
|<small>68</small> {{TST|D}}
 
| [[Dragon]]#, text
 
| [[Dragon]]#, text
 
|-
 
|-
| {{TST|E}}
+
|<small>69</small> {{TST|E}}
 
| [[Elf]]#, [[elephant]]#, text
 
| [[Elf]]#, [[elephant]]#, text
 
|-
 
|-
| {{TST|F}}
+
|<small>70</small> {{TST|F}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|G}}
+
|<small>71</small> {{TST|G}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|H}}
+
|<small>72</small> {{TST|H}}
 
| [[Horse]]#, text
 
| [[Horse]]#, text
 
|-
 
|-
| {{TST|I}}
+
|<small>73</small> {{TST|I}}
 
| [[Support]], text
 
| [[Support]], text
 
|-
 
|-
| {{TST|J}}
+
|<small>74</small> {{TST|J}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|K}}
+
|<small>75</small> {{TST|K}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|L}}
+
|<small>76</small> {{TST|L}}
 
| [[Leopard]]#, text
 
| [[Leopard]]#, text
 
|-
 
|-
| {{TST|M}}
+
|<small>77</small> {{TST|M}}
 
| [[Magma man]]#, [[mule]]#, [[muskox]]#, text
 
| [[Magma man]]#, [[mule]]#, [[muskox]]#, text
 
|-
 
|-
| {{TST|N}}
+
|<small>78</small> {{TST|N}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|O}}
+
|<small>79</small> {{TST|O}}
 
| [[Trade depot]] post, glass portal, detailed/constructed wall by itself, text, wall ends
 
| [[Trade depot]] post, glass portal, detailed/constructed wall by itself, text, wall ends
 
|-
 
|-
 
|}
 
|}
 +
 
====Row 06 (080-095)====
 
====Row 06 (080-095)====
 
{|
 
{|
 
|-
 
|-
| {{TST|P}}
+
|<small>80</small> {{TST|P}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|Q}}
+
|<small>81</small> {{TST|Q}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|R}}
+
|<small>82</small> {{TST|R}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|S}}
+
|<small>83</small> {{TST|S}}
| [[Sasquatch]]#, [[giant desert scorpion]]#, [[Giant Cave Spider]]#, text
+
| [[Sasquatch]]#, [[giant desert scorpion]]#, [[giant cave spider]]#, text
 
|-
 
|-
| {{TST|T}}
+
|<small>84</small> {{TST|T}}
| Text
+
| [[Titan]]#, Text
 
|-
 
|-
| {{TST|U}}
+
|<small>85</small> {{TST|U}}
 
| [[Human]]#, [[Unicorn]]#, text
 
| [[Human]]#, [[Unicorn]]#, text
 
|-
 
|-
| {{TST|V}}
+
|<small>86</small> {{TST|V}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|W}}
+
|<small>87</small> {{TST|W}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|X}}
+
|<small>88</small> {{TST|X}}
| [[Bin]], [[floodgate]], shop post, building footprint, nausea/winded/stunned/unconscious/migrant [[indicator]], text, up/down stairs, keyboard cursor
+
| [[Bin]], stone [[floodgate]], shop post, building footprint, nausea/winded/stunned/unconscious/migrant indicator, text, up/down stairs, keyboard cursor
 
|-
 
|-
| {{TST|Y}}
+
|<small>89</small> {{TST|Y}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|Z}}
+
|<small>90</small> {{TST|Z}}
| Sleep [[indicator]], text
+
| Sleep indicator, text
 
|-
 
|-
| {{TST|[}}
+
|<small>91</small> {{TST|[}}
| [[Clothing]], [[armor]]
+
| [[Clothing]], [[armor]], item stack opening tag, text
 
|-
 
|-
| {{TST|\}}
+
|<small>92</small> {{TST|\}}
| Part of animation when two creatures or dwarves are on the same spot  
+
| Part of animation when two creatures or dwarves are on the same spot, [[Ballista]] tile
 
|-
 
|-
| {{TST|]}}
+
|<small>93</small> {{TST|]}}
| Floor tile in [[Workshop|workshops]] and [[furnace|furnaces]]. Clothing?, armor?
+
| Floor tile in [[workshop]]s and [[furnace]]s, item stack closing tag, text, clothing?, armor?
 
|-
 
|-
| {{TST|^}}
+
|<small>94</small> {{TST|^}}
| [[Trap]], [[Alabaster]]*
+
| [[Trap]], [[Alabaster]]*, [[Volcano]] on world map
 
|-
 
|-
| {{TST|_}}
+
|<small>95</small> {{TST|_}}
 
| [[Channel]] [[designation]], text
 
| [[Channel]] [[designation]], text
 
|-
 
|-
Line 436: Line 451:
 
{|
 
{|
 
|-
 
|-
| {{TST|`}}
+
| <small>96</small> {{TST|`}}
| Rough floors, unexplored underground, [[Dolomite]]*, [[Schist]]*, [[Alunite]]*, [[Rutile]]*
+
| Rough floors, unexplored underground
 +
*[[Dolomite]]*, [[Schist]]*, [[Alunite]]*, [[Rutile]]*
 
|-
 
|-
| {{TST|a}}
+
| <small>97</small> {{TST|a}}
 
| [[Antman]]#, text
 
| [[Antman]]#, text
 
|-
 
|-
| {{TST|b}}
+
| <small>98</small> {{TST|b}}
 
| [[Batman]]#, text
 
| [[Batman]]#, text
 
|-
 
|-
| {{TST|c}}
+
| <small>99</small> {{TST|c}}
 
| [[Cat]]#, text
 
| [[Cat]]#, text
 
|-
 
|-
| {{TST|d}}
+
|<small>100</small> {{TST|d}}
 
| [[Dog]]#, text
 
| [[Dog]]#, text
 
|-
 
|-
| {{TST|e}}
+
|<small>101</small> {{TST|e}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|f}}
+
|<small>102</small> {{TST|f}}
 
| [[Frogman]]#, text
 
| [[Frogman]]#, text
 
|-
 
|-
| {{TST|g}}
+
|<small>103</small> {{TST|g}}
 
| [[Goblin]]#, [[Mountain goat]]#, [[Gremlin]]#, [[Groundhog]]#, text
 
| [[Goblin]]#, [[Mountain goat]]#, [[Gremlin]]#, [[Groundhog]]#, text
 
|-
 
|-
| {{TST|h}}
+
|<small>104</small> {{TST|h}}
 
| [[Harpy]]#, text
 
| [[Harpy]]#, text
 
|-
 
|-
| {{TST|i}}
+
|<small>105</small> {{TST|i}}
 
| [[Fire imp]]#, text
 
| [[Fire imp]]#, text
 
|-
 
|-
| {{TST|j}}
+
|<small>106</small> {{TST|j}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|k}}
+
|<small>107</small> {{TST|k}}
 
| [[Kobold]]#, text
 
| [[Kobold]]#, text
 
|-
 
|-
| {{TST|l}}
+
|<small>108</small> {{TST|l}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|m}}
+
|<small>109</small> {{TST|m}}
 
| [[Mandrill]]#, [[vermin|mussel]], text
 
| [[Mandrill]]#, [[vermin|mussel]], text
 
|-
 
|-
| {{TST|n}}
+
|<small>110</small> {{TST|n}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|o}}
+
|<small>111</small> {{TST|o}}
| Well construction, bridge construction, text, [[millstone]] in action, floor tile in magma [[furnace|furnaces]]
+
| Well construction, bridge construction, text, [[millstone]] in action, floor tile in magma [[furnace]]s
 
|-
 
|-
 
|}
 
|}
Line 489: Line 505:
 
{|
 
{|
 
|-
 
|-
| {{TST|p}}
+
|<small>112</small> {{TST|p}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|q}}
+
|<small>113</small> {{TST|q}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|r}}
+
|<small>114</small> {{TST|r}}
 
| [[Ratman]]#, text
 
| [[Ratman]]#, text
 
|-
 
|-
| {{TST|s}}
+
|<small>115</small> {{TST|s}}
 
| [[Snakeman]]#, [[Slugman]]#, [[Snailman]]#, text
 
| [[Snakeman]]#, [[Slugman]]#, [[Snailman]]#, text
 
|-
 
|-
| {{TST|t}}
+
|<small>116</small> {{TST|t}}
 
| [[Troglodyte]]#, text
 
| [[Troglodyte]]#, text
 
|-
 
|-
| {{TST|u}}
+
|<small>117</small> {{TST|u}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|v}}
+
|<small>118</small> {{TST|v}}
| Text, [[Anhydrite]]*, [[Mica]]*
+
| Text
 +
*[[Anhydrite]]*, [[Mica]]*
 
|-
 
|-
| {{TST|w}}
+
|<small>119</small> {{TST|w}}
 
| [[Wolf]]#, text
 
| [[Wolf]]#, text
 
|-
 
|-
| {{TST|x}}
+
|<small>120</small> {{TST|x}}
 
| [[Saltpeter]]*, text
 
| [[Saltpeter]]*, text
 
|-
 
|-
| {{TST|y}}
+
|<small>121</small> {{TST|y}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|z}}
+
|<small>122</small> {{TST|z}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|&#123;}}
+
|<small>123</small> {{TST|&#123;}}
 
| Forbidden opening tag
 
| Forbidden opening tag
 
|-
 
|-
| {{TST|&#124;}}
+
|<small>124</small> {{TST|&#124;}}
 
| [[Talc]]*, pipe sections, Part of animation when two creatures or dwarves are on the same spot
 
| [[Talc]]*, pipe sections, Part of animation when two creatures or dwarves are on the same spot
 
|-
 
|-
| {{TST|&#125;}}
+
|<small>125</small> {{TST|&#125;}}
 
| Forbidden closing tag
 
| Forbidden closing tag
 
|-
 
|-
| {{TST|~}}
+
|<small>126</small> {{TST|~}}
| Unfinished rough stone [[road]], [[river]], [[magma]], [[flow]]s, dirt [[road]], [[farm plot]] under construction, [[sand]], furrowed soils
+
| Unfinished rough stone [[road]], [[river]], [[magma]], [[flow]]s, dirt [[road]], [[farm plot]] under construction, [[sand]], furrowed soils, [[blood]] smear, guts
 
|-
 
|-
| {{TST|⌂}}
+
|<small>127</small> {{TST|⌂}}
 
| [[Animal trap]], low [[mountain]]s on world map, part of [[mechanic's workshop]]
 
| [[Animal trap]], low [[mountain]]s on world map, part of [[mechanic's workshop]]
 
|-
 
|-
Line 542: Line 559:
 
{|
 
{|
 
|-
 
|-
| {{TST|Ç}}
+
|<small>128</small> {{TST|Ç}}
 
| [[Mechanism]]s
 
| [[Mechanism]]s
 
|-
 
|-
| {{TST|ü}}
+
|<small>129</small> {{TST|ü}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|é}}
+
|<small>130</small> {{TST|é}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|â}}
+
|<small>131</small> {{TST|â}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|ä}}
+
|<small>132</small> {{TST|ä}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|à}}
+
|<small>133</small> {{TST|à}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|å}}
+
|<small>134</small> {{TST|å}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|ç}}
+
|<small>135</small> {{TST|ç}}
 
| [[Totem]]s
 
| [[Totem]]s
 
|-
 
|-
| {{TST|ê}}
+
|<small>136</small> {{TST|ê}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|ë}}
+
|<small>137</small> {{TST|ë}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|è}}
+
|<small>138</small> {{TST|è}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|ï}}
+
|<small>139</small> {{TST|ï}}
 
| Text
 
| Text
 
|-
 
|-
| {{TST|î}}
+
|<small>140</small> {{TST|î}}
 
| Elven forest retreat
 
| Elven forest retreat
 
|-
 
|-
| {{TST|ì}}
+
|<small>141</small> {{TST|ì}}
 
|  
 
|  
 
|-
 
|-
| {{TST|Ä}}
+
|<small>142</small> {{TST|Ä}}
 
|
 
|
 
|-
 
|-
| {{TST|Å}}
+
|<small>143</small> {{TST|Å}}
 
| [[Idol]]s, text
 
| [[Idol]]s, text
 
|-
 
|-
Line 595: Line 612:
 
{|
 
{|
 
|-
 
|-
| {{TST|É}}
+
|<small>144</small> {{TST|É}}
 
|
 
|
 
|-
 
|-
| {{TST|æ}}
+
|<small>145</small> {{TST|æ}}
 
| [[Toy]]s
 
| [[Toy]]s
 
|-
 
|-
| {{TST|Æ}}
+
|<small>146</small> {{TST|Æ}}
 
| [[Coffer]]s, [[quiver]]s, [[backpack]]s
 
| [[Coffer]]s, [[quiver]]s, [[backpack]]s
 
|-
 
|-
| {{TST|ô}}
+
|<small>147</small> {{TST|ô}}
 
|
 
|
 
|-
 
|-
| {{TST|ö}}
+
|<small>148</small> {{TST|ö}}
 
|
 
|
 
|-
 
|-
| {{TST|ò}}
+
|<small>149</small> {{TST|ò}}
 
| Unactivated [[lever]]s, [[Stingray]]s#, text
 
| Unactivated [[lever]]s, [[Stingray]]s#, text
 
|-
 
|-
| {{TST|û}}
+
|<small>150</small> {{TST|û}}
 
| [[Bucket]], text
 
| [[Bucket]], text
 
|-
 
|-
| {{TST|ù}}
+
|<small>151</small> {{TST|ù}}
 
|
 
|
 
|-
 
|-
| {{TST|ÿ}}
+
|<small>152</small> {{TST|ÿ}}
 
| [[Valley herb]]*
 
| [[Valley herb]]*
 
|
 
|
 
|-
 
|-
| {{TST|Ö}}
+
|<small>153</small> {{TST|Ö}}
 
|
 
|
 
|-
 
|-
| {{TST|Ü}}
+
|<small>154</small> {{TST|Ü}}
 
|
 
|
 
|-
 
|-
| {{TST|¢}}
+
|<small>155</small> {{TST|¢}}
 
| Closed [[hatch]]es
 
| Closed [[hatch]]es
 
|-
 
|-
| {{TST|£}}
+
|<small>156</small> {{TST|£}}
| Many valuable metals* in veins
+
| Many valuable metals* in veins, Other Features in Local embark map screen (when display is enabled)
 
|-
 
|-
| {{TST|¥}}
+
|<small>157</small> {{TST|¥}}
 
| [[Cave lobster]]*
 
| [[Cave lobster]]*
 
|-
 
|-
| {{TST|₧}}
+
|<small>158</small> {{TST|₧}}
 
|  
 
|  
 
|-
 
|-
| {{TST|ƒ}}
+
|<small>159</small> {{TST|ƒ}}
 
| [[Rope reed]]*
 
| [[Rope reed]]*
 
|
 
|
Line 650: Line 667:
 
{|
 
{|
 
|-
 
|-
| {{TST|á}}
+
|<small>160</small> {{TST|á}}
 
|  
 
|  
 
|-
 
|-
| {{TST|í}}
+
|<small>161</small> {{TST|í}}
 
|
 
|
 
|-
 
|-
| {{TST|ó}}
+
|<small>162</small> {{TST|ó}}
 
| Activated [[lever]]s, text
 
| Activated [[lever]]s, text
 
|-
 
|-
| {{TST|ú}}
+
|<small>163</small> {{TST|ú}}
 
|
 
|
 
|-
 
|-
| {{TST|ñ}}
+
|<small>164</small> {{TST|ñ}}
 
|
 
|
 
|-
 
|-
| {{TST|Ñ}}
+
|<small>165</small> {{TST|Ñ}}
 
|
 
|
 
|-
 
|-
| {{TST|ª}}
+
|<small>166</small> {{TST|ª}}
 
|  
 
|  
 
|-
 
|-
| {{TST|º}}
+
|<small>167</small> {{TST|º}}
 
| [[Cloth]]
 
| [[Cloth]]
 
|-
 
|-
| {{TST|¿}}
+
|<small>168</small> {{TST|¿}}
 
| [[Instrument]]
 
| [[Instrument]]
 
|-
 
|-
| {{TST|⌐}}
+
|<small>169</small> {{TST|⌐}}
| Withered [[plant]]s: [[Blade weed]], [[Dimple cup]]
+
| Withered [[plant]]s*
 
|-
 
|-
| {{TST|¬}}
+
|<small>170</small> {{TST|¬}}
 
|
 
|
 
|-
 
|-
| {{TST|½}}
+
|<small>171</small> {{TST|½}}
 
|
 
|
 
|-
 
|-
| {{TST|¼}}
+
|<small>172</small> {{TST|¼}}
 
|
 
|
 
|-
 
|-
| {{TST|¡}}
+
|<small>173</small> {{TST|¡}}
 
| [[Flask]], [[waterskin]]
 
| [[Flask]], [[waterskin]]
 
|-
 
|-
| {{TST|«}}
+
|<small>174</small> {{TST|«}}
| [[Ballista arrow]] tail for west-facing ballistae, item with [[decoration]] tag
+
| Tail of [[Ballista arrow]] facing west, item with [[decoration]] tag
 
|-
 
|-
| {{TST|»}}
+
|<small>175</small> {{TST|»}}
| [[Ballista arrow]] tail for east-facing ballistae, item with [[decoration]] tag
+
| Tail of [[Ballista arrow]] facing east, item with [[decoration]] tag
 
|-
 
|-
 
|}
 
|}
Line 703: Line 720:
 
{|
 
{|
 
|-
 
|-
| {{TST|░}}
+
|<small>176</small> {{TST|░}}
 
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, [[Fishery]] & Butcher's workshops, [[Jet]]*, [[Chalk]]*, [[Diorite]]*, various soils*
 
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, [[Fishery]] & Butcher's workshops, [[Jet]]*, [[Chalk]]*, [[Diorite]]*, various soils*
 
|-
 
|-
| {{TST|▒}}
+
|<small>177</small> {{TST|▒}}
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works), side tiles for catapult, [[window]], [[Gabbro]]*, [[Obsidian]]*, various soils*
+
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, side tiles for catapult, [[window]]
 +
*[[Gabbro]]*, [[Obsidian]]*, various soils*
 +
*Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works)
 
|-
 
|-
| {{TST|▓}}
+
|<small>178</small> {{TST|▓}}
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, tannery, [[Marble]]*, [[Limestone]]*, [[Flint]]*, [[Granite]]*, various soils*
+
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, tannery, [[Wagon]] body, [[Marble]]*, [[Limestone]]*, [[Flint]]*, [[Granite]]*, various soils*
 
|-
 
|-
| {{TST|│}}
+
|<small>179</small> {{TST|│}}
| Overworld [[river]]s, [[well]] [[chain]]/[[rope]], rotating [[axle]]s
+
| Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], rotating [[axle]]s
 
|-
 
|-
| {{TST|┤}}
+
|<small>180</small> {{TST|┤}}
 
| Overworld [[river]]s, top-right tile for [[Loom]], glumprong [[tree]]*
 
| Overworld [[river]]s, top-right tile for [[Loom]], glumprong [[tree]]*
 
|-
 
|-
| {{TST|╡}}
+
|<small>181</small> {{TST|╡}}
| Tree in winter, [[bridge]]s
+
| [[Bridge]]s, [[catapult]] tile
 
|-
 
|-
| {{TST|╢}}
+
|<small>182</small> {{TST|╢}}
 
|
 
|
 
|-
 
|-
| {{TST|╖}}
+
|<small>183</small> {{TST|╖}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
| {{TST|╕}}
+
|<small>184</small> {{TST|╕}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
| {{TST|╣}}
+
|<small>185</small> {{TST|╣}}
 
| Smooth/constructed walls
 
| Smooth/constructed walls
 
|-
 
|-
| {{TST|║}}
+
|<small>186</small> {{TST|║}}
| Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, [[axle]]s
+
| Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s
 
|-
 
|-
| {{TST|╗}}
+
|<small>187</small> {{TST|╗}}
 
| Smooth/constructed walls, bridges
 
| Smooth/constructed walls, bridges
 
|-
 
|-
| {{TST|╝}}
+
|<small>188</small> {{TST|╝}}
 
| Smooth/constructed walls, bridges
 
| Smooth/constructed walls, bridges
 
|-
 
|-
| {{TST|╜}}
+
|<small>189</small> {{TST|╜}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
| {{TST|╛}}
+
|<small>190</small> {{TST|╛}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
| {{TST|┐}}
+
|<small>191</small> {{TST|┐}}
 
| Overworld [[river]]s
 
| Overworld [[river]]s
 
|-
 
|-
Line 756: Line 775:
 
{|
 
{|
 
|-
 
|-
| {{TST|└}}
+
|<small>192</small> {{TST|└}}
 
| Overworld rivers/Roads
 
| Overworld rivers/Roads
 
|-
 
|-
| {{TST|┴}}
+
|<small>193</small> {{TST|┴}}
 
| Overworld rivers/Roads
 
| Overworld rivers/Roads
 
|-
 
|-
| {{TST|┬}}
+
|<small>194</small> {{TST|┬}}
 
| Overworld rivers/Roads
 
| Overworld rivers/Roads
 
|-
 
|-
| {{TST|├}}
+
|<small>195</small> {{TST|├}}
 
| Overworld rivers/Roads, top-left tile for [[Loom]]
 
| Overworld rivers/Roads, top-left tile for [[Loom]]
 
|-
 
|-
| {{TST|─}}
+
|<small>196</small> {{TST|─}}
 
| Overworld rivers/Roads, rotating [[axle]]s
 
| Overworld rivers/Roads, rotating [[axle]]s
 
|-
 
|-
| {{TST|┼}}
+
|<small>197</small> {{TST|┼}}
 
| [[Door]]s, overworld rivers/Roads, floor [[Stone_detailing|detailing]]/[[engraving]] in progress
 
| [[Door]]s, overworld rivers/Roads, floor [[Stone_detailing|detailing]]/[[engraving]] in progress
 
|-
 
|-
| {{TST|╞}}
+
|<small>198</small> {{TST|╞}}
| Bridges, trees in winter, [[catapult]] tile
+
| Bridges, trees in winter, (un)dead trees, [[catapult]] tile
 
|-
 
|-
| {{TST|╟}}
+
|<small>199</small> {{TST|╟}}
 
|  
 
|  
 
|-
 
|-
| {{TST|╚}}
+
|<small>200</small> {{TST|╚}}
 
| Smooth/constructed walls, bridges
 
| Smooth/constructed walls, bridges
 
|-
 
|-
| {{TST|╔}}
+
|<small>201</small> {{TST|╔}}
 
| Smooth/constructed walls, bridges
 
| Smooth/constructed walls, bridges
 
|-
 
|-
| {{TST|╩}}
+
|<small>202</small> {{TST|╩}}
 
| Smooth/constructed walls
 
| Smooth/constructed walls
 
|-
 
|-
| {{TST|╦}}
+
|<small>203</small> {{TST|╦}}
 
| Smooth/constructed walls
 
| Smooth/constructed walls
 
|-
 
|-
| {{TST|╠}}
+
|<small>204</small> {{TST|╠}}
 
| Smooth/constructed walls
 
| Smooth/constructed walls
 
|-
 
|-
| {{TST|═}}
+
|<small>205</small> {{TST|═}}
| Smooth/constructed walls, bridges, planted [[crop]]s, center [[catapult]] tile, [[axle]]s
+
| Smooth/constructed walls, bridges, planted [[crop]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s
 
|-
 
|-
| {{TST|╬}}
+
|<small>206</small> {{TST|╬}}
 
| Smooth/constructed walls, bridges, [[fortification]]s, (flashing) wall [[Stone_detailing|detailing]]/[[engraving]]/fortifying in progress
 
| Smooth/constructed walls, bridges, [[fortification]]s, (flashing) wall [[Stone_detailing|detailing]]/[[engraving]]/fortifying in progress
 
|-
 
|-
| {{TST|╧}}
+
|<small>207</small> {{TST|╧}}
|
+
| Tail of [[Ballista arrow]] facing north
 
|-
 
|-
 
|}
 
|}
Line 809: Line 828:
 
{|
 
{|
 
|-
 
|-
| {{TST|╨}}
+
|<small>208</small> {{TST|╨}}
| Bridges
+
| Bridges, [[catapult]] tile
 
|-
 
|-
| {{TST|╤}}
+
|<small>209</small> {{TST|╤}}
| [[Table]]
+
| [[Table]], tail of [[Ballista arrow]] facing south
 
|-
 
|-
| {{TST|╥}}
+
|<small>210</small> {{TST|╥}}
| [[Chair]]s, bridges, farmer's workshop bottom-middle tile
+
| [[Chair]]s, bridges, [[catapult]] tile, farmer's workshop bottom-middle tile
 
|-
 
|-
| {{TST|╙}}
+
|<small>211</small> {{TST|╙}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
| {{TST|╘}}
+
|<small>212</small> {{TST|╘}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
| {{TST|╒}}
+
|<small>213</small> {{TST|╒}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
| {{TST|╓}}
+
|<small>214</small> {{TST|╓}}
 
| Ends of smooth walls
 
| Ends of smooth walls
 
|-
 
|-
| {{TST|╫}}
+
|<small>215</small> {{TST|╫}}
| Some types of floodgates (wood?){{verify}}
+
| Wooden floodgates, bone floodgates, wall grates
 
|-
 
|-
| {{TST|╪}}
+
|<small>216</small> {{TST|╪}}
 
| Metal doors
 
| Metal doors
 
|-
 
|-
| {{TST|┘}}
+
|<small>217</small> {{TST|┘}}
 
| Overworld [[river]]s
 
| Overworld [[river]]s
 
|-
 
|-
| {{TST|┌}}
+
|<small>218</small> {{TST|┌}}
 
| Overworld rivers
 
| Overworld rivers
 
|-
 
|-
| {{TST|█}}
+
|<small>219</small> {{TST|█}}
 
| Any solid color tile
 
| Any solid color tile
 
|-
 
|-
| {{TST|▄}}
+
|<small>220</small> {{TST|▄}}
| Siege engine parts
+
| [[Siege engine]] parts, [[Ballista]] tile
 
|-
 
|-
| {{TST|▌}}
+
|<small>221</small> {{TST|▌}}
| [[Ballista]]
+
| [[Ballista]] tile
 
|-
 
|-
| {{TST|▐}}
+
|<small>222</small> {{TST|▐}}
| Ballista
+
| [[Ballista]] tile
 
|-
 
|-
| {{TST|▀}}
+
|<small>223</small> {{TST|▀}}
|
+
| [[Ballista]] tile
 
|-
 
|-
 
|}
 
|}
Line 862: Line 881:
 
{|
 
{|
 
|-
 
|-
| {{TST|α}}
+
|<small>224</small> {{TST|α}}
| [[Fish]], top-center [[fishery]] tile, [[meat]]
+
| [[Fish]]*, top-center [[fishery]] tile, [[meat]]
 
|-
 
|-
| {{TST|ß}}
+
|<small>225</small> {{TST|ß}}
 
| [[Leather]]
 
| [[Leather]]
 
|-
 
|-
| {{TST|Γ}}
+
|<small>226</small> {{TST|Γ}}
 
| [[Weight]] symbol, candlenut [[tree]]*, mango tree*, rubber tree*, cacao tree*, palm tree*, kapok tree*
 
| [[Weight]] symbol, candlenut [[tree]]*, mango tree*, rubber tree*, cacao tree*, palm tree*, kapok tree*
 
|-
 
|-
| {{TST|π}}
+
|<small>227</small> {{TST|π}}
 
| [[Cabinet]], [[goblin|dark fortress]]es
 
| [[Cabinet]], [[goblin|dark fortress]]es
 
|-
 
|-
| {{TST|Σ}}
+
|<small>228</small> {{TST|Σ}}
 
| [[Trap component]]
 
| [[Trap component]]
 
|-
 
|-
| {{TST|σ}}
+
|<small>229</small> {{TST|σ}}
 
| [[Anvil]], metalsmith's and magma forge bottom-middle tile
 
| [[Anvil]], metalsmith's and magma forge bottom-middle tile
 
|-
 
|-
| {{TST|µ}}
+
|<small>230</small> {{TST|µ}}
| [[Plant]]s*(which?), [[crown]], [[ruins]] on world map
+
| [[crown]], [[ruins]] on world map
 
|-
 
|-
| {{TST|τ}}
+
|<small>231</small> {{TST|τ}}
| [[Pig tail]]s*, [[Tree]] sapling, [[Blade weed]]
+
| [[Tree]] sapling*, [[pig tail]]*, [[cave wheat]]*, [[longland grass]]*, [[rat weed]]*, [[hide root]]*, [[muck root]]*, [[blade weed]]*, [[sliver barb]]*
 
|-
 
|-
| {{TST|Φ}}
+
|<small>232</small> {{TST|Φ}}
| [[Sweet pod]]s*, [[bloated tuber]]*
+
| [[sweet pod]]*, [[bloated tuber]]*, [[kobold bulb]]*
 
|-
 
|-
| {{TST|Θ}}
+
|<small>233</small> {{TST|Θ}}
 
| [[Bed]]s, [[Puddingstone]]*
 
| [[Bed]]s, [[Puddingstone]]*
 
|-
 
|-
| {{TST|Ω}}
+
|<small>234</small> {{TST|Ω}}
 
| [[Statue]]s, dwarven cities on map, [[fish|sea nettle jellyfish]]*
 
| [[Statue]]s, dwarven cities on map, [[fish|sea nettle jellyfish]]*
 
|-
 
|-
| {{TST|δ}}
+
|<small>235</small> {{TST|δ}}
| [[Earring]]s, [[kennel]] tile
+
| [[Trade good|Earring]]s, [[kennel]] tile
 
|-
 
|-
| {{TST|∞}}
+
|<small>236</small> {{TST|∞}}
| [[Boulder]], middle-right [[butcher's shop]] tile, [[Andesite]]*, [[Conglomerate]]*
+
| [[Boulder]], dry [[brook]], middle-right [[butcher's shop]] tile, [[Andesite]]*, [[Conglomerate]]*, sea foam, images of clouds
 
|-
 
|-
| {{TST|φ}}
+
|<small>237</small> {{TST|φ}}
 
| [[Thread]], [[loom]] bottom left tile, farmer's workshop bottom right tile
 
| [[Thread]], [[loom]] bottom left tile, farmer's workshop bottom right tile
 
|-
 
|-
| {{TST|ε}}
+
|<small>238</small> {{TST|ε}}
 
| [[Bowyer's workshop]] middle-right tile
 
| [[Bowyer's workshop]] middle-right tile
 
|-
 
|-
| {{TST|∩}}
+
|<small>239</small> {{TST|∩}}
 
| [[Hills]] on world map
 
| [[Hills]] on world map
 
|-
 
|-
Line 915: Line 934:
 
{|
 
{|
 
|-
 
|-
| {{TST|≡}}
+
|<small>240</small> {{TST|≡}}
| [[metal|Bar]]s, excellent [[quality]] symbol, [[zone]]s, metal [[floodgate]]s
+
| [[metal|Bar]]s, excellent [[quality]] symbol, [[zone]]s, metal/glass [[floodgate]]s, floor [[bars]]
 
|-
 
|-
| {{TST|±}}
+
|<small>241</small> {{TST|±}}
 
| Unfinished [[road]]
 
| Unfinished [[road]]
 
|-
 
|-
| {{TST|≥}}
+
|<small>242</small> {{TST|≥}}
| Spent ammo (catapult stones count), [[ashes]]
+
| Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]]
 
|-
 
|-
| {{TST|≤}}
+
|<small>243</small> {{TST|≤}}
| Spent ammo (catapult stones count), ashes
+
| Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]]
 
|-
 
|-
| {{TST|⌠}}
+
|<small>244</small> {{TST|⌠}}
 
| Willow [[tree]]*
 
| Willow [[tree]]*
 
|-
 
|-
| {{TST|⌡}}
+
|<small>245</small> {{TST|⌡}}
 
|
 
|
 
|-
 
|-
| {{TST|÷}}
+
|<small>246</small> {{TST|÷}}
 
| [[Barrel]], [[screw pump]], upper left tile of [[still]] (works well as barrel)
 
| [[Barrel]], [[screw pump]], upper left tile of [[still]] (works well as barrel)
 
|-
 
|-
| {{TST|≈}}
+
|<small>247</small> {{TST|≈}}
| Rough stone [[road]] or [[bridge]], [[water]], [[river]], [[lava]], glob, [[fat]], [[tallow]], [[farm plot]], furrowed soil, [[vomit]], [[blood]] pools, others?
+
| Rough stone [[road]] or [[bridge]], [[water]], [[river]], [[magma|lava]], glob, [[fat]], [[tallow]], [[farm plot]], furrowed soil, [[vomit]], [[blood]] pools, sea foam, Mudstone*, Serpentine*, others?
 
|-
 
|-
| {{TST|°}}
+
|<small>248</small> {{TST|°}}
 
| [[Ring]], sea foam
 
| [[Ring]], sea foam
 
|-
 
|-
| {{TST|∙}}
+
|<small>249</small> {{TST|∙}}
 
| [[Vermin]]*, terrain at lower elevation
 
| [[Vermin]]*, terrain at lower elevation
 
|-
 
|-
| {{TST|·}}
+
|<small>250</small> {{TST|·}}
 
| [[Seed]]s, micro-vermin, distant indoors terrain$ (changed by the 'chasm' option in init.txt)
 
| [[Seed]]s, micro-vermin, distant indoors terrain$ (changed by the 'chasm' option in init.txt)
 
|-
 
|-
| {{TST|√}}
+
|<small>251</small> {{TST|√}}
 
| [[Weapon rack]]s, [[badlands]] in main map, check mark (selecting production materials, confirmed items on manager window)
 
| [[Weapon rack]]s, [[badlands]] in main map, check mark (selecting production materials, confirmed items on manager window)
 
|-
 
|-
| {{TST|ⁿ}}
+
|<small>252</small> {{TST|ⁿ}}
 
| [[Savanna]] in main map
 
| [[Savanna]] in main map
 
|-
 
|-
| {{TST|²}}
+
|<small>253</small> {{TST|²}}
 
| Body parts, [[chunk]]s, vermin corpses, [[bone]], [[shell]], [[skin]]s, [[skull]]s
 
| Body parts, [[chunk]]s, vermin corpses, [[bone]], [[shell]], [[skin]]s, [[skull]]s
 
|-
 
|-
| {{TST|■}}
+
|<small>254</small> {{TST|■}}
 
| [[Block]]s, trees at lower elevation
 
| [[Block]]s, trees at lower elevation
 
|-
 
|-
| {{TST|&nbsp;}}
+
|<small>255</small> {{TST|&nbsp;}}
 
| No use?
 
| No use?
 
|}
 
|}
Line 967: Line 986:
 
Changes to these may make text look strange or be difficult to understand.
 
Changes to these may make text look strange or be difficult to understand.
  
* " ! ( ) _ + , - . 0 1 2 3 4 5 6 7 8 9 /
+
* " ! ( ) _ + , - . 0 1 2 3 4 5 6 7 8 9 / [ ]
 
* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
 
* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
 
* a b c d e f g h i j k l m n o p q r s t u v w x y z  
 
* a b c d e f g h i j k l m n o p q r s t u v w x y z  
Line 976: Line 995:
  
 
Dwarvish: íèîïéóúûôöùòêìëàáåäâabcdefghiklmnorstuvz
 
Dwarvish: íèîïéóúûôöùòêìëàáåäâabcdefghiklmnorstuvz
 +
 
Elvish: íèéóúÿùòìçabcdefghiklmnopqrstuvwyz
 
Elvish: íèéóúÿùòìçabcdefghiklmnopqrstuvwyz
Human: ñáabcdefghijklmnopqrstuvwxz
+
 
 +
Human: ñáabcdefghijklmnopqrstuvwxyz
 +
 
 
Goblin: ûôöêëäåâabdeghklmnoprstuxz
 
Goblin: ûôöêëäåâabdeghklmnoprstuxz
 
  
 
== No known use ==
 
== No known use ==
 
These are ideal for using to change tiles in the raw data or init.txt.
 
These are ideal for using to change tiles in the raw data or init.txt.
* ◙ ♪ ↕ ↔ ₧ ª ¬ ½ ¼ ╢ ╟ ╧ ▀ ⌡ 255
+
* ◙ ♪ ↕ ↔ ₧ ª ¬ ½ ¼ ╢ ╟ ⌡ 255
  
 
<!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ -->
 
<!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ -->
Line 989: Line 1,010:
 
{{Game Interface FAQ}}
 
{{Game Interface FAQ}}
  
[[Category:Modding]]
+
{{Category|Modding}}
[[Category:Interface]]
+
{{Category|Interface}}

Latest revision as of 20:27, 23 June 2017

This article is about an older version of DF.
(For a chart with the default ASCII characters, see Character table.)
(For user-created tilesets, see Tileset repository.)
(For user-created creature graphics sets, see Graphics set repository.)


Tilesets are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "character sets" (or simply "tilesets") and "graphics sets".

Overview and installation[edit]

Character sets[edit]

A character set is an image in BMP format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII), which are used to display the main graphics. Here is a list of user-made standard tilesets. To install any of these tilesets, follow these steps:

  1. Download the tileset via right-click-save-as on the tileset. The tileset is just an image, so there's no separate download link. (The list is here)
  2. Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
  3. Put it in the data/art directory of your Dwarf Fortress installation.
  4. Open data/init/init.txt
  5. If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.
  6. It is also recommended you change [BLACK_SPACE:NO] to [BLACK_SPACE:YES] to prevent stretching of the graphics.
  7. Save the file, then you're ready to play!

Graphics sets[edit]

Character sets only change certain graphics, while others are left out. The confusingly-named graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. The Dystopian Rhetoric graphics set comes with its own DF installer; to install any others (or to install that one manually), you follow a similar process to the above:

  1. Download the graphics set. (The list is here.)
  2. Convert it into a 24-bit BMP file using your favorite image editing program.
  3. Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file.
  4. Open /raw/graphics/example_text.txt
  5. Replace the contents with the appropriate text for the graphics set you downloaded. Save the file.
  6. Open data/init/init.txt
  7. Locate the [GRAPHICS:NO] line and change it to [GRAPHICS:YES].
  8. Change the resolution and font directories as above, this time for the lines starting with GRAPHICS instead. So, if you want to use fullscreen mode, modify [GRAPHICS_FULLSCREENX:800], [GRAPHICS_FULLSCREENY:600], and [GRAPHICS_FULLFONT:curses_800x600.bmp] to suit the standard tileset you want to use. For windowed mode, the lines to change are [GRAPHICS_WINDOWEDX:640], [GRAPHICS_WINDOWEDY:300], and [GRAPHICS_FONT:curses_640x300.bmp].
  9. Be sure to change [GRAPHICS_BLACK_SPACE] to the same setting as [BLACK_SPACE].
  10. Save the file, then you're ready to get mangled by a great-looking elephant!

How to stretch the tile sets for bigger display[edit]

Simply change [GRAPHICS_BLACK_SPACE:?] and [BLACK_SPACE:?] to NO in the init/init.txt, depending on whether you are using the graphics mode or not. This will stretch the window to the size you specified in [WINDOWEDX:?] and [WINDOWEDY:?] or FULLSCREENX:?] and [FULLSCREENY:?] or [GRAPHICS_WINDOWEDX:?] and [GRAPHICS_WINDOWEDY:?] or [GRAPHICS_FULLSCREENX:?] and [GRAPHICS_FULLSCREENY:?] depending on which mode you run DF in. (NORMAL|GRAPHICS + WINDOWED|FULLSCREEN)

IMPORTANT NOTES:

  • If you are on a Mac you will have to use a program like GraphicConverter or Photoshop to save tilesets as windows bitmaps.
  • Recommended only for window mode prior to version 39f, to make it easier to preserve tile aspect ratio. 39f onwards, you should choose a grid size that is of the same aspect ratio as your monitor (e.g. on a 1600x1280 monitor, choose grid size 80:64)
  • Take note however that you need to set the window size correctly.
    • For versions prior to 39f, your window width in pixel size should be 3.2 (which is 80/25) times your window height in pixel size.
    Example:
    if you choose window width to be 1600, i.e. [GRAPHICS_WINDOWEDX:1600] in init/init.txt file, then your height should be 1600/3.2 which gives 500, i.e. [GRAPHICS_WINDOWEDY:500] in init/init.txt. This will automatically stretch your character tiles and gfx tiles accordingly.
    • For version 39f onwards where you can change the grid size, you need to compute the aspect ratio from the (grid width)/(grid height).
    Example:
    if you are using a grid size of 80 by 64, the aspect ratio should be 1.25 (from 80/64). If you set your window width to 1600, then the height will be 1600/1.25 = 1280.
  • Also note that stretching a gfx tile may cause graphical artifacts (not the crafted ones in-game!) i.e. slight defects in the visuals, but it should make you able to see smaller tiles on a larger screen area. The exception is when you use an integral multiple, e.g. stretching 16x16 tiles to 32x32, which seems to produce the least artifacts.
  • It is not recommended that you shrink tiles though the method is the similar (except defining a smaller window size than is normally required by the grid and tile size).

How to increase number of tiles shown keeping the tile size the same[edit]

See Custom grid.