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Editing 40d:Thought

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{{Spoiler|The rest of this page|the exact mechanics of thoughts}}
 
{{Spoiler|The rest of this page|the exact mechanics of thoughts}}
  
A dwarf's emotional state is quantified in a single number. This number is computed by summing the modifier for each thought the dwarf is currently remembering and adding them to the baseline happiness of 100. Each thought lasts one year, and after half a year has passed since gaining a thought, the modifier is halved, rounding away from zero (so 7 halved would be 4 and -9 halved would be -5). There is no way to tell the age of a thought.
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A dwarf's emotional state is quantified in a single number. This number is computed by summing the modifier for each thought the dwarf is currently remembering. Each thought lasts one year, and after half a year has passed since gaining a thought, the modifier is halved, rounding away from zero (so 7 halved would be 4 and -9 halved would be -5). There is no way to tell the age of a thought.
 
 
Additionally, dwarves can gain happiness from their owned items, gaining +1 for every 128☼ (counting both the item's base value '''and''' its personal value according to the owner's [[preference]]s) up to a maximum of +100.
 
  
 
The resulting number is then used in this table:
 
The resulting number is then used in this table:

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