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Difference between revisions of "40d:Soap"

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'''Soap''' is manufactured at the [[alchemist's laboratory]] from animal [[tallow]] and [[lye]]. Soap is stored in bar/block [[stockpile]]s and shows up in the z-stocks menu under [[bar]]s. It has no current use except as a [[trade]] item or to build constructions out of.  
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'''Soap''' is manufactured at the {{l|alchemist's laboratory}} from animal {{l|tallow}} and {{l|lye}}. Soap is stored in bar/block {{l|stockpile}}s and shows up in the z-stocks menu under {{l|bar}}s. It has no current use except as a {{l|trade}} item or to build constructions out of.  
  
Usually soap tends to have a low value, also because it does not have [[quality]] levels.  However it can become quite valuable if it is made from the "right" [[creature]]; its [[value]] is 25 multiplied by the [[Value#Material_multipliers|material multiplier]] (aka [MODVALUE]) of the creature whose fat it is made from. This means that soaping is a good way to get [[wealth]] out of [[megabeast]] fat. For example, a soap bar made from [[dragon]] or [[hydra]] tallow is worth 1250☼, summing up to 12,500☼ for one such creature (since one yields 10 fat). The lengthy production chain, high labor demand, consumption of wood (for the [[ash]] for the lye) and potential scarcity of tallow however makes most players largely ignore soap and go for easier trade goods like stone [[craft]]s.
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Usually soap tends to have a low value, also because it does not have {{l|quality}} levels.  However it can become quite valuable if it is made from the "right" {{l|creature}}; its {{l|value}} is 25 multiplied by the {{l|Value#Material_multipliers|material multiplier}} (aka [MODVALUE]) of the creature whose fat it is made from. This means that soaping is a good way to get {{l|wealth}} out of {{l|megabeast}} fat. For example, a soap bar made from {{l|dragon}} or {{l|hydra}} tallow is worth 1250☼, summing up to 12,500☼ for one such creature (since one yields 10 fat). The lengthy production chain, high labor demand, consumption of wood (for the {{l|ash}} for the lye) and potential scarcity of tallow however makes most players largely ignore soap and go for easier trade goods like stone {{l|craft}}s.
  
Constructions made from soap require the [[masonry]] labor to build.
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Constructions made from soap require the {{l|masonry}} labor to build.
  
 
Soap is one of many materials that results in a light gray tile or building.
 
Soap is one of many materials that results in a light gray tile or building.

Revision as of 22:12, 2 April 2010

This article is about an older version of DF.

Soap is manufactured at the Template:L from animal Template:L and Template:L. Soap is stored in bar/block Template:Ls and shows up in the z-stocks menu under Template:Ls. It has no current use except as a Template:L item or to build constructions out of.

Usually soap tends to have a low value, also because it does not have Template:L levels. However it can become quite valuable if it is made from the "right" Template:L; its Template:L is 25 multiplied by the Template:L (aka [MODVALUE]) of the creature whose fat it is made from. This means that soaping is a good way to get Template:L out of Template:L fat. For example, a soap bar made from Template:L or Template:L tallow is worth 1250☼, summing up to 12,500☼ for one such creature (since one yields 10 fat). The lengthy production chain, high labor demand, consumption of wood (for the Template:L for the lye) and potential scarcity of tallow however makes most players largely ignore soap and go for easier trade goods like stone Template:Ls.

Constructions made from soap require the Template:L labor to build.

Soap is one of many materials that results in a light gray tile or building.

Soap will be more useful in the next release. For example:

  • Keeping themselves clean - "Creatures can now clean the filth they acquire due to various materials, like mud, blood, vomit, etc."
  • Healthcare - "Patients can use soap/water to clean wounds and grime to reduce infections. Sutures, casts, etc. will reduce infection as well."