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Difference between revisions of "40d:Personality trait"

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(Slaves and Civilians with Adventurousness > 90 OR Excitement Seeking > 75 can join your party)
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| 0 - 9 || always acts without considering alternatives or thinking through possibilities
 
| 0 - 9 || always acts without considering alternatives or thinking through possibilities
 
|}
 
|}
Note: Races without the tags for a certain field have a full range of values, presumably with an average value of 50.
 
  
 
Traits marked with "†" will influence relationships between dwarves - similar values will lead to [[friend]]ship and [[lover|romance]], while differing values will lead to [[grudge]]s.
 
Traits marked with "†" will influence relationships between dwarves - similar values will lead to [[friend]]ship and [[lover|romance]], while differing values will lead to [[grudge]]s.
  
Personality traits determine the psychological profile of each race. Currently, the file format for personality traits is:
+
Personality traits determine the psychological profile of each race. Trait ranges can be defined in Creature definitions as follows:
 
:[PERSONALITY:name:min:avg:max]
 
:[PERSONALITY:name:min:avg:max]
 
:: "name" is the personality trait
 
:: "name" is the personality trait
Line 487: Line 486:
 
:: "avg" is the average for a race
 
:: "avg" is the average for a race
 
:: "max" is the maximum value for an individual.  
 
:: "max" is the maximum value for an individual.  
 +
Races without the tags for a certain field have a full range of values, presumably with an average value of 50.
  
 
{{Category|Dwarves}}
 
{{Category|Dwarves}}

Revision as of 14:43, 23 November 2021

This article is about an older version of DF.

(If looking for a "Profile" for a workshop, see Workshop)



A dwarf's personality traits can be seen in that dwarf's profile, which can be viewed by selecting that dwarf on the map with view, p, z, Enter ), or from the unit menu with view, Enter.


The profile shows (from top to bottom) a dwarf's:

  • recent good/bad thoughts
  • religious preferences & deities
  • citizenship & group memberships
  • their preferences
  • their personality traits

- see each of those articles for a more complete discussion of them.


The personality traits of a dwarf are rated from 1 (lowest) to 100 (highest), but are categorized as below. A personality value between 40 and 60 is simply not noted in the profile. All dwarves, without exception, have the trait "needs alcohol to get through the working day".


List of personality traits:
Token Value Description Gameplay effects
ANXIETY 91 - 100 is a nervous wreck More likely to go stark raving mad
76 - 90 is always tense and jittery
61 - 75 is often nervous
25 - 39 has a calm demeanor
10 - 24 has a very calm demeanor
0 - 9 has an incredibly calm demeanor
ANGER 91 - 100 is in a constant state of internal rage More likely to go berserk
More likely to become enraged during combat
During worldgen, more likely to declare wars even if they are unwinnable
Values below 70 reduce the chances of throwing tantrums
76 - 90 is very quick to anger
61 - 75 is quick to anger
25 - 39 is slow to anger Will never throw tantrums, but will still spiral toward insanity if unhappy
Will never become enraged during combat
During worldgen, less likely to declare wars frivolously
10 - 24 is very slow to anger
0 - 9 never becomes angry
DEPRESSION 91 - 100 is frequently depressed More likely to be stricken by melancholy
76 - 90 is often sad and dejected
61 - 75 often feels discouraged
25 - 39 rarely feels discouraged
10 - 24 almost never feels discouraged
0 - 9 never feels discouraged
SELF_CONSCIOUSNESS 91 - 100 is socially crippled by thoughts that everyone is watching and judging (him) Cannot gain Comedian experience
76 - 90 is concerned about rejection and ridicule
61 - 75 is self-conscious
25 - 39 is comfortable in social situations
10 - 24 is very comfortable in social situations
0 - 9 is absolutely unfazed by the opinions of others
IMMODERATION 91 - 100 is ruled by irresistible cravings and urges Will become a "Drunk" during worldgen
76 - 90 feels strong urges and seeks short-term rewards
61 - 75 occasionally overindulges
25 - 39 doesn't often experience strong cravings or urges
10 - 24 only rarely feels strong cravings or urges
0 - 9 never feels tempted to overindulge in anything
VULNERABILITY 91 - 100 becomes completely helpless in stressful situations
76 - 90 cracks easily under pressure
61 - 75 doesn't handle stress well Values below 63 reduce the chances of throwing tantrums and spiraling toward insanity
25 - 39 can handle stress
10 - 24 is confident under pressure Never throws tantrums or goes insane from being unhappy
0 - 9 is impervious to the effects of stress
FRIENDLINESS 91 - 100 genuinely likes others and openly expresses positive feelings toward them
76 - 90 makes friends quickly
61 - 75 is very friendly
25 - 39 is somewhat reserved Cannot gain Conversationalist experience
10 - 24 is very distant and reserved
0 - 9 does not actively seek friendships and is incredibly distant and reserved
GREGARIOUSNESS 91 - 100 truly treasures the company of others More likely to join parties in progress
76 - 90 enjoys being in crowds
61 - 75 enjoys the company of others
25 - 39 tends to avoid crowds
10 - 24 prefers to be alone Will not throw parties
0 - 9 considers spending time alone much more important than associating with others
ASSERTIVENESS 91 - 100 loves to take charge and direct activities
76 - 90 is very assertive
61 - 75 is assertive
25 - 39 is unassertive Cannot gain Persuader experience
10 - 24 prefers that others handle the leadership roles
0 - 9 never speaks out or attempts to direct activities
ACTIVITY_LEVEL 91 - 100 is constantly active and energetic
76 - 90 is very energetic and active
61 - 75 is very active
25 - 39 is relaxed
10 - 24 lives life at a leisurely pace
0 - 9 can't be bothered with frantic, fast-paced living
EXCITEMENT_SEEKING 91 - 100 lives for risk and excitement During worldgen, more likely to declare wars
If greater than 75, Slaves or Civilians can join Adventurer party
76 - 90 is a risk-taker and a thrill-seeker
61 - 75 loves a good thrill
25 - 39 is not a risk-taker During worldgen, less likely to declare wars
10 - 24 doesn't need thrills or risks in life
0 - 9 is entirely averse to risk and excitement
CHEERFULNESS 91 - 100 often feels filled with joy
76 - 90 can be very happy and optimistic
61 - 75 is often cheerful
25 - 39 is rarely happy or enthusiastic
10 - 24 is a pessimist
0 - 9 is never optimistic or enthusiastic about anything
IMAGINATION 91 - 100 is bored by reality and has a wonderful imagination
76 - 90 is incredibly creative
61 - 75 has a fertile imagination
25 - 39 isn't given to flights of fancy
10 - 24 is grounded in reality
0 - 9 is interested only in facts and the real world
ARTISTIC_INTEREST 91 - 100 can easily become absorbed in art and the beauty of the natural world
76 - 90 greatly appreciates art and natural beauty
61 - 75 appreciates art and natural beauty
25 - 39 does not have a great aesthetic sensitivity
10 - 24 is not interested in art
0 - 9 is completely uninterested in art
EMOTIONALITY 91 - 100 has a profound understanding of (his) own feelings
76 - 90 has a great awareness of (his) own emotions
61 - 75 has a good awareness of (his) own emotions
25 - 39 tends not to openly express emotions
10 - 24 is mostly unaware of (his) own emotions and rarely expresses them
0 - 9 does not display (his) own emotions and has no awareness of them
ADVENTUROUSNESS 91 - 100 is highly adventurous and loves fresh experiences Slaves or Civilians can join Adventurer party
76 - 90 is eager for new experiences
61 - 75 likes to try new things
25 - 39 prefers familiar routines
10 - 24 is uncomfortable with change
0 - 9 is resistant to change
INTELLECTUAL_CURIOSITY 91 - 100 is entranced by riddles and puzzles and loves to debate issues and ideas
76 - 90 loves new and fresh ideas
61 - 75 is open-minded to new ideas
25 - 39 dislikes intellectual discussions
10 - 24 regards intellectual exercises as a waste of energy
0 - 9 is completely uninterested in ideas and debates over intellectual issues
LIBERALISM 91 - 100 revels in chaos and disorder
76 - 90 loves to defy convention
61 - 75 is put off by authority and tradition
25 - 39 admires tradition
10 - 24 prefers stability and security to ambiguity and disorder
0 - 9 is an ardent believer in convention and traditional society
TRUST 91 - 100 is naturally trustful of everybody
76 - 90 is very trusting
61 - 75 is trusting
25 - 39 is slow to trust others
10 - 24 does not trust others
0 - 9 sees others as selfish and conniving
STRAIGHTFORWARDNESS 91 - 100 is incredibly frank and candid in dealings with others Cannot gain Flatterer experience
76 - 90 is very straightforward with others
61 - 75 is candid and sincere in dealings with others
25 - 39 is guarded in relationships with others Cannot gain Consoler experience
Can gain Liar experience
10 - 24 is not straightforward when dealing with others
0 - 9 believes that some deception is necessary in relationships with others
ALTRUISM 91 - 100 is truly fulfilled by assisting those in need Receives happy thought from rescuing wounded
76 - 90 finds helping others very rewarding
61 - 75 finds helping others rewarding
25 - 39 does not go out of (his) way to help others Receives unhappy thought from rescuing wounded
10 - 24 dislikes helping others
0 - 9 views helping others as an imposition on (his) time
COOPERATION 91 - 100 sacrifices (his) own needs to get along with others Cannot gain Intimidator experience
76 - 90 dislikes confrontations
61 - 75 is willing to compromise with others
25 - 39 doesn't like to compromise with others Cannot gain Pacifier experience
10 - 24 would rather intimidate others than compromise with them
0 - 9 would never deny (his) own needs just to compromise with somebody else
MODESTY 91 - 100 would never claim to be better than somebody else
76 - 90 finds immodesty distasteful
61 - 75 is modest
25 - 39 is immodest
10 - 24 is very willing to compare (himself) favorably with others
0 - 9 would never shy away from an opportunity to say (he) is better than somebody else
SYMPATHY 91 - 100 is incredibly compassionate and feels the pain of others
76 - 90 is easily moved to pity
61 - 75 is compassionate
25 - 39 is not easily moved to pity
10 - 24 is not affected by the suffering of others
0 - 9 would never let an objective judgement be tempered by mercy or pity
SELF_EFFICACY 91 - 100 is incredibly confident During worldgen, more likely to declare wars even if they are unwinnable
76 - 90 is very confident
61 - 75 is confident
25 - 39 lacks confidence During worldgen, less likely to declare wars frivolously
10 - 24 does not feel effective in life
0 - 9 always feels as if (he) is not in control of (his) life
ORDERLINESS 91 - 100 loves to make lists and keep schedules More likely to store items in rooms
76 - 90 tries to live a well-organized life
61 - 75 is organized
25 - 39 is disorganized
10 - 24 is very disorganized
0 - 9 is completely disorganized Never stores items in rooms
DUTIFULNESS 91 - 100 has a profound sense of duty and obligation
76 - 90 has a strong sense of duty
61 - 75 has a sense of duty
25 - 39 finds rules confining
10 - 24 dislikes contracts and regulations
0 - 9 hates rules, contracts and other confining elements in (his) life
ACHIEVEMENT_STRIVING 91 - 100 constantly strives for perfection During worldgen, more likely to declare wars
76 - 90 thinks it is incredibly important to strive for excellence
61 - 75 strives for excellence
25 - 39 doesn't go out of (his) way to do more work than necessary During worldgen, more likely to declare wars
10 - 24 very rarely does more work than necessary
0 - 9 does the bare minimum necessary to accomplish the task at hand
SELF_DISCIPLINE 91 - 100 will persist in the face of any difficulty until the task is complete
76 - 90 possesses great willpower
61 - 75 is self-disciplined
25 - 39 is occasionally given to procrastination
10 - 24 has very little self-discipline
0 - 9 rarely completes tasks and is often overcome by distractions
CAUTIOUSNESS 91 - 100 thinks through every alternative and its consequences before acting During worldgen, less likely to declare wars
76 - 90 is extremely cautious
61 - 75 takes time when making decisions
25 - 39 often does the first thing that comes to mind During worldgen, more likely to declare wars
10 - 24 acts impulsively
0 - 9 always acts without considering alternatives or thinking through possibilities

Traits marked with "†" will influence relationships between dwarves - similar values will lead to friendship and romance, while differing values will lead to grudges.

Personality traits determine the psychological profile of each race. Trait ranges can be defined in Creature definitions as follows:

[PERSONALITY:name:min:avg:max]
"name" is the personality trait
"min" is the minimum value for an individual
"avg" is the average for a race
"max" is the maximum value for an individual.

Races without the tags for a certain field have a full range of values, presumably with an average value of 50.