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Difference between revisions of "40d:Intimidator"

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The intimidator skill is a useful trait of the outpost broker and dwarves in particular. It is often used in trade negotiations to secure a better deal.
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{{av}}{{Quality|Exceptional}}
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The '''Intimidator''' [[skill]] is only known to be useful to the outpost [[broker]]. It is used in trade negotiations to secure a better deal, as one of several [[broker skills]].
  
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'''See also:'''
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:* [[Broker skills]]
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----
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{{D for Dwarf}}
 
== Qualities of a high intimidation skill ==
 
== Qualities of a high intimidation skill ==
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A dwarf's intimidation skill level is directly proportional to the length of that dwarf's beard.  Beard length has long been used as a barometer of a dwarf's social status, and dwarven [[noble|nobility]] derive their right to rule from the length and thickness of their beards.  Successors to the dwarven throne are chosen at birth; the infantile sovereign is identified by having a beard longer than its own body.  This quality also exempts nobles from working, as catching a beard in a an active gear assembly can snap the neck of the strongest dwarf.  Among the upper class, beard decorations have become increasingly fashionable.  Intricate braids, complex plaiting patterns, decorative knots, and even subtle perfumes are considered the height of dwarven chic.  Weaving multi-colored silk ribbons into beards is common among the middle class, while peasants tend to stick with more utilitarian looks that can be quickly prepared, easily cleaned, and tucked into a belt.
  
The intimidator skill is proportionate to the length of a dwarves beard. Naturally in a dwarven kingdom the king or high ranking authorities are chosen by the length of their beard. The dwarven King is pronounced at birth by a baby having a beard length longer than its own height. Because of this reason for leadership, nobles are exempt from working because of the dangerous attributes and scenarios arising from having too long a beard in the work place. Often injuries occur when the beard is underfoot or gets caught in a pumping gear requiring quick assistance from the neighbouring dwarves. Therefore nobles and Kings have devised a way of walking to avoid treading their own beards, this pattern of step includes a wider stance when walking and causes nobles to have a swagger or even a waddle depending on the size of the said nobles beard. New styles of beard wearing has been seen in noble life as nobles have been beginning to wear their beards in knots or bows with cave spider silk ribbons and large loops of beard to show of their royalty. Naturally any peasant dwarf or non-legendary dwarf caught growing their beards too long are often punished by having their beards shown and lashes given. The beard length  is a long and appreciated tradition. Going back to Urist the great who was so great a King and had so mighty a beard that all dwarves in the Kingdom sought to grow their beards after his example and chose future kings off the size of their beards.
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Upon reaching [[legendary]] status, a dwarf's beard is granted the right to extend beneath that dwarf's knees; non-legendary dwarves attempting to short-circuit normal social rules of advancement are punished with shearing, imprisonment, and even the ministrations of a [[Hammerer]] in the most serious of cases.
  
Sometimes a beard grows so rugged and wild that the majority of the face is covered by it. Leaving only the dwarves beady eyes peering out of the tangle of hair. This is seen as a very scary and intimidating sight by most dwarves and will hasten to avoid arguments or confrontations with these dwarves. Naturally Elves as well are scared by this excessive beard growing as their own faces grow no facial hair at all and will often try to prove their manliness by offering better deals or elven virgins to appease an dwarven broker with a very long beard. A common practice is for a long bearded dwarf having a tough deal with an elven liason to stand still with crossed arms, staring at the elf until the elf breaks down in tears and agrees to any bargain the broker would choose to make.
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Dwarves that act as brokers often cultivate facial hair that completely covers their heads, leaving only a nose and the suggestion of two beady dwarven eyes within a labyrinthine mass of hair. This is sometimes called an "eyebrow beard" by humans, as the beard appears to start ''above'' the eyes.  It has a definite effect on human traders, and elves are particularly frightened by it, being a species completely devoid of facial hair. The beard has the effect of forcing a negotiator to focus solely on the dwarf's eyes, as no facial cues can be divined from within the beard. This unnerves the negotiator so thoroughly that practically any deal the dwarf names will be agreed upon.  There are stories of dwarves convincing elven traders to swear off cannibalism, although these are generally considered to be hairy tales.
  
Conclusively, the intimidator skill is the prime trait a broker should always have. And is even more important than mastery in all skills combined. An intimidating dwarf is a respected dwarf, and a respected dwarf always gets better deals and places of authority.
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A broker's intimidation skill, therefore, is extremely important, and mastering said skill should be encouraged, even to the detriment of other skills. An intimidating dwarf garners respect from his peers, gets better deals at the trading table, and has a better chance of attracting the kind of mate a [[Fish dissector|Fish Dissector]] can only ''dream'' about.
  
==See also==
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{{Category|Skills}}
[[Broker skills]]
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{{Category|Noble Skills}}

Latest revision as of 14:53, 8 December 2011

This article is about an older version of DF.

The Intimidator skill is only known to be useful to the outpost broker. It is used in trade negotiations to secure a better deal, as one of several broker skills.

See also:



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Qualities of a high intimidation skill[edit]

A dwarf's intimidation skill level is directly proportional to the length of that dwarf's beard. Beard length has long been used as a barometer of a dwarf's social status, and dwarven nobility derive their right to rule from the length and thickness of their beards. Successors to the dwarven throne are chosen at birth; the infantile sovereign is identified by having a beard longer than its own body. This quality also exempts nobles from working, as catching a beard in a an active gear assembly can snap the neck of the strongest dwarf. Among the upper class, beard decorations have become increasingly fashionable. Intricate braids, complex plaiting patterns, decorative knots, and even subtle perfumes are considered the height of dwarven chic. Weaving multi-colored silk ribbons into beards is common among the middle class, while peasants tend to stick with more utilitarian looks that can be quickly prepared, easily cleaned, and tucked into a belt.

Upon reaching legendary status, a dwarf's beard is granted the right to extend beneath that dwarf's knees; non-legendary dwarves attempting to short-circuit normal social rules of advancement are punished with shearing, imprisonment, and even the ministrations of a Hammerer in the most serious of cases.

Dwarves that act as brokers often cultivate facial hair that completely covers their heads, leaving only a nose and the suggestion of two beady dwarven eyes within a labyrinthine mass of hair. This is sometimes called an "eyebrow beard" by humans, as the beard appears to start above the eyes. It has a definite effect on human traders, and elves are particularly frightened by it, being a species completely devoid of facial hair. The beard has the effect of forcing a negotiator to focus solely on the dwarf's eyes, as no facial cues can be divined from within the beard. This unnerves the negotiator so thoroughly that practically any deal the dwarf names will be agreed upon. There are stories of dwarves convincing elven traders to swear off cannibalism, although these are generally considered to be hairy tales.

A broker's intimidation skill, therefore, is extremely important, and mastering said skill should be encouraged, even to the detriment of other skills. An intimidating dwarf garners respect from his peers, gets better deals at the trading table, and has a better chance of attracting the kind of mate a Fish Dissector can only dream about.