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Difference between revisions of "40d:Fortress guard"

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{{av}}
 
{{av}}
 
==The Fortress Guard==
 
==The Fortress Guard==
The '''Fortress Guard''' is a military organization that essentially serves as a combined police and militia.  Dwarves can be inducted into the Guard when the [[40d:sheriff|sheriff]] is promoted to the [[40d:captain of the guard|captain of the guard]].
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The '''Fortress Guard''' is a military organization that essentially serves as a combined police and militia.  Dwarves can be inducted into the Guard when the {{L|sheriff}} is promoted to the {{L|captain of the guard}}.
  
The game interface suggests 1/10 (rounded down) of the [[40d:fortress|fortress]] population should be members of the fortress guard. Ignoring this requirement mostly just annoys [[40d:noble|noble]]s, and the [[40d:captain of the guard|captain of the guard]] will have to deal with [[40d:justice|justice]] matters on his own.  Once the [[40d:hammerer|hammerer]] arrives, he will personally deal out his own brand of [[40d:justice|justice]].
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The game interface suggests 1/10 (rounded down) of the {{L|fortress}} population should be members of the fortress guard. Ignoring this requirement mostly just annoys {{L|noble}}s, and the {{L|captain of the guard}} will have to deal with {{L|justice}} matters on his own.  Once the {{L|hammerer}} arrives, he will personally deal out his own brand of {{L|justice}}.
  
Guards act like [[40d:military|military]] dwarves, but they cannot be commanded.  They will attack any hostile creatures they see, but usually ignore wild [[40d:animal|animal]]s.  When not patrolling the fortress, they will engage in [[40d:sparring|sparring]] or [[40d:archery range|target practice]] the same way regular soldiers with the same assigned [[40d:weapon|weapon]] will.  In a [[40d:siege|siege]], the fortress guard tend to make suicidal charges at the enemy and get slaughtered.
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Guards act like {{L|military}} dwarves, but they cannot be commanded.  They will attack any hostile creatures they see, but usually ignore wild {{L|animal}}s.  When not patrolling the fortress, they will engage in {{L|sparring}} or {{L|archery range|target practice}} the same way regular soldiers with the same assigned {{L|weapon}} will.  In a {{L|siege}}, the fortress guard tend to make suicidal charges at the enemy and get slaughtered.
  
 
To assign a dwarf to the Fortress Guard, {{Key|v}}iew the dwarf, select {{Key|p}}references, and you will see a new option {{Key|C}} Fortress Guard. This option only appears after the Sheriff is promoted to Captain of the Guard.
 
To assign a dwarf to the Fortress Guard, {{Key|v}}iew the dwarf, select {{Key|p}}references, and you will see a new option {{Key|C}} Fortress Guard. This option only appears after the Sheriff is promoted to Captain of the Guard.
  
Dwarves in the Fortress Guard spend most of their time [[40d:sparring|sparring]] and will gain weapon (or wrestling) skill very quickly.  Unfortunately, once they reach "Great" skill with their weapons, they will become [[40d:hero|hero]]es and can no longer be turned back into regular soldiers or civilians, greatly reducing their flexibility.  If you want to retain use of dwarves in the Guard, either switch their weapons when they get above Adept, or rotate them into the regular military, where you can still give them orders.  See [[40d:Soldier#Heroes and Champions|Soldier#Heroes and Champions]] for more details.
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Dwarves in the Fortress Guard spend most of their time {{L|sparring}} and will gain weapon (or wrestling) skill very quickly.  Unfortunately, once they reach "Great" skill with their weapons, they will become {{L|hero}}es and can no longer be turned back into regular soldiers or civilians, greatly reducing their flexibility.  If you want to retain use of dwarves in the Guard, either switch their weapons when they get above Adept, or rotate them into the regular military, where you can still give them orders.  See {{L|Soldier#Heroes and Champions}} for more details.
  
 
==The Royal Guard==
 
==The Royal Guard==
The '''Royal Guard''' is activated by the arrival of any civ leader noble. For most forts this will be the [[40d:Baron|Baron]], but could be the [[40d:Count|Count]], [[40d:Duke|Duke]] or [[40d:King|King]] if you jump a couple of steps up the social ladder at once. Dwarves are assigned to the Royal Guard in the same manner as the Fortress Guard (from the {{Key|v}}iew -> {{Key|p}}references menu), and act in most respects like the Fortress Guards do. They are mainly involved in the collection of [[40d:tax collector|taxes]], but they will also spar in the barracks and can be assigned weapons and armor.
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The '''Royal Guard''' is activated by the arrival of any civ leader noble. For most forts this will be the {{L|Baron}}, but could be the {{L|Count}}, {{L|Duke}} or {{L|King}} if you jump a couple of steps up the social ladder at once. Dwarves are assigned to the Royal Guard in the same manner as the Fortress Guard (from the {{Key|v}}iew -> {{Key|p}}references menu), and act in most respects like the Fortress Guards do. They are mainly involved in the collection of {{L|tax collector|taxes}}, but they will also spar in the barracks and can be assigned weapons and armor.
  
Nobles such as the [[40d:Baron|Baron]] and consorts will receive unhappy thoughts if there are not enough Royal Guards. You need 1/20 of your population, rounded down, in the Royal Guard to avoid this.
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Nobles such as the {{L|Baron}} and consorts will receive unhappy thoughts if there are not enough Royal Guards. You need 1/20 of your population, rounded down, in the Royal Guard to avoid this.
  
 
==See also==
 
==See also==
*[[40d:Department of Dwarven Veteran's Affairs|Department of Dwarven Veteran's Affairs]]
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*{{L|Department of Dwarven Veteran's Affairs}}
  
 
[[Category:Military]]
 
[[Category:Military]]
 
[[Category:Fortress defense]]
 
[[Category:Fortress defense]]

Revision as of 16:41, 12 April 2010

This article is about an older version of DF.

The Fortress Guard

The Fortress Guard is a military organization that essentially serves as a combined police and militia. Dwarves can be inducted into the Guard when the Template:L is promoted to the Template:L.

The game interface suggests 1/10 (rounded down) of the Template:L population should be members of the fortress guard. Ignoring this requirement mostly just annoys Template:Ls, and the Template:L will have to deal with Template:L matters on his own. Once the Template:L arrives, he will personally deal out his own brand of Template:L.

Guards act like Template:L dwarves, but they cannot be commanded. They will attack any hostile creatures they see, but usually ignore wild Template:Ls. When not patrolling the fortress, they will engage in Template:L or Template:L the same way regular soldiers with the same assigned Template:L will. In a Template:L, the fortress guard tend to make suicidal charges at the enemy and get slaughtered.

To assign a dwarf to the Fortress Guard, view the dwarf, select preferences, and you will see a new option C Fortress Guard. This option only appears after the Sheriff is promoted to Captain of the Guard.

Dwarves in the Fortress Guard spend most of their time Template:L and will gain weapon (or wrestling) skill very quickly. Unfortunately, once they reach "Great" skill with their weapons, they will become Template:Les and can no longer be turned back into regular soldiers or civilians, greatly reducing their flexibility. If you want to retain use of dwarves in the Guard, either switch their weapons when they get above Adept, or rotate them into the regular military, where you can still give them orders. See Template:L for more details.

The Royal Guard

The Royal Guard is activated by the arrival of any civ leader noble. For most forts this will be the Template:L, but could be the Template:L, Template:L or Template:L if you jump a couple of steps up the social ladder at once. Dwarves are assigned to the Royal Guard in the same manner as the Fortress Guard (from the view -> preferences menu), and act in most respects like the Fortress Guards do. They are mainly involved in the collection of Template:L, but they will also spar in the barracks and can be assigned weapons and armor.

Nobles such as the Template:L and consorts will receive unhappy thoughts if there are not enough Royal Guards. You need 1/20 of your population, rounded down, in the Royal Guard to avoid this.

See also