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Difference between revisions of "40d:Fortress guard"

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m (Added keystrokes for guard assignment)
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Guards act like [[military]] dwarves, but they cannot be commanded.  They will attack any hostile creatures they see, but usually ignore wild [[animal]]s.  In a [[siege]], the fortress guard tend to make suicidal charges at the enemy and get slaughtered.
 
Guards act like [[military]] dwarves, but they cannot be commanded.  They will attack any hostile creatures they see, but usually ignore wild [[animal]]s.  In a [[siege]], the fortress guard tend to make suicidal charges at the enemy and get slaughtered.
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To assign a dwarf to the Fortress Guard, {{Key|V}}iew the dwarf, select {{Key|p}}references, and you will see a new option {{Key|C}} Fortress Guard. This option only appears after the Sheriff is promoted to Captain of the Guard.

Revision as of 07:43, 8 December 2007

The Fortress Guard is a military organization that essentially serves as a combined police and militia. Dwarves can be inducted into the Guard when the sheriff is promoted to the captain of the guard.

1/10 (rounded down) of the fortress population should be members of the fortress guard. Ignoring this requirement mostly just annoys nobles, and the captain of the guard will have to deal with justice matters on their own. Once the hammerer arrives, they will personally deal out their own brand of vigilante justice, if the fortress guard isn't doing its job.

Guards act like military dwarves, but they cannot be commanded. They will attack any hostile creatures they see, but usually ignore wild animals. In a siege, the fortress guard tend to make suicidal charges at the enemy and get slaughtered.

To assign a dwarf to the Fortress Guard, View the dwarf, select preferences, and you will see a new option C Fortress Guard. This option only appears after the Sheriff is promoted to Captain of the Guard.