v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Floor"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(this does work)
(replace redundant keystrokes with link, some other clarifications)
Line 1: Line 1:
A '''floor''' is a [[map tile]] state that creatures can walk on. A floor is formed either:
+
A '''floor''' is a [[map tile]] that creatures can walk on. A floor is formed:
:# naturally, as the ground (typically [[grass]] or a type of [[soil]] or [[stone]]),
+
# naturally, as the ground (typically [[grass]] or a type of [[soil]] or [[stone]]),
:# by constructing walls (thus creating a floor on the level above), or  
+
# by constructing walls (thus creating a floor on the level above), or  
:# by specifically building a ''floor'', using the keys {{k|b}}, {{k|C}}, {{k|f}}.  
+
# by [[#Construction|constructing floors]].
  
Floors can be built on natural floors; this distinction is subtle but allows for 'paving'. Note that designated constructions, such as stairs dug out of natural soil, can be floored over. Beware the possibility of sealing in your fort when paving your entry hall.  
+
Floors enclose spaces making the tiles below them [[inside]].
 +
 
 +
== Construction ==
 +
Floors may be built using {{k|b}}→{{k|C}}→{{k|f}}, then {{k|u}}, {{k|k}}, {{k|m}} and {{k|h}} to designate a rectangular area.  Building the floor requires either the [[Masonry]] skill (for [[stone]] and [[glass]] floors), the [[Carpenter]] skill (for [[wood]] floors), or any of the [[metalsmith]] skills (for [[metal]] floors).
 +
 
 +
Floors can be constructed on top of existing natural floors; this distinction is subtle but allows for 'paving' (not to be confused with building a [[road]]!). Note that designated constructions, such as stairs dug out of natural soil, can be floored over. Beware the possibility of sealing in your fort when paving your entry hall.  
  
 
Constructed floors:
 
Constructed floors:
Line 13: Line 18:
 
* cannot be [[smooth]]ed or [[Engraving|engraved]].
 
* cannot be [[smooth]]ed or [[Engraving|engraved]].
  
Floors enclose spaces making the tiles below them [[inside]].
+
== Risk of clogging ==
 
+
Underground, muddied constructed floors can have [[tower-cap]] trees to grow on them if an [[underground river]] has been discovered, just like muddied natural floors. This can wreak havoc on reservoirs if a tree grows where a floodgate wants to close or blocks a narrow access hall.
== Construction ==
 
 
 
Floors must be built up tile by tile using {{k|b}} -> {{k|C}} -> {{k|f}}, from which point you designate a rectangular area for construction using {{k|u}}, {{k|k}}, {{k|m}} and {{k|h}}.  Building the floor itself requires either the [[Masonry]] skill (for [[stone]] and [[glass]] floors), the [[Carpenter]] skill (for [[wood]] floors), or any of the [[metalsmith]] skills (for [[metal]] floors).
 
 
 
== Notes ==
 
 
 
Underground, muddied constructed floor will act similarly to normal muddied floor, meaning [[tower-cap]] trees may begin to grow if the proper [[underground river]] conditions have been met. This can mean havoc for any reservoirs with constructed floors, especially if a tree grows where a floodgate wants to close, or blocking a narrow access hall.
 
  
 
One method to prevent growth is to build a paved [[road]] over any muddy floors. This can be a good use for all that extra stone.
 
One method to prevent growth is to build a paved [[road]] over any muddy floors. This can be a good use for all that extra stone.
  
 
== See Also ==
 
== See Also ==
 
 
*[[Digging]]
 
*[[Digging]]
  

Revision as of 04:31, 22 November 2009

A floor is a map tile that creatures can walk on. A floor is formed:

  1. naturally, as the ground (typically grass or a type of soil or stone),
  2. by constructing walls (thus creating a floor on the level above), or
  3. by constructing floors.

Floors enclose spaces making the tiles below them inside.

Construction

Floors may be built using bCf, then u, k, m and h to designate a rectangular area. Building the floor requires either the Masonry skill (for stone and glass floors), the Carpenter skill (for wood floors), or any of the metalsmith skills (for metal floors).

Floors can be constructed on top of existing natural floors; this distinction is subtle but allows for 'paving' (not to be confused with building a road!). Note that designated constructions, such as stairs dug out of natural soil, can be floored over. Beware the possibility of sealing in your fort when paving your entry hall.

Constructed floors:

  • count as constructions and cannot have walls built upon them.
  • can have other types of buildings built upon them, such as workshops.
  • can be muddied and subsequently farmed.
  • cave-in when unsupported, punching through any floor tile in their way.
  • cannot be smoothed or engraved.

Risk of clogging

Underground, muddied constructed floors can have tower-cap trees to grow on them if an underground river has been discovered, just like muddied natural floors. This can wreak havoc on reservoirs if a tree grows where a floodgate wants to close or blocks a narrow access hall.

One method to prevent growth is to build a paved road over any muddy floors. This can be a good use for all that extra stone.

See Also


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
Related Articles