https://dwarffortresswiki.org/index.php?title=40d:Corpse&feed=atom&action=history40d:Corpse - Revision history2024-03-28T22:23:28ZRevision history for this page on the wikiMediaWiki 1.35.11https://dwarffortresswiki.org/index.php?title=40d:Corpse&diff=155446&oldid=prevQuietBot: Fixing links within namespace (0525/2470)2011-12-08T14:40:40Z<p>Fixing links within namespace (0525/2470)</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:40, 8 December 2011</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quality|Exceptional|15:59, 29 April 2011 (UTC)}}{{av}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quality|Exceptional|15:59, 29 April 2011 (UTC)}}{{av}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a <del class="diffchange diffchange-inline">{{L|</del>creature<del class="diffchange diffchange-inline">}}</del>. It could be any creature's body, friend or foe, animal or <del class="diffchange diffchange-inline">{{L|</del>dwarf<del class="diffchange diffchange-inline">}}</del>, or even <del class="diffchange diffchange-inline">{{L|</del>Adventure mode|you<del class="diffchange diffchange-inline">}}</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a <ins class="diffchange diffchange-inline">[[</ins>creature<ins class="diffchange diffchange-inline">]]</ins>. It could be any creature's body, friend or foe, animal or <ins class="diffchange diffchange-inline">[[</ins>dwarf<ins class="diffchange diffchange-inline">]]</ins>, or even <ins class="diffchange diffchange-inline">[[</ins>Adventure mode|you<ins class="diffchange diffchange-inline">]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Remains''' are what are left over after <del class="diffchange diffchange-inline">{{L|</del>vermin<del class="diffchange diffchange-inline">}} </del>are killed. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Remains''' are what are left over after <ins class="diffchange diffchange-inline">[[</ins>vermin<ins class="diffchange diffchange-inline">]] </ins>are killed. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>All corpses will rot away, eventually. All corpses will leave behind their possessions where they died. Corpses left to rot in an enclosed space, such as your <del class="diffchange diffchange-inline">{{L|</del>fortress<del class="diffchange diffchange-inline">}}</del>, will emit <del class="diffchange diffchange-inline">{{L|</del>miasma<del class="diffchange diffchange-inline">}}</del>. After a time, the flesh will rot away, leaving behind <del class="diffchange diffchange-inline">{{L|</del>bone|bones<del class="diffchange diffchange-inline">}} </del>and a <del class="diffchange diffchange-inline">{{L|</del>skull<del class="diffchange diffchange-inline">}}</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>All corpses will rot away, eventually. All corpses will leave behind their possessions where they died. Corpses left to rot in an enclosed space, such as your <ins class="diffchange diffchange-inline">[[</ins>fortress<ins class="diffchange diffchange-inline">]]</ins>, will emit <ins class="diffchange diffchange-inline">[[</ins>miasma<ins class="diffchange diffchange-inline">]]</ins>. After a time, the flesh will rot away, leaving behind <ins class="diffchange diffchange-inline">[[</ins>bone|bones<ins class="diffchange diffchange-inline">]] </ins>and a <ins class="diffchange diffchange-inline">[[</ins>skull<ins class="diffchange diffchange-inline">]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If the corpse was involved in a fight before death, it is possible for parts of the corpse to be scattered around. <del class="diffchange diffchange-inline">{{L|</del>Hammerdwarf|Hammerlords<del class="diffchange diffchange-inline">}} </del>and the like are notorious for blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located where the limb fell.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If the corpse was involved in a fight before death, it is possible for parts of the corpse to be scattered around. <ins class="diffchange diffchange-inline">[[</ins>Hammerdwarf|Hammerlords<ins class="diffchange diffchange-inline">]] </ins>and the like are notorious for blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located where the limb fell.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fortress Mode==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fortress Mode==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The corpse of an animal can be valuable to your dwarves. When brought to the <del class="diffchange diffchange-inline">{{L|</del>butcher's shop<del class="diffchange diffchange-inline">}}</del>, a <del class="diffchange diffchange-inline">{{L|</del>butcher<del class="diffchange diffchange-inline">}} </del>will dice up the corpse into <del class="diffchange diffchange-inline">{{L|</del>meat<del class="diffchange diffchange-inline">}}</del>, bones and <del class="diffchange diffchange-inline">{{L|</del>fat<del class="diffchange diffchange-inline">}}</del>. Depending on the animal, <del class="diffchange diffchange-inline">{{L|</del>skin|raw hide<del class="diffchange diffchange-inline">}} </del>and skulls may also be rendered. Dumping the corpse in a refuse pile near the <del class="diffchange diffchange-inline">{{L|</del>butcher's shop<del class="diffchange diffchange-inline">}} </del>before it rots will also trigger the <del class="diffchange diffchange-inline">{{L|</del>butcher<del class="diffchange diffchange-inline">}} </del>task. A <del class="diffchange diffchange-inline">{{L|</del>hunter<del class="diffchange diffchange-inline">}} </del>who survives long enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the <del class="diffchange diffchange-inline">{{L|</del>Hauling#Refuse_hauling|refuse hauling<del class="diffchange diffchange-inline">}} </del>labor.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The corpse of an animal can be valuable to your dwarves. When brought to the <ins class="diffchange diffchange-inline">[[</ins>butcher's shop<ins class="diffchange diffchange-inline">]]</ins>, a <ins class="diffchange diffchange-inline">[[</ins>butcher<ins class="diffchange diffchange-inline">]] </ins>will dice up the corpse into <ins class="diffchange diffchange-inline">[[</ins>meat<ins class="diffchange diffchange-inline">]]</ins>, bones and <ins class="diffchange diffchange-inline">[[</ins>fat<ins class="diffchange diffchange-inline">]]</ins>. Depending on the animal, <ins class="diffchange diffchange-inline">[[</ins>skin|raw hide<ins class="diffchange diffchange-inline">]] </ins>and skulls may also be rendered. Dumping the corpse in a refuse pile near the <ins class="diffchange diffchange-inline">[[</ins>butcher's shop<ins class="diffchange diffchange-inline">]] </ins>before it rots will also trigger the <ins class="diffchange diffchange-inline">[[</ins>butcher<ins class="diffchange diffchange-inline">]] </ins>task. A <ins class="diffchange diffchange-inline">[[</ins>hunter<ins class="diffchange diffchange-inline">]] </ins>who survives long enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the <ins class="diffchange diffchange-inline">[[</ins>Hauling#Refuse_hauling|refuse hauling<ins class="diffchange diffchange-inline">]] </ins>labor.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The corpse of a dead dwarf (and favored <del class="diffchange diffchange-inline">{{L|</del>pet|pets<del class="diffchange diffchange-inline">}}</del>) should be buried. To avoid unhappy <del class="diffchange diffchange-inline">{{L|</del>thought|thoughts<del class="diffchange diffchange-inline">}}</del>, the sooner it is placed in a <del class="diffchange diffchange-inline">{{L|</del>Coffin|burial receptacle<del class="diffchange diffchange-inline">}}</del>, the better - this requires the <del class="diffchange diffchange-inline">{{L|</del>Hauling#Burial|burial<del class="diffchange diffchange-inline">}} </del>labor. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts. Further, any friends of the dwarf will become increasingly upset at the lack of care and attention being given to the would-be honored dead, with a further unhappy thought when the corpse begins to emit miasma, and another when it rots away to a skeleton.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The corpse of a dead dwarf (and favored <ins class="diffchange diffchange-inline">[[</ins>pet|pets<ins class="diffchange diffchange-inline">]]</ins>) should be buried. To avoid unhappy <ins class="diffchange diffchange-inline">[[</ins>thought|thoughts<ins class="diffchange diffchange-inline">]]</ins>, the sooner it is placed in a <ins class="diffchange diffchange-inline">[[</ins>Coffin|burial receptacle<ins class="diffchange diffchange-inline">]]</ins>, the better - this requires the <ins class="diffchange diffchange-inline">[[</ins>Hauling#Burial|burial<ins class="diffchange diffchange-inline">]] </ins>labor. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts. Further, any friends of the dwarf will become increasingly upset at the lack of care and attention being given to the would-be honored dead, with a further unhappy thought when the corpse begins to emit miasma, and another when it rots away to a skeleton.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{{L|</del>Invader<del class="diffchange diffchange-inline">}} </del>corpses will lie in a heap with their <del class="diffchange diffchange-inline">{{L|</del>clothing<del class="diffchange diffchange-inline">}}</del>, <del class="diffchange diffchange-inline">{{L|</del>armor<del class="diffchange diffchange-inline">}} </del>and <del class="diffchange diffchange-inline">{{L|</del>weapons<del class="diffchange diffchange-inline">}}</del>, if any. Everything but the corpse is <del class="diffchange diffchange-inline">{{L|</del>forbid<del class="diffchange diffchange-inline">}}</del>den by default if lost in combat; but your <del class="diffchange diffchange-inline">{{L|</del>dwarves<del class="diffchange diffchange-inline">}} </del>will still retrieve the corpses and/or bodyparts and dump them in your <del class="diffchange diffchange-inline">{{L|</del>refuse<del class="diffchange diffchange-inline">}} </del>pile. This can be a very bad thing during a <del class="diffchange diffchange-inline">{{L|</del>siege<del class="diffchange diffchange-inline">}}</del>, as dwarves that are not locked away and do not have <del class="diffchange diffchange-inline">{{L|</del>hauling<del class="diffchange diffchange-inline">}} </del>jobs turned off will walk into the middle of a battlefield to retrieve them. So you may wish to manually forbid the corpse or keep your dwarves inside.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[</ins>Invader<ins class="diffchange diffchange-inline">]] </ins>corpses will lie in a heap with their <ins class="diffchange diffchange-inline">[[</ins>clothing<ins class="diffchange diffchange-inline">]]</ins>, <ins class="diffchange diffchange-inline">[[</ins>armor<ins class="diffchange diffchange-inline">]] </ins>and <ins class="diffchange diffchange-inline">[[</ins>weapons<ins class="diffchange diffchange-inline">]]</ins>, if any. Everything but the corpse is <ins class="diffchange diffchange-inline">[[</ins>forbid<ins class="diffchange diffchange-inline">]]</ins>den by default if lost in combat; but your <ins class="diffchange diffchange-inline">[[</ins>dwarves<ins class="diffchange diffchange-inline">]] </ins>will still retrieve the corpses and/or bodyparts and dump them in your <ins class="diffchange diffchange-inline">[[</ins>refuse<ins class="diffchange diffchange-inline">]] </ins>pile. This can be a very bad thing during a <ins class="diffchange diffchange-inline">[[</ins>siege<ins class="diffchange diffchange-inline">]]</ins>, as dwarves that are not locked away and do not have <ins class="diffchange diffchange-inline">[[</ins>hauling<ins class="diffchange diffchange-inline">]] </ins>jobs turned off will walk into the middle of a battlefield to retrieve them. So you may wish to manually forbid the corpse or keep your dwarves inside.</div></td></tr>
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</table>QuietBothttps://dwarffortresswiki.org/index.php?title=40d:Corpse&diff=148046&oldid=prevQuietust: Rated article "Exceptional" using the rating script2011-04-29T15:59:30Z<p>Rated article "Exceptional" using the rating script</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:59, 29 April 2011</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quality|<del class="diffchange diffchange-inline">Unrated</del>}}{{av}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quality|<ins class="diffchange diffchange-inline">Exceptional|15:59, 29 April 2011 (UTC)</ins>}}{{av}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a {{L|creature}}. It could be any creature's body, friend or foe, animal or {{L|dwarf}}, or even {{L|Adventure mode|you}}.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a {{L|creature}}. It could be any creature's body, friend or foe, animal or {{L|dwarf}}, or even {{L|Adventure mode|you}}.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Quietusthttps://dwarffortresswiki.org/index.php?title=40d:Corpse&diff=147515&oldid=prevQuietBot: Adding missing quality template tags (0761/2921)2011-04-28T17:24:10Z<p>Adding missing quality template tags (0761/2921)</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a {{L|creature}}. It could be any creature's body, friend or foe, animal or {{L|dwarf}}, or even {{L|Adventure mode|you}}.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a {{L|creature}}. It could be any creature's body, friend or foe, animal or {{L|dwarf}}, or even {{L|Adventure mode|you}}.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>QuietBothttps://dwarffortresswiki.org/index.php?title=40d:Corpse&diff=114860&oldid=prevQuietust at 15:45, 24 May 20102010-05-24T15:45:41Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{L|Invader}} corpses will lie in a heap with their {{L|clothing}}, {{L|armor}} and {{L|weapons}}, if any. Everything but the corpse is {{L|forbid}}den by default if lost in combat; but your {{L|dwarves}} will still retrieve the corpses and/or bodyparts and dump them in your {{L|refuse}} pile. This can be a very bad thing during a {{L|siege}}, as dwarves that are not locked away and do not have {{L|hauling}} jobs turned off will walk into the middle of a battlefield to retrieve them. So you may wish to manually forbid the corpse or keep your dwarves inside.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{L|Invader}} corpses will lie in a heap with their {{L|clothing}}, {{L|armor}} and {{L|weapons}}, if any. Everything but the corpse is {{L|forbid}}den by default if lost in combat; but your {{L|dwarves}} will still retrieve the corpses and/or bodyparts and dump them in your {{L|refuse}} pile. This can be a very bad thing during a {{L|siege}}, as dwarves that are not locked away and do not have {{L|hauling}} jobs turned off will walk into the middle of a battlefield to retrieve them. So you may wish to manually forbid the corpse or keep your dwarves inside.</div></td></tr>
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</table>Quietusthttps://dwarffortresswiki.org/index.php?title=40d:Corpse&diff=90663&oldid=prevQuietBot: Fixing links within namespace (199/997)2010-04-12T16:37:32Z<p>Fixing links within namespace (199/997)</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:37, 12 April 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a <del class="diffchange diffchange-inline">[[40d:creature</del>|creature<del class="diffchange diffchange-inline">]]</del>. It could be any creature's body, friend or foe, animal or <del class="diffchange diffchange-inline">[[40d:dwarf</del>|dwarf<del class="diffchange diffchange-inline">]]</del>, or even <del class="diffchange diffchange-inline">[[40d:</del>Adventure mode|you<del class="diffchange diffchange-inline">]]</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a <ins class="diffchange diffchange-inline">{{L</ins>|creature<ins class="diffchange diffchange-inline">}}</ins>. It could be any creature's body, friend or foe, animal or <ins class="diffchange diffchange-inline">{{L</ins>|dwarf<ins class="diffchange diffchange-inline">}}</ins>, or even <ins class="diffchange diffchange-inline">{{L|</ins>Adventure mode|you<ins class="diffchange diffchange-inline">}}</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Remains''' are what are left over after <del class="diffchange diffchange-inline">[[40d:vermin</del>|vermin<del class="diffchange diffchange-inline">]] </del>are killed. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Remains''' are what are left over after <ins class="diffchange diffchange-inline">{{L</ins>|vermin<ins class="diffchange diffchange-inline">}} </ins>are killed. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>All corpses will rot away, eventually. All corpses will leave behind their possessions where they died. Corpses left to rot in an enclosed space, such as your <del class="diffchange diffchange-inline">[[40d:fortress</del>|fortress<del class="diffchange diffchange-inline">]]</del>, will emit <del class="diffchange diffchange-inline">[[40d:miasma</del>|miasma<del class="diffchange diffchange-inline">]]</del>. After a time, the flesh will rot away, leaving behind <del class="diffchange diffchange-inline">[[40d:</del>bone|bones<del class="diffchange diffchange-inline">]] </del>and a <del class="diffchange diffchange-inline">[[40d:skull</del>|skull<del class="diffchange diffchange-inline">]]</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>All corpses will rot away, eventually. All corpses will leave behind their possessions where they died. Corpses left to rot in an enclosed space, such as your <ins class="diffchange diffchange-inline">{{L</ins>|fortress<ins class="diffchange diffchange-inline">}}</ins>, will emit <ins class="diffchange diffchange-inline">{{L</ins>|miasma<ins class="diffchange diffchange-inline">}}</ins>. After a time, the flesh will rot away, leaving behind <ins class="diffchange diffchange-inline">{{L|</ins>bone|bones<ins class="diffchange diffchange-inline">}} </ins>and a <ins class="diffchange diffchange-inline">{{L</ins>|skull<ins class="diffchange diffchange-inline">}}</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If the corpse was involved in a fight before death, it is possible for parts of the corpse to be scattered around. <del class="diffchange diffchange-inline">[[40d:</del>Hammerdwarf|Hammerlords<del class="diffchange diffchange-inline">]] </del>and the like are notorious for blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located where the limb fell.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If the corpse was involved in a fight before death, it is possible for parts of the corpse to be scattered around. <ins class="diffchange diffchange-inline">{{L|</ins>Hammerdwarf|Hammerlords<ins class="diffchange diffchange-inline">}} </ins>and the like are notorious for blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located where the limb fell.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fortress Mode==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fortress Mode==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The corpse of an animal can be valuable to your dwarves. When brought to the <del class="diffchange diffchange-inline">[[40d:butcher's shop</del>|butcher's shop<del class="diffchange diffchange-inline">]]</del>, a <del class="diffchange diffchange-inline">[[40d:butcher</del>|butcher<del class="diffchange diffchange-inline">]] </del>will dice up the corpse into <del class="diffchange diffchange-inline">[[40d:meat</del>|meat<del class="diffchange diffchange-inline">]]</del>, bones and <del class="diffchange diffchange-inline">[[40d:fat</del>|fat<del class="diffchange diffchange-inline">]]</del>. Depending on the animal, <del class="diffchange diffchange-inline">[[40d:</del>skin|raw hide<del class="diffchange diffchange-inline">]] </del>and skulls may also be rendered. Dumping the corpse in a refuse pile near the <del class="diffchange diffchange-inline">[[40d:butcher's shop</del>|butcher's shop<del class="diffchange diffchange-inline">]] </del>before it rots will also trigger the <del class="diffchange diffchange-inline">[[40d:butcher</del>|butcher<del class="diffchange diffchange-inline">]] </del>task. A <del class="diffchange diffchange-inline">[[40d:hunter</del>|hunter<del class="diffchange diffchange-inline">]] </del>who survives long enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the <del class="diffchange diffchange-inline">[[40d:</del>Hauling#Refuse_hauling|refuse hauling<del class="diffchange diffchange-inline">]] </del>labor.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The corpse of an animal can be valuable to your dwarves. When brought to the <ins class="diffchange diffchange-inline">{{L</ins>|butcher's shop<ins class="diffchange diffchange-inline">}}</ins>, a <ins class="diffchange diffchange-inline">{{L</ins>|butcher<ins class="diffchange diffchange-inline">}} </ins>will dice up the corpse into <ins class="diffchange diffchange-inline">{{L</ins>|meat<ins class="diffchange diffchange-inline">}}</ins>, bones and <ins class="diffchange diffchange-inline">{{L</ins>|fat<ins class="diffchange diffchange-inline">}}</ins>. Depending on the animal, <ins class="diffchange diffchange-inline">{{L|</ins>skin|raw hide<ins class="diffchange diffchange-inline">}} </ins>and skulls may also be rendered. Dumping the corpse in a refuse pile near the <ins class="diffchange diffchange-inline">{{L</ins>|butcher's shop<ins class="diffchange diffchange-inline">}} </ins>before it rots will also trigger the <ins class="diffchange diffchange-inline">{{L</ins>|butcher<ins class="diffchange diffchange-inline">}} </ins>task. A <ins class="diffchange diffchange-inline">{{L</ins>|hunter<ins class="diffchange diffchange-inline">}} </ins>who survives long enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the <ins class="diffchange diffchange-inline">{{L|</ins>Hauling#Refuse_hauling|refuse hauling<ins class="diffchange diffchange-inline">}} </ins>labor.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The corpse of a dead dwarf (and favored <del class="diffchange diffchange-inline">[[40d:</del>pet|pets<del class="diffchange diffchange-inline">]]</del>) should be buried. To avoid unhappy <del class="diffchange diffchange-inline">[[40d:</del>thought|thoughts<del class="diffchange diffchange-inline">]]</del>, the sooner it is placed in a {{L|Coffin|burial receptacle}}, the better - this requires the {{L|Hauling#Burial|burial}} labor. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts. Further, any friends of the dwarf will become increasingly upset at the lack of care and attention being given to the would-be honored dead, with a further unhappy thought when the corpse begins to emit miasma, and another when it rots away to a skeleton.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The corpse of a dead dwarf (and favored <ins class="diffchange diffchange-inline">{{L|</ins>pet|pets<ins class="diffchange diffchange-inline">}}</ins>) should be buried. To avoid unhappy <ins class="diffchange diffchange-inline">{{L|</ins>thought|thoughts<ins class="diffchange diffchange-inline">}}</ins>, the sooner it is placed in a {{L|Coffin|burial receptacle}}, the better - this requires the {{L|Hauling#Burial|burial}} labor. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts. Further, any friends of the dwarf will become increasingly upset at the lack of care and attention being given to the would-be honored dead, with a further unhappy thought when the corpse begins to emit miasma, and another when it rots away to a skeleton.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[40d:Invader</del>|Invader<del class="diffchange diffchange-inline">]] </del>corpses will lie in a heap with their <del class="diffchange diffchange-inline">[[40d:clothing</del>|clothing<del class="diffchange diffchange-inline">]]</del>, <del class="diffchange diffchange-inline">[[40d:armor</del>|armor<del class="diffchange diffchange-inline">]] </del>and <del class="diffchange diffchange-inline">[[40d:weapons</del>|weapons<del class="diffchange diffchange-inline">]]</del>, if any. Everything but the corpse is <del class="diffchange diffchange-inline">[[40d:forbid</del>|forbid<del class="diffchange diffchange-inline">]]</del>den by default if lost in combat; but your <del class="diffchange diffchange-inline">[[40d:dwarves</del>|dwarves<del class="diffchange diffchange-inline">]] </del>will still retrieve the corpses and/or bodyparts and dump them in your <del class="diffchange diffchange-inline">[[40d:refuse</del>|refuse<del class="diffchange diffchange-inline">]] </del>pile. This can be a very bad thing during a <del class="diffchange diffchange-inline">[[40d:siege</del>|siege<del class="diffchange diffchange-inline">]]</del>, as dwarves that are not locked away and do not have <del class="diffchange diffchange-inline">[[40d:hauling</del>|hauling<del class="diffchange diffchange-inline">]] </del>jobs turned off will walk into the middle of a battlefield to retrieve them. So you may wish to manually forbid the corpse or keep your dwarves inside.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{L</ins>|Invader<ins class="diffchange diffchange-inline">}} </ins>corpses will lie in a heap with their <ins class="diffchange diffchange-inline">{{L</ins>|clothing<ins class="diffchange diffchange-inline">}}</ins>, <ins class="diffchange diffchange-inline">{{L</ins>|armor<ins class="diffchange diffchange-inline">}} </ins>and <ins class="diffchange diffchange-inline">{{L</ins>|weapons<ins class="diffchange diffchange-inline">}}</ins>, if any. Everything but the corpse is <ins class="diffchange diffchange-inline">{{L</ins>|forbid<ins class="diffchange diffchange-inline">}}</ins>den by default if lost in combat; but your <ins class="diffchange diffchange-inline">{{L</ins>|dwarves<ins class="diffchange diffchange-inline">}} </ins>will still retrieve the corpses and/or bodyparts and dump them in your <ins class="diffchange diffchange-inline">{{L</ins>|refuse<ins class="diffchange diffchange-inline">}} </ins>pile. This can be a very bad thing during a <ins class="diffchange diffchange-inline">{{L</ins>|siege<ins class="diffchange diffchange-inline">}}</ins>, as dwarves that are not locked away and do not have <ins class="diffchange diffchange-inline">{{L</ins>|hauling<ins class="diffchange diffchange-inline">}} </ins>jobs turned off will walk into the middle of a battlefield to retrieve them. So you may wish to manually forbid the corpse or keep your dwarves inside.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Items]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Items]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Materials]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Materials]]</div></td></tr>
</table>QuietBothttps://dwarffortresswiki.org/index.php?title=40d:Corpse&diff=87013&oldid=prevIffonox at 15:02, 8 April 20102010-04-08T15:02:29Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:02, 8 April 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l4" >Line 4:</td>
<td colspan="2" class="diff-lineno">Line 4:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Remains''' are what are left over after [[40d:vermin|vermin]] are killed. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Remains''' are what are left over after [[40d:vermin|vermin]] are killed. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>All corpses will rot away, eventually. All corpses will leave behind their possessions where they died. Corpses left to rot in an enclosed space, such as your [[40d:fortress|fortress]], will emit [[40d:miasma|miasma]]. After a time, the flesh will rot away, leaving behind [[40d:<del class="diffchange diffchange-inline">bones</del>|bones]] and a [[40d:skull|skull]].</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>All corpses will rot away, eventually. All corpses will leave behind their possessions where they died. Corpses left to rot in an enclosed space, such as your [[40d:fortress|fortress]], will emit [[40d:miasma|miasma]]. After a time, the flesh will rot away, leaving behind [[40d:<ins class="diffchange diffchange-inline">bone</ins>|bones]] and a [[40d:skull|skull]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the corpse was involved in a fight before death, it is possible for parts of the corpse to be scattered around. [[40d:Hammerdwarf|Hammerlords]] and the like are notorious for blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located where the limb fell.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the corpse was involved in a fight before death, it is possible for parts of the corpse to be scattered around. [[40d:Hammerdwarf|Hammerlords]] and the like are notorious for blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located where the limb fell.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fortress Mode==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fortress Mode==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The corpse of an animal can be valuable to your dwarves. When brought to the [[40d:butcher's shop|butcher's shop]], a [[40d:butcher|butcher]] will dice up the corpse into [[40d:meat|meat]], bones and [[40d:fat|fat]]. Depending on the animal, [[40d:<del class="diffchange diffchange-inline">raw hide</del>|raw hide]] and skulls may also be rendered. Dumping the corpse in a refuse pile near the [[40d:butcher's shop|butcher's shop]] before it rots will also trigger the [[40d:butcher|butcher]] task. A [[40d:hunter|hunter]] who survives long enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the [[40d:Hauling#Refuse_hauling|refuse hauling]] labor.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The corpse of an animal can be valuable to your dwarves. When brought to the [[40d:butcher's shop|butcher's shop]], a [[40d:butcher|butcher]] will dice up the corpse into [[40d:meat|meat]], bones and [[40d:fat|fat]]. Depending on the animal, [[40d:<ins class="diffchange diffchange-inline">skin</ins>|raw hide]] and skulls may also be rendered. Dumping the corpse in a refuse pile near the [[40d:butcher's shop|butcher's shop]] before it rots will also trigger the [[40d:butcher|butcher]] task. A [[40d:hunter|hunter]] who survives long enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the [[40d:Hauling#Refuse_hauling|refuse hauling]] labor.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The corpse of a dead dwarf (and favored [[40d:pet|<del class="diffchange diffchange-inline">pet</del>]]<del class="diffchange diffchange-inline">s</del>) should be buried. To avoid unhappy [[40d:thought|<del class="diffchange diffchange-inline">thought</del>]]<del class="diffchange diffchange-inline">s</del>, the sooner it is placed in a {{L|Coffin|burial receptacle}}, the better - this requires the {{L|Hauling#Burial|burial}} labor. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts. Further, any friends of the dwarf will become increasingly upset at the lack of care and attention being given to the would-be honored dead, with a further unhappy thought when the corpse begins to emit miasma, and another when it rots away to a skeleton.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The corpse of a dead dwarf (and favored [[40d:pet|<ins class="diffchange diffchange-inline">pets</ins>]]) should be buried. To avoid unhappy [[40d:thought|<ins class="diffchange diffchange-inline">thoughts</ins>]], the sooner it is placed in a {{L|Coffin|burial receptacle}}, the better - this requires the {{L|Hauling#Burial|burial}} labor. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts. Further, any friends of the dwarf will become increasingly upset at the lack of care and attention being given to the would-be honored dead, with a further unhappy thought when the corpse begins to emit miasma, and another when it rots away to a skeleton.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[40d:Invader|Invader]] corpses will lie in a heap with their [[40d:clothing|clothing]], [[40d:armor|armor]] and [[40d:weapons|weapons]], if any. Everything but the corpse is [[40d:forbid|forbid]]den by default if lost in combat; but your [[40d:dwarves|dwarves]] will still retrieve the corpses and/or bodyparts and dump them in your [[40d:refuse|refuse]] pile. This can be a very bad thing during a [[40d:siege|siege]], as dwarves that are not locked away and do not have [[40d:hauling|hauling]] jobs turned off will walk into the middle of a battlefield to retrieve them. So you may wish to manually forbid the corpse or keep your dwarves inside.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[40d:Invader|Invader]] corpses will lie in a heap with their [[40d:clothing|clothing]], [[40d:armor|armor]] and [[40d:weapons|weapons]], if any. Everything but the corpse is [[40d:forbid|forbid]]den by default if lost in combat; but your [[40d:dwarves|dwarves]] will still retrieve the corpses and/or bodyparts and dump them in your [[40d:refuse|refuse]] pile. This can be a very bad thing during a [[40d:siege|siege]], as dwarves that are not locked away and do not have [[40d:hauling|hauling]] jobs turned off will walk into the middle of a battlefield to retrieve them. So you may wish to manually forbid the corpse or keep your dwarves inside.</div></td></tr>
</table>Iffonoxhttps://dwarffortresswiki.org/index.php?title=40d:Corpse&diff=84347&oldid=prevWolfman2000: Blue linked page.2010-04-05T19:04:17Z<p>Blue linked page.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:04, 5 April 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{red link}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a [[40d:creature|creature]]. It could be any creature's body, friend or foe, animal or [[40d:dwarf|dwarf]], or even [[40d:Adventure mode|you]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a [[40d:creature|creature]]. It could be any creature's body, friend or foe, animal or [[40d:dwarf|dwarf]], or even [[40d:Adventure mode|you]].</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13" >Line 13:</td>
<td colspan="2" class="diff-lineno">Line 12:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The corpse of an animal can be valuable to your dwarves. When brought to the [[40d:butcher's shop|butcher's shop]], a [[40d:butcher|butcher]] will dice up the corpse into [[40d:meat|meat]], bones and [[40d:fat|fat]]. Depending on the animal, [[40d:raw hide|raw hide]] and skulls may also be rendered. Dumping the corpse in a refuse pile near the [[40d:butcher's shop|butcher's shop]] before it rots will also trigger the [[40d:butcher|butcher]] task. A [[40d:hunter|hunter]] who survives long enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the [[40d:Hauling#Refuse_hauling|refuse hauling]] labor.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The corpse of an animal can be valuable to your dwarves. When brought to the [[40d:butcher's shop|butcher's shop]], a [[40d:butcher|butcher]] will dice up the corpse into [[40d:meat|meat]], bones and [[40d:fat|fat]]. Depending on the animal, [[40d:raw hide|raw hide]] and skulls may also be rendered. Dumping the corpse in a refuse pile near the [[40d:butcher's shop|butcher's shop]] before it rots will also trigger the [[40d:butcher|butcher]] task. A [[40d:hunter|hunter]] who survives long enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the [[40d:Hauling#Refuse_hauling|refuse hauling]] labor.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The corpse of a dead dwarf (and favored [[40d:pet|pet]]s) should be buried. To avoid unhappy [[40d:thought|thought]]s, the sooner it is placed in a <del class="diffchange diffchange-inline">[[40d:burial receptacle</del>|burial receptacle<del class="diffchange diffchange-inline">]]</del>, the better - this requires the <del class="diffchange diffchange-inline">[[40d:burial</del>|burial<del class="diffchange diffchange-inline">]] </del>labor. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts. Further, any friends of the dwarf will become increasingly upset at the lack of care and attention being given to the would-be honored dead, with a further unhappy thought when the corpse begins to emit miasma, and another when it rots away to a skeleton.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The corpse of a dead dwarf (and favored [[40d:pet|pet]]s) should be buried. To avoid unhappy [[40d:thought|thought]]s, the sooner it is placed in a <ins class="diffchange diffchange-inline">{{L|Coffin</ins>|burial receptacle<ins class="diffchange diffchange-inline">}}</ins>, the better - this requires the <ins class="diffchange diffchange-inline">{{L|Hauling#Burial</ins>|burial<ins class="diffchange diffchange-inline">}} </ins>labor. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts. Further, any friends of the dwarf will become increasingly upset at the lack of care and attention being given to the would-be honored dead, with a further unhappy thought when the corpse begins to emit miasma, and another when it rots away to a skeleton.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[40d:Invader|Invader]] corpses will lie in a heap with their [[40d:clothing|clothing]], [[40d:armor|armor]] and [[40d:weapons|weapons]], if any. Everything but the corpse is [[40d:forbid|forbid]]den by default if lost in combat; but your [[40d:dwarves|dwarves]] will still retrieve the corpses and/or bodyparts and dump them in your [[40d:refuse|refuse]] pile. This can be a very bad thing during a [[40d:siege|siege]], as dwarves that are not locked away and do not have [[40d:hauling|hauling]] jobs turned off will walk into the middle of a battlefield to retrieve them. So you may wish to manually forbid the corpse or keep your dwarves inside.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[40d:Invader|Invader]] corpses will lie in a heap with their [[40d:clothing|clothing]], [[40d:armor|armor]] and [[40d:weapons|weapons]], if any. Everything but the corpse is [[40d:forbid|forbid]]den by default if lost in combat; but your [[40d:dwarves|dwarves]] will still retrieve the corpses and/or bodyparts and dump them in your [[40d:refuse|refuse]] pile. This can be a very bad thing during a [[40d:siege|siege]], as dwarves that are not locked away and do not have [[40d:hauling|hauling]] jobs turned off will walk into the middle of a battlefield to retrieve them. So you may wish to manually forbid the corpse or keep your dwarves inside.</div></td></tr>
</table>Wolfman2000https://dwarffortresswiki.org/index.php?title=40d:Corpse&diff=80336&oldid=prevEmiBot: Bot: Adding {{red link}}2010-04-03T06:28:29Z<p>Bot: Adding {{red link}}</p>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{red link}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a [[40d:creature|creature]]. It could be any creature's body, friend or foe, animal or [[40d:dwarf|dwarf]], or even [[40d:Adventure mode|you]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a [[40d:creature|creature]]. It could be any creature's body, friend or foe, animal or [[40d:dwarf|dwarf]], or even [[40d:Adventure mode|you]].</div></td></tr>
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</table>EmiBothttps://dwarffortresswiki.org/index.php?title=40d:Corpse&diff=79569&oldid=prevEmiBot: Fixing in-namespace links2010-04-03T04:16:34Z<p>Fixing in-namespace links</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:16, 3 April 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a <del class="diffchange diffchange-inline">{{l</del>|creature<del class="diffchange diffchange-inline">}}</del>. It could be any creature's body, friend or foe, animal or <del class="diffchange diffchange-inline">{{l</del>|dwarf<del class="diffchange diffchange-inline">}}</del>, or even <del class="diffchange diffchange-inline">{{l|</del>Adventure mode|you<del class="diffchange diffchange-inline">}}</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a <ins class="diffchange diffchange-inline">[[40d:creature</ins>|creature<ins class="diffchange diffchange-inline">]]</ins>. It could be any creature's body, friend or foe, animal or <ins class="diffchange diffchange-inline">[[40d:dwarf</ins>|dwarf<ins class="diffchange diffchange-inline">]]</ins>, or even <ins class="diffchange diffchange-inline">[[40d:</ins>Adventure mode|you<ins class="diffchange diffchange-inline">]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Remains''' are what are left over after <del class="diffchange diffchange-inline">{{l</del>|vermin<del class="diffchange diffchange-inline">}} </del>are killed. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Remains''' are what are left over after <ins class="diffchange diffchange-inline">[[40d:vermin</ins>|vermin<ins class="diffchange diffchange-inline">]] </ins>are killed. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>All corpses will rot away, eventually. All corpses will leave behind their possessions where they died. Corpses left to rot in an enclosed space, such as your <del class="diffchange diffchange-inline">{{l</del>|fortress<del class="diffchange diffchange-inline">}}</del>, will emit <del class="diffchange diffchange-inline">{{l</del>|miasma<del class="diffchange diffchange-inline">}}</del>. After a time, the flesh will rot away, leaving behind <del class="diffchange diffchange-inline">{{l</del>|bones<del class="diffchange diffchange-inline">}} </del>and a <del class="diffchange diffchange-inline">{{l</del>|skull<del class="diffchange diffchange-inline">}}</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>All corpses will rot away, eventually. All corpses will leave behind their possessions where they died. Corpses left to rot in an enclosed space, such as your <ins class="diffchange diffchange-inline">[[40d:fortress</ins>|fortress<ins class="diffchange diffchange-inline">]]</ins>, will emit <ins class="diffchange diffchange-inline">[[40d:miasma</ins>|miasma<ins class="diffchange diffchange-inline">]]</ins>. After a time, the flesh will rot away, leaving behind <ins class="diffchange diffchange-inline">[[40d:bones</ins>|bones<ins class="diffchange diffchange-inline">]] </ins>and a <ins class="diffchange diffchange-inline">[[40d:skull</ins>|skull<ins class="diffchange diffchange-inline">]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If the corpse was involved in a fight before death, it is possible for parts of the corpse to be scattered around. <del class="diffchange diffchange-inline">{{l|</del>Hammerdwarf|Hammerlords<del class="diffchange diffchange-inline">}} </del>and the like are notorious for blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located where the limb fell.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If the corpse was involved in a fight before death, it is possible for parts of the corpse to be scattered around. <ins class="diffchange diffchange-inline">[[40d:</ins>Hammerdwarf|Hammerlords<ins class="diffchange diffchange-inline">]] </ins>and the like are notorious for blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located where the limb fell.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fortress Mode==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fortress Mode==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The corpse of an animal can be valuable to your dwarves. When brought to the <del class="diffchange diffchange-inline">{{l</del>|butcher's shop<del class="diffchange diffchange-inline">}}</del>, a <del class="diffchange diffchange-inline">{{l</del>|butcher<del class="diffchange diffchange-inline">}} </del>will dice up the corpse into <del class="diffchange diffchange-inline">{{l</del>|meat<del class="diffchange diffchange-inline">}}</del>, bones and <del class="diffchange diffchange-inline">{{l</del>|fat<del class="diffchange diffchange-inline">}}</del>. Depending on the animal, <del class="diffchange diffchange-inline">{{l</del>|raw hide<del class="diffchange diffchange-inline">}} </del>and skulls may also be rendered. Dumping the corpse in a refuse pile near the <del class="diffchange diffchange-inline">{{l</del>|butcher's shop<del class="diffchange diffchange-inline">}} </del>before it rots will also trigger the <del class="diffchange diffchange-inline">{{l</del>|butcher<del class="diffchange diffchange-inline">}} </del>task. A <del class="diffchange diffchange-inline">{{l</del>|hunter<del class="diffchange diffchange-inline">}} </del>who survives long enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the <del class="diffchange diffchange-inline">{{l|</del>Hauling#Refuse_hauling|refuse hauling<del class="diffchange diffchange-inline">}} </del>labor.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The corpse of an animal can be valuable to your dwarves. When brought to the <ins class="diffchange diffchange-inline">[[40d:butcher's shop</ins>|butcher's shop<ins class="diffchange diffchange-inline">]]</ins>, a <ins class="diffchange diffchange-inline">[[40d:butcher</ins>|butcher<ins class="diffchange diffchange-inline">]] </ins>will dice up the corpse into <ins class="diffchange diffchange-inline">[[40d:meat</ins>|meat<ins class="diffchange diffchange-inline">]]</ins>, bones and <ins class="diffchange diffchange-inline">[[40d:fat</ins>|fat<ins class="diffchange diffchange-inline">]]</ins>. Depending on the animal, <ins class="diffchange diffchange-inline">[[40d:raw hide</ins>|raw hide<ins class="diffchange diffchange-inline">]] </ins>and skulls may also be rendered. Dumping the corpse in a refuse pile near the <ins class="diffchange diffchange-inline">[[40d:butcher's shop</ins>|butcher's shop<ins class="diffchange diffchange-inline">]] </ins>before it rots will also trigger the <ins class="diffchange diffchange-inline">[[40d:butcher</ins>|butcher<ins class="diffchange diffchange-inline">]] </ins>task. A <ins class="diffchange diffchange-inline">[[40d:hunter</ins>|hunter<ins class="diffchange diffchange-inline">]] </ins>who survives long enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the <ins class="diffchange diffchange-inline">[[40d:</ins>Hauling#Refuse_hauling|refuse hauling<ins class="diffchange diffchange-inline">]] </ins>labor.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The corpse of a dead dwarf (and favored <del class="diffchange diffchange-inline">{{l</del>|pet<del class="diffchange diffchange-inline">}}</del>s) should be buried. To avoid unhappy <del class="diffchange diffchange-inline">{{l</del>|thought<del class="diffchange diffchange-inline">}}</del>s, the sooner it is placed in a <del class="diffchange diffchange-inline">{{l</del>|burial receptacle<del class="diffchange diffchange-inline">}}</del>, the better - this requires the <del class="diffchange diffchange-inline">{{l</del>|burial<del class="diffchange diffchange-inline">}} </del>labor. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts. Further, any friends of the dwarf will become increasingly upset at the lack of care and attention being given to the would-be honored dead, with a further unhappy thought when the corpse begins to emit miasma, and another when it rots away to a skeleton.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The corpse of a dead dwarf (and favored <ins class="diffchange diffchange-inline">[[40d:pet</ins>|pet<ins class="diffchange diffchange-inline">]]</ins>s) should be buried. To avoid unhappy <ins class="diffchange diffchange-inline">[[40d:thought</ins>|thought<ins class="diffchange diffchange-inline">]]</ins>s, the sooner it is placed in a <ins class="diffchange diffchange-inline">[[40d:burial receptacle</ins>|burial receptacle<ins class="diffchange diffchange-inline">]]</ins>, the better - this requires the <ins class="diffchange diffchange-inline">[[40d:burial</ins>|burial<ins class="diffchange diffchange-inline">]] </ins>labor. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts. Further, any friends of the dwarf will become increasingly upset at the lack of care and attention being given to the would-be honored dead, with a further unhappy thought when the corpse begins to emit miasma, and another when it rots away to a skeleton.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{{l</del>|Invader<del class="diffchange diffchange-inline">}} </del>corpses will lie in a heap with their <del class="diffchange diffchange-inline">{{l</del>|clothing<del class="diffchange diffchange-inline">}}</del>, <del class="diffchange diffchange-inline">{{l</del>|armor<del class="diffchange diffchange-inline">}} </del>and <del class="diffchange diffchange-inline">{{l</del>|weapons<del class="diffchange diffchange-inline">}}</del>, if any. Everything but the corpse is <del class="diffchange diffchange-inline">{{l</del>|forbid<del class="diffchange diffchange-inline">}}</del>den by default if lost in combat; but your <del class="diffchange diffchange-inline">{{l</del>|dwarves<del class="diffchange diffchange-inline">}} </del>will still retrieve the corpses and/or bodyparts and dump them in your <del class="diffchange diffchange-inline">{{l</del>|refuse<del class="diffchange diffchange-inline">}} </del>pile. This can be a very bad thing during a <del class="diffchange diffchange-inline">{{l</del>|siege<del class="diffchange diffchange-inline">}}</del>, as dwarves that are not locked away and do not have <del class="diffchange diffchange-inline">{{l</del>|hauling<del class="diffchange diffchange-inline">}} </del>jobs turned off will walk into the middle of a battlefield to retrieve them. So you may wish to manually forbid the corpse or keep your dwarves inside.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[40d:Invader</ins>|Invader<ins class="diffchange diffchange-inline">]] </ins>corpses will lie in a heap with their <ins class="diffchange diffchange-inline">[[40d:clothing</ins>|clothing<ins class="diffchange diffchange-inline">]]</ins>, <ins class="diffchange diffchange-inline">[[40d:armor</ins>|armor<ins class="diffchange diffchange-inline">]] </ins>and <ins class="diffchange diffchange-inline">[[40d:weapons</ins>|weapons<ins class="diffchange diffchange-inline">]]</ins>, if any. Everything but the corpse is <ins class="diffchange diffchange-inline">[[40d:forbid</ins>|forbid<ins class="diffchange diffchange-inline">]]</ins>den by default if lost in combat; but your <ins class="diffchange diffchange-inline">[[40d:dwarves</ins>|dwarves<ins class="diffchange diffchange-inline">]] </ins>will still retrieve the corpses and/or bodyparts and dump them in your <ins class="diffchange diffchange-inline">[[40d:refuse</ins>|refuse<ins class="diffchange diffchange-inline">]] </ins>pile. This can be a very bad thing during a <ins class="diffchange diffchange-inline">[[40d:siege</ins>|siege<ins class="diffchange diffchange-inline">]]</ins>, as dwarves that are not locked away and do not have <ins class="diffchange diffchange-inline">[[40d:hauling</ins>|hauling<ins class="diffchange diffchange-inline">]] </ins>jobs turned off will walk into the middle of a battlefield to retrieve them. So you may wish to manually forbid the corpse or keep your dwarves inside.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Items]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Items]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Materials]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Materials]]</div></td></tr>
</table>EmiBothttps://dwarffortresswiki.org/index.php?title=40d:Corpse&diff=78519&oldid=prevEmiBot: Fixing in-namespace links2010-04-02T20:13:07Z<p>Fixing in-namespace links</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:13, 2 April 2010</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a <del class="diffchange diffchange-inline">[[</del>creature<del class="diffchange diffchange-inline">]]</del>. It could be any creature's body, friend or foe, animal or <del class="diffchange diffchange-inline">[[</del>dwarf<del class="diffchange diffchange-inline">]]</del>, or even <del class="diffchange diffchange-inline">[[</del>Adventure mode|you<del class="diffchange diffchange-inline">]]</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A '''Corpse''' is a dead body of a <ins class="diffchange diffchange-inline">{{l|</ins>creature<ins class="diffchange diffchange-inline">}}</ins>. It could be any creature's body, friend or foe, animal or <ins class="diffchange diffchange-inline">{{l|</ins>dwarf<ins class="diffchange diffchange-inline">}}</ins>, or even <ins class="diffchange diffchange-inline">{{l|</ins>Adventure mode|you<ins class="diffchange diffchange-inline">}}</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Remains''' are what are left over after <del class="diffchange diffchange-inline">[[</del>vermin<del class="diffchange diffchange-inline">]] </del>are killed. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Remains''' are what are left over after <ins class="diffchange diffchange-inline">{{l|</ins>vermin<ins class="diffchange diffchange-inline">}} </ins>are killed. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>All corpses will rot away, eventually. All corpses will leave behind their possessions where they died. Corpses left to rot in an enclosed space, such as your <del class="diffchange diffchange-inline">[[</del>fortress<del class="diffchange diffchange-inline">]]</del>, will emit <del class="diffchange diffchange-inline">[[</del>miasma<del class="diffchange diffchange-inline">]]</del>. After a time, the flesh will rot away, leaving behind <del class="diffchange diffchange-inline">[[</del>bones<del class="diffchange diffchange-inline">]] </del>and a <del class="diffchange diffchange-inline">[[</del>skull<del class="diffchange diffchange-inline">]]</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>All corpses will rot away, eventually. All corpses will leave behind their possessions where they died. Corpses left to rot in an enclosed space, such as your <ins class="diffchange diffchange-inline">{{l|</ins>fortress<ins class="diffchange diffchange-inline">}}</ins>, will emit <ins class="diffchange diffchange-inline">{{l|</ins>miasma<ins class="diffchange diffchange-inline">}}</ins>. After a time, the flesh will rot away, leaving behind <ins class="diffchange diffchange-inline">{{l|</ins>bones<ins class="diffchange diffchange-inline">}} </ins>and a <ins class="diffchange diffchange-inline">{{l|</ins>skull<ins class="diffchange diffchange-inline">}}</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If the corpse was involved in a fight before death, it is possible for parts of the corpse to be scattered around. <del class="diffchange diffchange-inline">[[</del>Hammerdwarf|Hammerlords<del class="diffchange diffchange-inline">]] </del>and the like are notorious for blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located where the limb fell.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If the corpse was involved in a fight before death, it is possible for parts of the corpse to be scattered around. <ins class="diffchange diffchange-inline">{{l|</ins>Hammerdwarf|Hammerlords<ins class="diffchange diffchange-inline">}} </ins>and the like are notorious for blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located where the limb fell.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fortress Mode==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Fortress Mode==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The corpse of an animal can be valuable to your dwarves. When brought to the <del class="diffchange diffchange-inline">[[</del>butcher's shop<del class="diffchange diffchange-inline">]]</del>, a <del class="diffchange diffchange-inline">[[</del>butcher<del class="diffchange diffchange-inline">]] </del>will dice up the corpse into <del class="diffchange diffchange-inline">[[</del>meat<del class="diffchange diffchange-inline">]]</del>, bones and <del class="diffchange diffchange-inline">[[</del>fat<del class="diffchange diffchange-inline">]]</del>. Depending on the animal, <del class="diffchange diffchange-inline">[[</del>raw hide<del class="diffchange diffchange-inline">]] </del>and skulls may also be rendered. Dumping the corpse in a refuse pile near the <del class="diffchange diffchange-inline">[[</del>butcher's shop<del class="diffchange diffchange-inline">]] </del>before it rots will also trigger the <del class="diffchange diffchange-inline">[[</del>butcher<del class="diffchange diffchange-inline">]] </del>task. A <del class="diffchange diffchange-inline">[[</del>hunter<del class="diffchange diffchange-inline">]] </del>who survives long enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the <del class="diffchange diffchange-inline">[[</del>Hauling#Refuse_hauling|refuse hauling<del class="diffchange diffchange-inline">]] </del>labor.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The corpse of an animal can be valuable to your dwarves. When brought to the <ins class="diffchange diffchange-inline">{{l|</ins>butcher's shop<ins class="diffchange diffchange-inline">}}</ins>, a <ins class="diffchange diffchange-inline">{{l|</ins>butcher<ins class="diffchange diffchange-inline">}} </ins>will dice up the corpse into <ins class="diffchange diffchange-inline">{{l|</ins>meat<ins class="diffchange diffchange-inline">}}</ins>, bones and <ins class="diffchange diffchange-inline">{{l|</ins>fat<ins class="diffchange diffchange-inline">}}</ins>. Depending on the animal, <ins class="diffchange diffchange-inline">{{l|</ins>raw hide<ins class="diffchange diffchange-inline">}} </ins>and skulls may also be rendered. Dumping the corpse in a refuse pile near the <ins class="diffchange diffchange-inline">{{l|</ins>butcher's shop<ins class="diffchange diffchange-inline">}} </ins>before it rots will also trigger the <ins class="diffchange diffchange-inline">{{l|</ins>butcher<ins class="diffchange diffchange-inline">}} </ins>task. A <ins class="diffchange diffchange-inline">{{l|</ins>hunter<ins class="diffchange diffchange-inline">}} </ins>who survives long enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the <ins class="diffchange diffchange-inline">{{l|</ins>Hauling#Refuse_hauling|refuse hauling<ins class="diffchange diffchange-inline">}} </ins>labor.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The corpse of a dead dwarf (and favored <del class="diffchange diffchange-inline">[[</del>pet<del class="diffchange diffchange-inline">]]</del>s) should be buried. To avoid unhappy <del class="diffchange diffchange-inline">[[</del>thought<del class="diffchange diffchange-inline">]]</del>s, the sooner it is placed in a <del class="diffchange diffchange-inline">[[</del>burial receptacle<del class="diffchange diffchange-inline">]]</del>, the better - this requires the <del class="diffchange diffchange-inline">[[</del>burial<del class="diffchange diffchange-inline">]] </del>labor. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts. Further, any friends of the dwarf will become increasingly upset at the lack of care and attention being given to the would-be honored dead, with a further unhappy thought when the corpse begins to emit miasma, and another when it rots away to a skeleton.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The corpse of a dead dwarf (and favored <ins class="diffchange diffchange-inline">{{l|</ins>pet<ins class="diffchange diffchange-inline">}}</ins>s) should be buried. To avoid unhappy <ins class="diffchange diffchange-inline">{{l|</ins>thought<ins class="diffchange diffchange-inline">}}</ins>s, the sooner it is placed in a <ins class="diffchange diffchange-inline">{{l|</ins>burial receptacle<ins class="diffchange diffchange-inline">}}</ins>, the better - this requires the <ins class="diffchange diffchange-inline">{{l|</ins>burial<ins class="diffchange diffchange-inline">}} </ins>labor. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts. Further, any friends of the dwarf will become increasingly upset at the lack of care and attention being given to the would-be honored dead, with a further unhappy thought when the corpse begins to emit miasma, and another when it rots away to a skeleton.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[</del>Invader<del class="diffchange diffchange-inline">]] </del>corpses will lie in a heap with their <del class="diffchange diffchange-inline">[[</del>clothing<del class="diffchange diffchange-inline">]]</del>, <del class="diffchange diffchange-inline">[[</del>armor<del class="diffchange diffchange-inline">]] </del>and <del class="diffchange diffchange-inline">[[</del>weapons<del class="diffchange diffchange-inline">]]</del>, if any. Everything but the corpse is <del class="diffchange diffchange-inline">[[</del>forbid<del class="diffchange diffchange-inline">]]</del>den by default if lost in combat; but your <del class="diffchange diffchange-inline">[[</del>dwarves<del class="diffchange diffchange-inline">]] </del>will still retrieve the corpses and/or bodyparts and dump them in your <del class="diffchange diffchange-inline">[[</del>refuse<del class="diffchange diffchange-inline">]] </del>pile. This can be a very bad thing during a <del class="diffchange diffchange-inline">[[</del>siege<del class="diffchange diffchange-inline">]]</del>, as dwarves that are not locked away and do not have <del class="diffchange diffchange-inline">[[</del>hauling<del class="diffchange diffchange-inline">]] </del>jobs turned off will walk into the middle of a battlefield to retrieve them. So you may wish to manually forbid the corpse or keep your dwarves inside.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{l|</ins>Invader<ins class="diffchange diffchange-inline">}} </ins>corpses will lie in a heap with their <ins class="diffchange diffchange-inline">{{l|</ins>clothing<ins class="diffchange diffchange-inline">}}</ins>, <ins class="diffchange diffchange-inline">{{l|</ins>armor<ins class="diffchange diffchange-inline">}} </ins>and <ins class="diffchange diffchange-inline">{{l|</ins>weapons<ins class="diffchange diffchange-inline">}}</ins>, if any. Everything but the corpse is <ins class="diffchange diffchange-inline">{{l|</ins>forbid<ins class="diffchange diffchange-inline">}}</ins>den by default if lost in combat; but your <ins class="diffchange diffchange-inline">{{l|</ins>dwarves<ins class="diffchange diffchange-inline">}} </ins>will still retrieve the corpses and/or bodyparts and dump them in your <ins class="diffchange diffchange-inline">{{l|</ins>refuse<ins class="diffchange diffchange-inline">}} </ins>pile. This can be a very bad thing during a <ins class="diffchange diffchange-inline">{{l|</ins>siege<ins class="diffchange diffchange-inline">}}</ins>, as dwarves that are not locked away and do not have <ins class="diffchange diffchange-inline">{{l|</ins>hauling<ins class="diffchange diffchange-inline">}} </ins>jobs turned off will walk into the middle of a battlefield to retrieve them. So you may wish to manually forbid the corpse or keep your dwarves inside.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Items]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Items]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Materials]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Materials]]</div></td></tr>
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</table>EmiBot