https://dwarffortresswiki.org/index.php?title=40d:Chunk&feed=atom&action=history40d:Chunk - Revision history2024-03-29T11:16:42ZRevision history for this page on the wikiMediaWiki 1.35.11https://dwarffortresswiki.org/index.php?title=40d:Chunk&diff=279559&oldid=prevGeloMor: Interwiki link2022-12-24T14:17:29Z<p>Interwiki link</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:17, 24 December 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Category|Items}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Category|Items}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[ru:Chunk]]</ins></div></td></tr>
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</table>GeloMorhttps://dwarffortresswiki.org/index.php?title=40d:Chunk&diff=263104&oldid=prevSilverwing235 at 12:47, 21 March 20222022-03-21T12:47:37Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:47, 21 March 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l4" >Line 4:</td>
<td colspan="2" class="diff-lineno">Line 4:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When a creature is biting another and has a body part grasped in its mouth, chunks of the body part can get ripped away, worsening the [[wound]]. Sometimes the entire body part will remain in its mouth as it is torn away, but this is not a "chunk", which is generic. On major body parts, if too many chunks get ripped away, the wound could become instantly fatal.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When a creature is biting another and has a body part grasped in its mouth, chunks of the body part can get ripped away, worsening the [[wound]]. Sometimes the entire body part will remain in its mouth as it is torn away, but this is not a "chunk", which is generic. On major body parts, if too many chunks get ripped away, the wound could become instantly fatal.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Chunks will rot fairly quickly and produce [[miasma]], and <del class="diffchange diffchange-inline">chunks </del>can quickly add to [[clutter]] in butcher shops, so ensure that you have enough refuse stockpiles and/or [[garbage dump]]s, and enough dwarves with the refuse [[hauling]] [[labor]] activated to account for this.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Chunks will rot fairly quickly and produce [[miasma]], and can quickly add to [[clutter]] in butcher shops, so ensure that you have enough refuse stockpiles and/or [[garbage dump]]s, and enough dwarves with the refuse [[hauling]] [[labor]] activated to account for this.</div></td></tr>
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</table>Silverwing235https://dwarffortresswiki.org/index.php?title=40d:Chunk&diff=181895&oldid=prevQuietust at 22:46, 4 March 20132013-03-04T22:46:35Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:46, 4 March 2013</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}{{Quality|Exceptional|06:40, 29 July 2010 (UTC)}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}{{Quality|Exceptional|06:40, 29 July 2010 (UTC)}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A '''chunk''' of any type is a waste object generated either by [[Butcher's shop|butchering]] [[animals]] or by fierce [[combat]] with <del class="diffchange diffchange-inline">a biting </del>opponent. Chunks have no in-game use and are considered [[refuse stockpile|refuse]]. In [[stockpile]]s and the [[z-stocks]] menu, they are classified as '''remains''', along with dead [[vermin]]. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A '''chunk''' of any type is a waste object generated either by [[Butcher's shop|butchering]] [[animals]] or by fierce [[combat]] with <ins class="diffchange diffchange-inline">an </ins>opponent <ins class="diffchange diffchange-inline">with an attack capable of latching on</ins>. Chunks have no in-game use and are considered [[refuse stockpile|refuse]]. In [[stockpile]]s and the [[z-stocks]] menu, they are classified as '''remains''', along with dead [[vermin]]. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When a creature is biting another and has a body part grasped in its mouth, chunks of the body part can get ripped away, worsening the [[wound]]. Sometimes the entire body part will remain in its mouth as it is torn away, but this is not a "chunk", which is generic. On major body parts, if too many chunks get ripped away, the wound could become instantly fatal.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When a creature is biting another and has a body part grasped in its mouth, chunks of the body part can get ripped away, worsening the [[wound]]. Sometimes the entire body part will remain in its mouth as it is torn away, but this is not a "chunk", which is generic. On major body parts, if too many chunks get ripped away, the wound could become instantly fatal.</div></td></tr>
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</table>Quietusthttps://dwarffortresswiki.org/index.php?title=40d:Chunk&diff=155415&oldid=prevQuietBot: Fixing links within namespace (0432/2470)2011-12-08T14:38:56Z<p>Fixing links within namespace (0432/2470)</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:38, 8 December 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}{{Quality|Exceptional|06:40, 29 July 2010 (UTC)}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}{{Quality|Exceptional|06:40, 29 July 2010 (UTC)}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A '''chunk''' of any type is a waste object generated either by <del class="diffchange diffchange-inline">{{L|</del>Butcher's shop|butchering<del class="diffchange diffchange-inline">}} {{L|</del>animals<del class="diffchange diffchange-inline">}} </del>or by fierce <del class="diffchange diffchange-inline">{{L|</del>combat<del class="diffchange diffchange-inline">}} </del>with a biting opponent. Chunks have no in-game use and are considered <del class="diffchange diffchange-inline">{{L|</del>refuse stockpile|refuse<del class="diffchange diffchange-inline">}}</del>. In <del class="diffchange diffchange-inline">{{L|</del>stockpile<del class="diffchange diffchange-inline">}}</del>s and the <del class="diffchange diffchange-inline">{{L|</del>z-stocks<del class="diffchange diffchange-inline">}} </del>menu, they are classified as '''remains''', along with dead <del class="diffchange diffchange-inline">{{L|</del>vermin<del class="diffchange diffchange-inline">}}</del>. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A '''chunk''' of any type is a waste object generated either by <ins class="diffchange diffchange-inline">[[</ins>Butcher's shop|butchering<ins class="diffchange diffchange-inline">]] [[</ins>animals<ins class="diffchange diffchange-inline">]] </ins>or by fierce <ins class="diffchange diffchange-inline">[[</ins>combat<ins class="diffchange diffchange-inline">]] </ins>with a biting opponent. Chunks have no in-game use and are considered <ins class="diffchange diffchange-inline">[[</ins>refuse stockpile|refuse<ins class="diffchange diffchange-inline">]]</ins>. In <ins class="diffchange diffchange-inline">[[</ins>stockpile<ins class="diffchange diffchange-inline">]]</ins>s and the <ins class="diffchange diffchange-inline">[[</ins>z-stocks<ins class="diffchange diffchange-inline">]] </ins>menu, they are classified as '''remains''', along with dead <ins class="diffchange diffchange-inline">[[</ins>vermin<ins class="diffchange diffchange-inline">]]</ins>. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When a creature is biting another and has a body part grasped in its mouth, chunks of the body part can get ripped away, worsening the <del class="diffchange diffchange-inline">{{L|</del>wound<del class="diffchange diffchange-inline">}}</del>. Sometimes the entire body part will remain in its mouth as it is torn away, but this is not a "chunk", which is generic. On major body parts, if too many chunks get ripped away, the wound could become instantly fatal.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When a creature is biting another and has a body part grasped in its mouth, chunks of the body part can get ripped away, worsening the <ins class="diffchange diffchange-inline">[[</ins>wound<ins class="diffchange diffchange-inline">]]</ins>. Sometimes the entire body part will remain in its mouth as it is torn away, but this is not a "chunk", which is generic. On major body parts, if too many chunks get ripped away, the wound could become instantly fatal.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Chunks will rot fairly quickly and produce <del class="diffchange diffchange-inline">{{L|</del>miasma<del class="diffchange diffchange-inline">}}</del>, and chunks can quickly add to <del class="diffchange diffchange-inline">{{L|</del>clutter<del class="diffchange diffchange-inline">}} </del>in butcher shops, so ensure that you have enough refuse stockpiles and/or <del class="diffchange diffchange-inline">{{L|</del>garbage dump<del class="diffchange diffchange-inline">}}</del>s, and enough dwarves with the refuse <del class="diffchange diffchange-inline">{{L|</del>hauling<del class="diffchange diffchange-inline">}} {{L|</del>labor<del class="diffchange diffchange-inline">}} </del>activated to account for this.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Chunks will rot fairly quickly and produce <ins class="diffchange diffchange-inline">[[</ins>miasma<ins class="diffchange diffchange-inline">]]</ins>, and chunks can quickly add to <ins class="diffchange diffchange-inline">[[</ins>clutter<ins class="diffchange diffchange-inline">]] </ins>in butcher shops, so ensure that you have enough refuse stockpiles and/or <ins class="diffchange diffchange-inline">[[</ins>garbage dump<ins class="diffchange diffchange-inline">]]</ins>s, and enough dwarves with the refuse <ins class="diffchange diffchange-inline">[[</ins>hauling<ins class="diffchange diffchange-inline">]] [[</ins>labor<ins class="diffchange diffchange-inline">]] </ins>activated to account for this.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Category|Items}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Category|Items}}</div></td></tr>
</table>QuietBothttps://dwarffortresswiki.org/index.php?title=40d:Chunk&diff=139010&oldid=prevQuietust at 19:49, 21 March 20112011-03-21T19:49:41Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:49, 21 March 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}{{Quality|Exceptional|06:40, 29 July 2010 (UTC)}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}{{Quality|Exceptional|06:40, 29 July 2010 (UTC)}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A '''chunk''' of any type is a waste object generated either by {{L|Butcher's <del class="diffchange diffchange-inline">Shop</del>|butchering}} {{L|animals}} or by fierce {{L|combat}} with a biting opponent. Chunks have no in-game use and are considered {{L|refuse stockpile|refuse}}. In {{L|stockpile}}s and the {{L|z-stocks}} menu, they are classified as '''remains''', along with dead {{L|vermin}}. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A '''chunk''' of any type is a waste object generated either by {{L|Butcher's <ins class="diffchange diffchange-inline">shop</ins>|butchering}} {{L|animals}} or by fierce {{L|combat}} with a biting opponent. Chunks have no in-game use and are considered {{L|refuse stockpile|refuse}}. In {{L|stockpile}}s and the {{L|z-stocks}} menu, they are classified as '''remains''', along with dead {{L|vermin}}. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When a creature is biting another and has a body part grasped in its mouth, chunks of the body part can get ripped away, worsening the {{L|wound}}. Sometimes the entire body part will remain in its mouth as it is torn away, but this is not a "chunk", which is generic. On major body parts, if too many chunks get ripped away, the wound could become instantly fatal.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When a creature is biting another and has a body part grasped in its mouth, chunks of the body part can get ripped away, worsening the {{L|wound}}. Sometimes the entire body part will remain in its mouth as it is torn away, but this is not a "chunk", which is generic. On major body parts, if too many chunks get ripped away, the wound could become instantly fatal.</div></td></tr>
</table>Quietusthttps://dwarffortresswiki.org/index.php?title=40d:Chunk&diff=122958&oldid=prevJibz: Added timestamp2010-07-29T06:40:51Z<p>Added timestamp</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:40, 29 July 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{av}}{{Quality|Exceptional}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{av}}{{Quality|Exceptional<ins class="diffchange diffchange-inline">|06:40, 29 July 2010 (UTC)</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''chunk''' of any type is a waste object generated either by {{L|Butcher's Shop|butchering}} {{L|animals}} or by fierce {{L|combat}} with a biting opponent. Chunks have no in-game use and are considered {{L|refuse stockpile|refuse}}. In {{L|stockpile}}s and the {{L|z-stocks}} menu, they are classified as '''remains''', along with dead {{L|vermin}}. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''chunk''' of any type is a waste object generated either by {{L|Butcher's Shop|butchering}} {{L|animals}} or by fierce {{L|combat}} with a biting opponent. Chunks have no in-game use and are considered {{L|refuse stockpile|refuse}}. In {{L|stockpile}}s and the {{L|z-stocks}} menu, they are classified as '''remains''', along with dead {{L|vermin}}. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>Jibzhttps://dwarffortresswiki.org/index.php?title=40d:Chunk&diff=105492&oldid=prevQuietBot: Fixing quality template tags (262/690)2010-05-07T04:44:06Z<p>Fixing quality template tags (262/690)</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:44, 7 May 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{av}}{{<del class="diffchange diffchange-inline">fine</del>}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{av}}{{<ins class="diffchange diffchange-inline">Quality|Exceptional</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''chunk''' of any type is a waste object generated either by {{L|Butcher's Shop|butchering}} {{L|animals}} or by fierce {{L|combat}} with a biting opponent. Chunks have no in-game use and are considered {{L|refuse stockpile|refuse}}. In {{L|stockpile}}s and the {{L|z-stocks}} menu, they are classified as '''remains''', along with dead {{L|vermin}}. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''chunk''' of any type is a waste object generated either by {{L|Butcher's Shop|butchering}} {{L|animals}} or by fierce {{L|combat}} with a biting opponent. Chunks have no in-game use and are considered {{L|refuse stockpile|refuse}}. In {{L|stockpile}}s and the {{L|z-stocks}} menu, they are classified as '''remains''', along with dead {{L|vermin}}. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>QuietBothttps://dwarffortresswiki.org/index.php?title=40d:Chunk&diff=102030&oldid=prevBriess: article rating2010-05-02T00:18:54Z<p>article rating</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:18, 2 May 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{av<ins class="diffchange diffchange-inline">}}{{fine</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''chunk''' of any type is a waste object generated either by {{L|Butcher's Shop|butchering}} {{L|animals}} or by fierce {{L|combat}} with a biting opponent. Chunks have no in-game use and are considered {{L|refuse stockpile|refuse}}. In {{L|stockpile}}s and the {{L|z-stocks}} menu, they are classified as '''remains''', along with dead {{L|vermin}}. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A '''chunk''' of any type is a waste object generated either by {{L|Butcher's Shop|butchering}} {{L|animals}} or by fierce {{L|combat}} with a biting opponent. Chunks have no in-game use and are considered {{L|refuse stockpile|refuse}}. In {{L|stockpile}}s and the {{L|z-stocks}} menu, they are classified as '''remains''', along with dead {{L|vermin}}. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>Briesshttps://dwarffortresswiki.org/index.php?title=40d:Chunk&diff=96521&oldid=prevSoyBot at 02:11, 21 April 20102010-04-21T02:11:33Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:11, 21 April 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6" >Line 6:</td>
<td colspan="2" class="diff-lineno">Line 6:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Chunks will rot fairly quickly and produce {{L|miasma}}, and chunks can quickly add to {{L|clutter}} in butcher shops, so ensure that you have enough refuse stockpiles and/or {{L|garbage dump}}s, and enough dwarves with the refuse {{L|hauling}} {{L|labor}} activated to account for this.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Chunks will rot fairly quickly and produce {{L|miasma}}, and chunks can quickly add to {{L|clutter}} in butcher shops, so ensure that you have enough refuse stockpiles and/or {{L|garbage dump}}s, and enough dwarves with the refuse {{L|hauling}} {{L|labor}} activated to account for this.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[</del>Category<del class="diffchange diffchange-inline">:</del>Items<del class="diffchange diffchange-inline">]]</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{</ins>Category<ins class="diffchange diffchange-inline">|</ins>Items<ins class="diffchange diffchange-inline">}}</ins></div></td></tr>
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</table>SoyBothttps://dwarffortresswiki.org/index.php?title=40d:Chunk&diff=90640&oldid=prevQuietBot: Fixing links within namespace (167/997)2010-04-12T16:36:35Z<p>Fixing links within namespace (167/997)</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:36, 12 April 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A '''chunk''' of any type is a waste object generated either by <del class="diffchange diffchange-inline">[[40d:</del>Butcher's Shop|butchering<del class="diffchange diffchange-inline">]] [[40d:animals</del>|animals<del class="diffchange diffchange-inline">]] </del>or by fierce <del class="diffchange diffchange-inline">[[40d:combat</del>|combat<del class="diffchange diffchange-inline">]] </del>with a biting opponent. Chunks have no in-game use and are considered <del class="diffchange diffchange-inline">[[40d:</del>refuse stockpile|refuse<del class="diffchange diffchange-inline">]]</del>. In <del class="diffchange diffchange-inline">[[40d:stockpile</del>|stockpile<del class="diffchange diffchange-inline">]]</del>s and the <del class="diffchange diffchange-inline">[[40d:z-stocks</del>|z-stocks<del class="diffchange diffchange-inline">]] </del>menu, they are classified as '''remains''', along with dead <del class="diffchange diffchange-inline">[[40d:vermin</del>|vermin<del class="diffchange diffchange-inline">]]</del>. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A '''chunk''' of any type is a waste object generated either by <ins class="diffchange diffchange-inline">{{L|</ins>Butcher's Shop|butchering<ins class="diffchange diffchange-inline">}} {{L</ins>|animals<ins class="diffchange diffchange-inline">}} </ins>or by fierce <ins class="diffchange diffchange-inline">{{L</ins>|combat<ins class="diffchange diffchange-inline">}} </ins>with a biting opponent. Chunks have no in-game use and are considered <ins class="diffchange diffchange-inline">{{L|</ins>refuse stockpile|refuse<ins class="diffchange diffchange-inline">}}</ins>. In <ins class="diffchange diffchange-inline">{{L</ins>|stockpile<ins class="diffchange diffchange-inline">}}</ins>s and the <ins class="diffchange diffchange-inline">{{L</ins>|z-stocks<ins class="diffchange diffchange-inline">}} </ins>menu, they are classified as '''remains''', along with dead <ins class="diffchange diffchange-inline">{{L</ins>|vermin<ins class="diffchange diffchange-inline">}}</ins>. They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When a creature is biting another and has a body part grasped in its mouth, chunks of the body part can get ripped away, worsening the <del class="diffchange diffchange-inline">[[40d:wound</del>|wound<del class="diffchange diffchange-inline">]]</del>. Sometimes the entire body part will remain in its mouth as it is torn away, but this is not a "chunk", which is generic. On major body parts, if too many chunks get ripped away, the wound could become instantly fatal.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When a creature is biting another and has a body part grasped in its mouth, chunks of the body part can get ripped away, worsening the <ins class="diffchange diffchange-inline">{{L</ins>|wound<ins class="diffchange diffchange-inline">}}</ins>. Sometimes the entire body part will remain in its mouth as it is torn away, but this is not a "chunk", which is generic. On major body parts, if too many chunks get ripped away, the wound could become instantly fatal.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Chunks will rot fairly quickly and produce <del class="diffchange diffchange-inline">[[40d:miasma</del>|miasma<del class="diffchange diffchange-inline">]]</del>, and chunks can quickly add to <del class="diffchange diffchange-inline">[[40d:clutter</del>|clutter<del class="diffchange diffchange-inline">]] </del>in butcher shops, so ensure that you have enough refuse stockpiles and/or <del class="diffchange diffchange-inline">[[40d:garbage dump</del>|garbage dump<del class="diffchange diffchange-inline">]]</del>s, and enough dwarves with the refuse <del class="diffchange diffchange-inline">[[40d:hauling</del>|hauling<del class="diffchange diffchange-inline">]] [[40d:labor</del>|labor<del class="diffchange diffchange-inline">]] </del>activated to account for this.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Chunks will rot fairly quickly and produce <ins class="diffchange diffchange-inline">{{L</ins>|miasma<ins class="diffchange diffchange-inline">}}</ins>, and chunks can quickly add to <ins class="diffchange diffchange-inline">{{L</ins>|clutter<ins class="diffchange diffchange-inline">}} </ins>in butcher shops, so ensure that you have enough refuse stockpiles and/or <ins class="diffchange diffchange-inline">{{L</ins>|garbage dump<ins class="diffchange diffchange-inline">}}</ins>s, and enough dwarves with the refuse <ins class="diffchange diffchange-inline">{{L</ins>|hauling<ins class="diffchange diffchange-inline">}} {{L</ins>|labor<ins class="diffchange diffchange-inline">}} </ins>activated to account for this.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Items]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Items]]</div></td></tr>
</table>QuietBot